Player Matchup

Vulcan
Vulcan
Platinum II
 
Vulcan
Platinum II
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum II
 
Artemis
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum III
Jarsinator
Pele
Platinum III
Level 154
God Stats
13W - 11L
1,693 SR
Queue Stats
350W - 350L
1,920 MMR
Solo
Horus
Horus
Platinum V
Patriotsfan8112
Horus
Platinum V
Level 142
God Stats
2W - 3L
1,656 SR
Queue Stats
232W - 233L
1,917 MMR
Solo
Odin
Odin
Platinum II
WizzyJohn
Odin
Platinum II
Level 262
God Stats
7W - 5L
1,761 SR
Queue Stats
525W - 523L
1,868 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 182
1,622 SR
1,741 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 167
1,609 SR
1,838 MMR
Hun Batz
Hun Batz
Platinum I
 
Hun Batz
Platinum I
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum I
FearTiga
Tyr
Platinum I
Level 153
God Stats
21W - 8L
1,736 SR
Queue Stats
330W - 315L
1,932 MMR
Solo
Izanami
Izanami
Platinum II
MauroHF
Izanami
Platinum II
Level 109
God Stats
2W - 3L
1,491 SR
Queue Stats
63W - 61L
1,897 MMR
Solo
Ix Chel
Ix Chel
Platinum II
MonkeyDDragin
Ix Chel
Platinum II
Level 215
God Stats
10W - 10L
1,618 SR
Queue Stats
362W - 347L
1,936 MMR
Solo
Bacchus
Bacchus
Diamond V
Supportence
Bacchus
Diamond V
Level 159
God Stats
3W - 2L
1,702 SR
Queue Stats
163W - 140L
1,926 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 2 / 0
5,320
532
4,675
4,510
1,278
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
 
Artemis
9
0 / 2 / 0
5,192
519
4,141
5,021
1,270
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 3 / 0
4,603
460
1,827
6,785
2,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
0 / 1 / 0
4,746
475
2,828
8,695
4,967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Odin
11
0 / 0 / 0
5,787
579
5,409
5,967
4,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AresOlorunBastetThanatos

VS

Bans
ArachneAgniAthenaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
2 / 0 / 3
5,957
596
3,384
5,525
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 1
6,376
638
2,963
8,884
3,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
MauroHF
Izanami
11
1 / 0 / 1
6,139
614
2,735
4,932
1,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
11
2 / 0 / 4
6,062
606
6,905
5,308
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Supportence
Bacchus
9
3 / 0 / 1
5,468
547
2,830
7,197
4,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
8
8
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
0
0
L
Artemis
 
Artemis
0
2
0
0
W
Hun Batz
 
Hun Batz
2
0
3
3.5
W
0
0
1
0.5
L
0
3
0
0
W
Izanami
MauroHF
Izanami
1
0
1
1.5
W
Ix Chel
2
0
4
4
L
0
1
0
0
W
Bacchus
Supportence
Bacchus
3
0
1
3.5
L
Odin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,880
Damage
18,817
30,978
Taken
31,846
13,695
Mitigated
13,824
8,897
Healing
13,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,675
140
0
1,036
4,510
1,278
0
3,452
1,058
37,434
852
L
Artemis
 
Artemis
4,141
1,420
0
2,180
5,021
1,270
0
953
4,068
0
38,156
W
Hun Batz
 
Hun Batz
3,384
602
0
250
5,525
2,186
0
448
5,047
0
56,918
W
2,963
111
0
4,765
8,884
3,862
0
0
8,884
147
45,561
L
1,827
149
0
833
6,785
2,117
0
1,926
4,859
0
27,458
W
Izanami
MauroHF
Izanami
2,735
1,840
0
1,758
4,932
1,184
0
0
4,932
0
51,492
W
Ix Chel
6,905
708
1,496
1,910
5,308
1,671
0
2,326
2,776
51,008
0
L
2,828
1,182
328
2,699
8,695
4,967
0
3,404
5,291
0
13,115
W
Bacchus
Supportence
Bacchus
2,830
533
1,013
2,337
7,197
4,921
0
1,408
5,686
10,436
0
L
Odin
5,409
693
0
1,821
5,967
4,063
0
90
5,877
0
41,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,648
Gold Earned
30,002
327
Minions Killed
400
0
Camps Cleared
0
986,656
Distance Traveled
1,057,994
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,320
532
80
8
0
208,542
1
L
Artemis
5,192
519
81
8
0
173,269
2
W
Hun Batz
5,957
596
111
11
0
244,649
0
W
Tyr
6,376
638
96
10
0
193,245
0
L
Pele
4,603
460
58
6
0
207,646
0
W
Izanami
6,139
614
102
10
0
190,463
3
W
Ix Chel
6,062
606
77
8
0
204,490
2
L
Horus
4,746
475
18
2
0
205,175
0
W
Bacchus
5,468
547
14
1
0
225,147
4
L
Odin
5,787
579
90
9
0
192,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role