Player Matchup

Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
HollowKing29
Ne Zha
Level 148
God Stats
1W - 1L
1,724 SR
Queue Stats
166W - 167L
1,475 Elo+
Solo
Ullr
Ullr
Igneel9797
Ullr
Level 57
God Stats
0W - 2L
1,297 SR
Queue Stats
17W - 21L
1,473 Elo+
Solo
Sylvanus
Sylvanus
Kuzenmir
Sylvanus
Level 63
God Stats
1W - 1L
1,326 SR
Queue Stats
175W - 164L
1,539 Elo+
Solo
Fafnir
Fafnir
dankflowertoker
Fafnir
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 48L
1,304 Elo+
Solo
Team Averages
Level 87
1,469 SR
1,458 Elo+

VS

Team Averages
Level 63
1,515 SR
1,469 Elo+
Nut
Nut
Aîdenna
Nut
Level 103
God Stats
2W - 0L
1,725 SR
Queue Stats
82W - 74L
1,509 Elo+
Solo
Chang'e
Chang'e
FatPeoplePoupeeh
Chang'e
Level 127
God Stats
4W - 3L
1,539 SR
Queue Stats
200W - 196L
1,504 Elo+
Party 1
Ao Kuang
Ao Kuang
Ghostlymma
Ao Kuang
Level 29
God Stats
3W - 2L
1,209 SR
Queue Stats
386W - 418L
1,466 Elo+
Party 1
Shiva
Shiva
JayGames01
Shiva
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 46L
1,408 Elo+
Solo
Merlin
Merlin
xXCanesyyXx
Merlin
Level 33
God Stats
5W - 6L
1,604 SR
Queue Stats
272W - 286L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
1 / 3 / 3
6,571
597
6,632
8,657
7,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
14
1 / 2 / 4
7,467
679
3,961
6,626
2,780
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

17
1 / 2 / 4
8,575
780
7,204
10,470
4,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Kuzenmir
Sylvanus
15
3 / 3 / 3
8,763
797
9,084
14,766
13,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 3 / 3
6,684
608
2,485
9,715
9,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
9,431
857
8,734
5,762
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 1 / 10
8,125
739
7,293
8,654
3,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ao Kuang
Ghostlymma
Ao Kuang
14
1 / 1 / 11
8,701
791
4,945
9,023
4,311
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shiva
15
3 / 2 / 10
8,946
813
7,487
9,068
7,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
15
3 / 2 / 9
8,599
782
13,946
6,558
2,624
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
6
Kills
13
13
Deaths
6
17
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
3
3
0.83
W
5
0
8
9
W
1
1
10
6
W
Ao Kuang
Ghostlymma
Ao Kuang
1
1
11
6.5
L
Ne Zha
1
2
4
1.5
L
1
2
4
1.5
W
Shiva
3
2
10
4
L
Sylvanus
Kuzenmir
Sylvanus
3
3
3
1.5
L
0
3
3
0.5
W
Merlin
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,366
Damage
42,405
50,234
Taken
39,065
37,356
Mitigated
20,075
18,848
Healing
24,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,632
1,694
364
1,634
8,657
7,570
0
4,715
3,697
0
9,947
W
8,734
3,857
1,038
1,231
5,762
2,226
2,115
2,370
3,269
0
20,627
W
7,293
609
10,791
5,520
8,654
3,203
1,094
2,661
5,913
16,805
1,239
W
Ao Kuang
Ghostlymma
Ao Kuang
4,945
964
536
1,561
9,023
4,311
1,234
1,980
6,885
12,621
1,302
L
Ne Zha
3,961
930
1,782
461
6,626
2,780
0
3,381
3,196
0
13,255
L
7,204
2,669
241
1,434
10,470
4,549
0
5,655
4,676
0
31,513
W
Shiva
7,487
1,708
1,693
2,107
9,068
7,711
847
2,596
6,217
0
14,332
L
Sylvanus
Kuzenmir
Sylvanus
9,084
1,437
5,336
5,519
14,766
13,142
0
6,303
8,153
15,935
848
L
2,485
611
580
1,497
9,715
9,315
0
5,491
4,009
5,052
0
W
Merlin
13,946
1,265
150
141
6,558
2,624
1,255
1,633
4,883
26,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,060
Gold Earned
43,802
86
Minions Killed
121
0
Camps Cleared
0
752,080
Distance Traveled
999,080
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,571
597
10
1
0
110,322
0
W
Nut
9,431
857
25
2
0
205,088
0
W
Chang'e
8,125
739
27
2
0
191,163
0
W
Ao Kuang
8,701
791
25
2
0
225,884
0
L
Ne Zha
7,467
679
17
2
0
210,806
0
L
Ullr
8,575
780
43
4
0
182,724
0
W
Shiva
8,946
813
15
1
0
228,265
0
L
Sylvanus
8,763
797
14
1
0
146,009
0
L
Fafnir
6,684
608
2
0
0
102,219
0
W
Merlin
8,599
782
29
3
0
148,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role