Player Matchup

Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
ItzHotlineBing
Bacchus
Gold IV
Level 149
God Stats
8W - 7L
1,430 SR
Queue Stats
74W - 74L
1,438 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
itztaythekidd
Nu Wa
Gold IV
Level 149
God Stats
32W - 19L
1,658 SR
Queue Stats
74W - 73L
1,438 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,529 SR
1,459 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,536 SR
1,469 MMR
Thor
Thor
Silver I
DarkF3r
Thor
Silver I
Level 159
God Stats
6W - 6L
1,517 SR
Queue Stats
60W - 75L
1,338 MMR
Solo
Geb
Geb
Silver I
Malice-in-white
Geb
Silver I
Level 109
God Stats
2W - 2L
1,593 SR
Queue Stats
33W - 37L
1,609 MMR
Solo
Nox
Nox
Bronze III
West3625
Nox
Bronze III
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
3 / 2 / 5
7,982
798
7,228
10,646
8,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 1 / 6
7,310
731
2,849
7,629
6,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 0 / 4
8,395
840
10,879
3,995
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesCu ChulainnVulcanAthenaCthulhu

VS

Bans
JormungandrMulanKuzenboAnhurAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
DarkF3r
Thor
10
0 / 2 / 1
6,355
636
4,655
7,050
2,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
0 / 3 / 3
6,468
647
5,954
9,097
5,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
2 / 4 / 1
7,347
735
3,459
7,357
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
9
Kills
2
3
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
2
5
2.75
L
Thor
DarkF3r
Thor
0
2
1
0.25
W
1
1
6
4
L
0
3
3
0.5
L
2
4
1
0.63
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,956
Damage
14,068
22,270
Taken
23,504
15,681
Mitigated
9,957
6,425
Healing
1,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,228
907
0
4,431
10,646
8,107
231
3,668
6,126
0
27,722
L
Thor
DarkF3r
Thor
4,655
504
0
1,144
7,050
2,123
0
3,953
2,818
0
23,384
W
2,849
167
0
810
7,629
6,365
101
2,776
4,316
22,231
0
L
5,954
366
0
60
9,097
5,884
0
4,812
3,985
12,527
0
L
3,459
425
0
580
7,357
1,950
0
4,912
2,246
31,463
0
W
10,879
5,047
264
920
3,995
1,209
390
1,860
1,786
30,247
449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,687
Gold Earned
20,170
130
Minions Killed
128
0
Camps Cleared
0
595,220
Distance Traveled
535,122
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,982
798
36
4
0
183,412
0
L
Thor
6,355
636
35
4
0
190,016
0
W
Bacchus
7,310
731
31
3
0
215,557
0
L
Geb
6,468
647
15
2
0
183,766
1
L
Nox
7,347
735
78
8
0
161,340
0
W
Nu Wa
8,395
840
63
6
0
196,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role