Player Matchup

Janus
Janus
JMCkilla420
Janus
Level 143
God Stats
31W - 25L
1,569 SR
Queue Stats
198W - 219L
1,453 Elo+
Party 3
King Arthur
King Arthur
LubellionSlayer
King Arthur
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 26L
1,374 Elo+
Party 3
Maui
Maui
STR8 Walleye
Maui
Level 57
God Stats
7W - 21L
1,417 SR
Queue Stats
130W - 158L
1,433 Elo+
Solo
Danzaburou
Danzaburou
iUnkn0wnnn
Danzaburou
Level 44
God Stats
57W - 36L
1,849 SR
Queue Stats
232W - 240L
1,499 Elo+
Solo
Medusa
Medusa
xllHashi
Medusa
Level 104
God Stats
11W - 16L
1,628 SR
Queue Stats
284W - 272L
1,530 Elo+
Party 3
Team Averages
Level 72
1,592 SR
1,458 Elo+

VS

Team Averages
Level 147
1,537 SR
1,505 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
 
Mulan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Dogesmeller
Freya
Level 119
God Stats
127W - 83L
1,610 SR
Queue Stats
268W - 244L
1,512 Elo+
Solo
Hel
Hel
GigabyteBat
Hel
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 179L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
Isodemonz
Danzaburou
Level 147
God Stats
33W - 30L
1,574 SR
Queue Stats
374W - 399L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
5,732
573
2,725
6,630
1,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
LubellionSlayer
King Arthur
9
0 / 5 / 0
5,247
525
3,190
9,246
4,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 1 / 0
5,763
576
2,126
6,616
4,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
iUnkn0wnnn
Danzaburou
10
0 / 5 / 1
5,219
522
5,679
7,289
2,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
xllHashi
Medusa
9
1 / 5 / 0
5,759
576
3,667
8,178
2,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
6 / 0 / 0
7,598
760
6,305
6,175
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
 
Mulan
12
4 / 1 / 2
7,076
708
6,016
6,587
3,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 3 / 4
6,165
617
6,124
8,174
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
3 / 0 / 2
5,417
542
3,116
4,190
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Isodemonz
Danzaburou
10
1 / 0 / 4
5,805
581
4,167
5,794
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
18
18
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
6
0
0
6
W
Mulan
 
Mulan
4
1
2
5
W
4
3
4
2
W
3
0
2
4
W
Danzaburou
Isodemonz
Danzaburou
1
0
4
3
L
1
2
1
0.75
L
King Arthur
LubellionSlayer
King Arthur
0
5
0
0
L
1
1
0
1
L
Danzaburou
iUnkn0wnnn
Danzaburou
0
5
1
0.1
L
Medusa
xllHashi
Medusa
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,387
Damage
25,728
37,959
Taken
30,920
16,052
Mitigated
11,139
9,994
Healing
15,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
6,305
3,877
0
2,670
6,175
2,017
488
0
6,175
0
47,317
W
Mulan
 
Mulan
6,016
805
0
1,597
6,587
3,317
310
636
5,951
0
42,892
W
6,124
2,093
0
3,887
8,174
2,387
10
2,037
6,137
34,337
6,564
W
3,116
155
1,544
3,010
4,190
1,745
0
762
3,428
14,464
0
W
Danzaburou
Isodemonz
Danzaburou
4,167
1,993
0
2,710
5,794
1,673
0
1,130
4,664
0
33,381
L
2,725
72
0
3,079
6,630
1,880
0
1,816
4,814
38,554
875
L
King Arthur
LubellionSlayer
King Arthur
3,190
400
0
1,448
9,246
4,698
0
0
9,246
0
26,779
L
2,126
271
0
2,475
6,616
4,648
0
1,984
4,294
23,771
1,890
L
Danzaburou
iUnkn0wnnn
Danzaburou
5,679
2,249
0
2,045
7,289
2,697
0
2,973
3,944
0
40,068
L
Medusa
xllHashi
Medusa
3,667
1,041
0
947
8,178
2,129
0
1,398
6,780
0
35,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,720
Gold Earned
32,061
286
Minions Killed
331
0
Camps Cleared
0
1,041,916
Distance Traveled
1,010,538
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,598
760
91
9
0
197,388
0
W
Mulan
7,076
708
79
8
0
200,562
4
W
Freya
6,165
617
70
7
0
219,409
0
W
Hel
5,417
542
29
3
0
206,931
5
W
Danzaburou
5,805
581
62
6
0
186,248
0
L
Janus
5,732
573
83
8
0
246,574
0
L
King Arthur
5,247
525
44
4
0
170,752
0
L
Maui
5,763
576
36
4
0
214,524
0
L
Danzaburou
5,219
522
67
7
0
197,780
2
L
Medusa
5,759
576
56
6
0
212,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role