Player Matchup

King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
 
Janus
Masters
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond II
FirexFalcon
Horus
Diamond II
Level 194
God Stats
39W - 29L
1,651 SR
Queue Stats
247W - 225L
2,317 MMR
Solo
Raijin
Raijin
Masters
Légit
Raijin
Masters
Level 159
God Stats
9W - 13L
1,558 SR
Queue Stats
218W - 180L
2,477 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Ѕukuna
Tsukuyomi
Diamond II
Level 186
God Stats
5W - 3L
2,101 SR
Queue Stats
245W - 200L
2,342 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 187
1,662 SR
2,027 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 177
1,557 SR
2,440 MMR
Bellona
Bellona
Diamond IV
BeckoningHalo11
Bellona
Diamond IV
Level 143
God Stats
40W - 34L
1,631 SR
Queue Stats
177W - 151L
2,182 MMR
Solo
Chang'e
Chang'e
Diamond IV
Kotaro73
Chang'e
Diamond IV
Level 204
God Stats
12W - 10L
1,641 SR
Queue Stats
451W - 448L
2,213 MMR
Solo
Mulan
Mulan
Grandmaster
Layers
Mulan
Grandmaster
Level 235
God Stats
2W - 1L
1,373 SR
Queue Stats
258W - 174L
3,354 MMR
Solo
Hachiman
Hachiman
Diamond III
SKG42
Hachiman
Diamond III
Level 158
God Stats
133W - 116L
1,562 SR
Queue Stats
455W - 426L
2,279 MMR
Solo
Khepri
Khepri
Diamond III
ºDire
Khepri
Diamond III
Level 144
God Stats
7W - 6L
1,576 SR
Queue Stats
150W - 129L
2,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
1 / 2 / 1
9,739
573
12,852
15,303
17,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
 
Janus
15
1 / 10 / 3
8,453
497
5,164
13,128
3,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 6 / 4
7,513
442
5,533
18,068
17,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Légit
Raijin
15
5 / 6 / 1
9,108
536
7,336
13,558
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Ѕukuna
Tsukuyomi
16
1 / 3 / 0
9,026
531
6,116
11,143
4,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CamazotzCu ChulainnAgni

VS

Bans
AresThorLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 3
10,313
607
10,350
17,546
14,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Kotaro73
Chang'e
18
8 / 3 / 13
11,154
656
14,928
10,276
3,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Layers
Mulan
20
15 / 2 / 6
11,999
706
18,877
15,227
7,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
SKG42
Hachiman
17
1 / 1 / 3
9,775
575
8,042
7,224
2,154
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
ºDire
Khepri
15
1 / 0 / 15
9,201
541
3,104
10,359
8,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
67
8
Kills
27
27
Deaths
8
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
1
0.75
L
Janus
 
Janus
1
10
3
0.25
W
2
2
3
1.75
L
0
6
4
0.33
W
Chang'e
Kotaro73
Chang'e
8
3
13
4.83
W
Mulan
Layers
Mulan
15
2
6
9
L
Raijin
Légit
Raijin
5
6
1
0.92
W
Hachiman
SKG42
Hachiman
1
1
3
2.5
W
Khepri
ºDire
Khepri
1
0
15
8.5
L
Tsukuyomi
Ѕukuna
Tsukuyomi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,001
Damage
55,301
71,200
Taken
60,632
46,217
Mitigated
35,739
9,110
Healing
25,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
12,852
1,120
0
1,750
15,303
17,114
186
266
13,934
3,008
79,439
L
Janus
 
Janus
5,164
252
0
630
13,128
3,820
0
4,456
8,309
67,565
0
W
10,350
3,638
0
5,547
17,546
14,842
0
2,282
15,224
0
77,705
L
5,533
2,042
731
3,451
18,068
17,261
0
6,768
10,801
0
15,691
W
Chang'e
Kotaro73
Chang'e
14,928
1,373
1,931
4,002
10,276
3,511
850
4,800
5,218
78,734
1,236
W
Mulan
Layers
Mulan
18,877
2,824
0
7,116
15,227
7,032
454
4,881
10,242
0
109,559
L
Raijin
Légit
Raijin
7,336
230
0
1,143
13,558
3,711
441
3,881
9,413
63,422
0
W
Hachiman
SKG42
Hachiman
8,042
5,077
0
4,222
7,224
2,154
1,223
5
7,219
0
104,157
W
Khepri
ºDire
Khepri
3,104
407
0
2,523
10,359
8,200
0
1,936
8,325
18,498
776
L
Tsukuyomi
Ѕukuna
Tsukuyomi
6,116
1,398
0
1,405
11,143
4,311
0
1,578
9,497
0
85,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,839
Gold Earned
52,442
541
Minions Killed
664
0
Camps Cleared
0
1,728,972
Distance Traveled
1,813,706
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,739
573
150
9
0
323,587
2
L
Janus
8,453
497
134
8
0
337,749
0
W
Bellona
10,313
607
150
9
0
341,659
5
L
Horus
7,513
442
18
1
0
357,639
4
W
Chang'e
11,154
656
161
9
0
357,853
5
W
Mulan
11,999
706
149
9
0
430,344
2
L
Raijin
9,108
536
99
6
0
348,280
2
W
Hachiman
9,775
575
182
11
0
327,329
2
W
Khepri
9,201
541
22
1
0
356,521
7
L
Tsukuyomi
9,026
531
140
8
0
361,717
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role