Player Matchup

Medusa
Medusa
Golgamelon
Medusa
Level 58
God Stats
48W - 42L
1,510 SR
Queue Stats
195W - 218L
1,472 Elo+
Party 1
Zhong Kui
Zhong Kui
Lost-Na-Yummy
Zhong Kui
Level 40
God Stats
3W - 2L
1,715 SR
Queue Stats
80W - 96L
1,435 Elo+
Party 1
Geb
Geb
NickiTheGoatt
Geb
Level 66
God Stats
14W - 3L
1,809 SR
Queue Stats
271W - 266L
1,363 Elo+
Solo
Team Averages
Level 55
1,678 SR
1,423 Elo+

VS

Team Averages
Level 106
1,402 SR
1,458 Elo+
Artemis
Artemis
DiDDy0311
Artemis
Level 129
God Stats
11W - 17L
1,366 SR
Queue Stats
43W - 42L
1,468 Elo+
Solo
Merlin
Merlin
Svilaro95
Merlin
Level 122
God Stats
3W - 7L
1,242 SR
Queue Stats
166W - 161L
1,435 Elo+
Solo
Cerberus
Cerberus
craztiel
Cerberus
Level 66
God Stats
2W - 2L
1,597 SR
Queue Stats
100W - 103L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Golgamelon
Medusa
13
7 / 1 / 6
8,621
862
9,091
6,802
1,973
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Lost-Na-Yummy
Zhong Kui
14
4 / 0 / 9
8,969
897
5,894
4,935
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 1 / 9
7,913
791
5,616
8,062
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DiDDy0311
Artemis
11
1 / 3 / 0
6,887
689
5,443
6,766
2,399
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Svilaro95
Merlin
13
1 / 4 / 1
7,777
778
4,155
6,502
2,543
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
craztiel
Cerberus
10
0 / 6 / 0
6,227
623
2,705
10,688
7,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
13
Kills
2
2
Deaths
13
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
DiDDy0311
Artemis
1
3
0
0.33
W
Medusa
Golgamelon
Medusa
7
1
6
10
W
Zhong Kui
Lost-Na-Yummy
Zhong Kui
4
0
9
8.5
W
2
1
9
6.5
L
Merlin
Svilaro95
Merlin
1
4
1
0.38
L
Cerberus
craztiel
Cerberus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,601
Damage
12,303
19,799
Taken
23,956
10,251
Mitigated
12,330
3,342
Healing
2,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DiDDy0311
Artemis
5,443
2,165
0
1,049
6,766
2,399
0
3,323
3,443
0
19,832
W
Medusa
Golgamelon
Medusa
9,091
2,386
0
1,173
6,802
1,973
280
2,809
3,901
0
32,887
W
Zhong Kui
Lost-Na-Yummy
Zhong Kui
5,894
705
0
1,775
4,935
3,484
525
1,439
3,409
24,929
2,163
W
5,616
167
0
394
8,062
4,794
0
2,404
5,604
15,188
906
L
Merlin
Svilaro95
Merlin
4,155
98
0
556
6,502
2,543
0
2,692
3,797
24,462
0
L
Cerberus
craztiel
Cerberus
2,705
132
243
1,064
10,688
7,388
0
5,239
5,410
13,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,503
Gold Earned
20,891
128
Minions Killed
108
0
Camps Cleared
0
591,026
Distance Traveled
473,086
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,887
689
24
2
0
158,140
3
W
Medusa
8,621
862
32
3
0
202,833
0
W
Zhong Kui
8,969
897
71
7
0
188,134
1
W
Geb
7,913
791
25
3
0
200,059
6
L
Merlin
7,777
778
61
6
0
164,181
0
L
Cerberus
6,227
623
23
2
0
150,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role