Player Matchup

Chiron
Chiron
ALEXmster
Chiron
Level 137
God Stats
30W - 34L
1,516 SR
Queue Stats
221W - 215L
1,512 Elo+
Solo
Yemoja
Yemoja
DonutBecauseIdk
Yemoja
Level 53
God Stats
1W - 1L
1,684 SR
Queue Stats
4W - 9L
1,353 Elo+
Party 2
Ah Puch
Ah Puch
GoreBane666
Ah Puch
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,371 Elo+
Party 2
Cthulhu
Cthulhu
Justins_son69
Cthulhu
Level 55
God Stats
1W - 1L
1,658 SR
Queue Stats
3W - 9L
1,385 Elo+
Party 2
Da Ji
Da Ji
WoodyWitless
Da Ji
Level 159
God Stats
14W - 17L
1,540 SR
Queue Stats
53W - 57L
1,496 Elo+
Solo
Team Averages
Level 98
1,579 SR
1,424 Elo+

VS

Team Averages
Level 104
1,616 SR
1,476 Elo+
Ymir
Ymir
 
Ymir
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
ECDB ImetI
Bastet
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 129L
1,495 Elo+
Party 1
Medusa
Medusa
IllREY AZTECA
Medusa
Level 107
God Stats
11W - 10L
1,658 SR
Queue Stats
100W - 96L
1,460 Elo+
Party 1
Jormungandr
Jormungandr
M0hAiiiii
Jormungandr
Level 105
God Stats
1W - 0L
1,711 SR
Queue Stats
22W - 30L
1,417 Elo+
Party 1
Eset
Eset
nlester
Eset
Level 97
God Stats
1W - 0L
1,710 SR
Queue Stats
95W - 93L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ALEXmster
Chiron
2
0 / 1 / 0
3,742
340
102
1,070
174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 2 / 0
4,908
446
2,847
6,868
3,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ah Puch
GoreBane666
Ah Puch
8
1 / 2 / 2
5,146
468
3,053
4,880
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
8
0 / 4 / 0
4,917
447
4,878
8,049
4,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 3 / 3
5,484
499
2,665
8,377
3,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
4 / 1 / 3
6,484
589
5,744
5,801
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
ECDB ImetI
Bastet
10
3 / 1 / 4
5,674
516
4,130
6,826
1,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
3 / 1 / 2
7,156
651
2,977
5,000
1,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Jormungandr
M0hAiiiii
Jormungandr
10
1 / 0 / 3
6,217
565
4,093
6,440
3,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Eset
nlester
Eset
12
1 / 2 / 3
6,888
626
3,557
3,038
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
12
12
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
1
3
5.5
L
Chiron
ALEXmster
Chiron
0
1
0
0
L
2
2
0
1
W
Bastet
ECDB ImetI
Bastet
3
1
4
5
L
Ah Puch
GoreBane666
Ah Puch
1
2
2
1
W
3
1
2
4
L
Cthulhu
0
4
0
0
W
Jormungandr
M0hAiiiii
Jormungandr
1
0
3
2.5
L
1
3
3
0.83
W
Eset
nlester
Eset
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,545
Damage
20,501
29,244
Taken
27,105
11,916
Mitigated
9,821
4,862
Healing
6,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,744
734
222
1,505
5,801
2,217
23
2,703
3,098
30,739
0
L
Chiron
ALEXmster
Chiron
102
102
0
297
1,070
174
0
128
902
0
2,632
L
2,847
576
794
1,339
6,868
3,300
0
2,763
3,805
14,146
0
W
Bastet
ECDB ImetI
Bastet
4,130
967
0
2,384
6,826
1,860
185
2,143
4,683
0
26,863
L
Ah Puch
GoreBane666
Ah Puch
3,053
339
107
651
4,880
1,323
0
2,138
2,417
20,583
0
W
2,977
1,273
0
170
5,000
1,512
887
1,103
3,897
0
49,932
L
Cthulhu
4,878
263
0
549
8,049
4,092
0
5,018
2,897
23,812
860
W
Jormungandr
M0hAiiiii
Jormungandr
4,093
958
0
2,080
6,440
3,387
233
3,743
2,697
31,634
2,312
L
2,665
440
0
1,125
8,377
3,027
0
2,134
6,028
0
35,996
W
Eset
nlester
Eset
3,557
103
0
498
3,038
845
462
872
2,166
39,958
1,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,197
Gold Earned
32,419
170
Minions Killed
344
0
Camps Cleared
0
833,921
Distance Traveled
1,021,901
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,484
589
52
5
0
205,348
0
L
Chiron
3,742
340
5
0
0
27,038
0
L
Yemoja
4,908
446
21
2
0
176,353
3
W
Bastet
5,674
516
45
4
0
239,747
0
L
Ah Puch
5,146
468
39
4
0
202,048
1
W
Medusa
7,156
651
88
8
0
214,837
0
L
Cthulhu
4,917
447
42
4
0
216,606
0
W
Jormungandr
6,217
565
66
6
0
149,342
0
L
Da Ji
5,484
499
63
6
0
211,876
0
W
Eset
6,888
626
93
8
0
212,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role