Player Matchup

Hun Batz
Hun Batz
Aurorisk
Hun Batz
Level 101
God Stats
1W - 2L
1,161 SR
Queue Stats
117W - 141L
1,381 Elo+
Party 1
Poseidon
Poseidon
KingDestLock
Poseidon
Level 76
God Stats
3W - 0L
1,560 SR
Queue Stats
109W - 105L
1,460 Elo+
Party 1
Shiva
Shiva
Ways of Weber
Shiva
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 75L
1,531 Elo+
Solo
Team Averages
Level 101
1,407 SR
1,457 Elo+

VS

Team Averages
Level 99
1,498 SR
1,442 Elo+
King Arthur
King Arthur
A8 Biz
King Arthur
Level 54
God Stats
16W - 8L
1,333 SR
Queue Stats
81W - 79L
1,302 Elo+
Party 2
Sol
Sol
InfiniteAPEIROS
Sol
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
74W - 85L
1,507 Elo+
Solo
Ne Zha
Ne Zha
Roughryda35
Ne Zha
Level 156
God Stats
47W - 26L
1,661 SR
Queue Stats
260W - 256L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aurorisk
Hun Batz
12
3 / 0 / 6
7,713
771
4,022
6,569
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
KingDestLock
Poseidon
12
1 / 1 / 7
7,432
743
10,276
6,019
1,712
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
5 / 3 / 3
8,107
811
6,683
8,241
5,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
A8 Biz
King Arthur
11
2 / 4 / 2
6,831
683
4,363
12,994
7,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 1 / 2
7,247
725
4,324
4,717
2,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
12
0 / 4 / 4
6,886
689
6,399
8,551
3,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
4
4
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
A8 Biz
King Arthur
2
4
2
0.75
W
Hun Batz
Aurorisk
Hun Batz
3
0
6
6
L
2
1
2
3
W
Poseidon
KingDestLock
Poseidon
1
1
7
4.5
L
Ne Zha
0
4
4
0.5
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,981
Damage
15,086
20,829
Taken
26,262
10,166
Mitigated
12,645
4,293
Healing
4,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
A8 Biz
King Arthur
4,363
552
0
1,070
12,994
7,296
0
5,280
7,714
0
21,978
W
Hun Batz
Aurorisk
Hun Batz
4,022
854
0
2,333
6,569
2,904
0
1,570
4,975
0
25,387
L
4,324
917
0
1,728
4,717
2,114
0
2,134
2,583
22,482
0
W
Poseidon
KingDestLock
Poseidon
10,276
1,971
0
1,084
6,019
1,712
360
1,070
4,937
27,571
1,317
L
Ne Zha
6,399
394
0
1,216
8,551
3,235
0
3,008
5,543
0
28,564
W
6,683
857
0
876
8,241
5,550
0
1,735
6,476
308
20,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,252
Gold Earned
20,964
125
Minions Killed
116
0
Camps Cleared
0
588,521
Distance Traveled
588,192
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,831
683
25
3
0
200,069
0
W
Hun Batz
7,713
771
49
5
0
202,990
0
L
Sol
7,247
725
52
5
0
180,982
3
W
Poseidon
7,432
743
39
4
0
193,399
0
L
Ne Zha
6,886
689
39
4
0
207,141
0
W
Shiva
8,107
811
37
4
0
192,132
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role