Player Matchup

Hel
Hel
Gold II
 
Hel
Gold II
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
DaGallis
Fenrir
Gold III
Level 165
God Stats
3W - 2L
1,538 SR
Queue Stats
138W - 143L
1,366 MMR
Solo
Cthulhu
Cthulhu
Gold V
EduWar_2099
Cthulhu
Gold V
Level 142
God Stats
4W - 2L
1,500 SR
Queue Stats
117W - 123L
1,366 MMR
Solo
Surtr
Surtr
Gold V
Mary_0105
Surtr
Gold V
Level 99
God Stats
11W - 8L
1,543 SR
Queue Stats
138W - 134L
1,358 MMR
Solo
Danzaburou
Danzaburou
Silver III
Meriiik_
Danzaburou
Silver III
Level 143
God Stats
5W - 8L
1,606 SR
Queue Stats
33W - 34L
1,379 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 160
1,537 SR
1,394 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,458 SR
1,354 MMR
Fafnir
Fafnir
Gold V
Astrayed-
Fafnir
Gold V
Level 128
God Stats
4W - 2L
1,703 SR
Queue Stats
55W - 58L
1,363 MMR
Solo
Nox
Nox
Silver I
Doke
Nox
Silver I
Level 118
God Stats
2W - 5L
1,338 SR
Queue Stats
26W - 33L
1,332 MMR
Party 1
Achilles
Achilles
Silver I
Master3van
Achilles
Silver I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,332 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Whitewolf2016
Ah Muzen Cab
Gold IV
Level 126
God Stats
1W - 1L
1,285 SR
Queue Stats
148W - 148L
1,357 MMR
Solo
Arachne
Arachne
Silver II
number1stunna14
Arachne
Silver II
Level 93
God Stats
1W - 2L
1,466 SR
Queue Stats
10W - 18L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 1 / 1
7,788
599
3,446
4,845
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
DaGallis
Fenrir
15
10 / 0 / 1
8,485
653
7,523
9,160
4,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
EduWar_2099
Cthulhu
11
0 / 0 / 4
6,677
514
6,640
7,383
4,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
Mary_0105
Surtr
14
3 / 1 / 2
8,460
651
11,054
12,751
9,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
Meriiik_
Danzaburou
13
2 / 2 / 1
7,495
577
5,808
7,134
2,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AgniAwilixThanatosAthena

VS

Bans
Ao KuangThorOsirisMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Astrayed-
Fafnir
9
0 / 4 / 2
5,936
457
5,792
13,446
12,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nox
Doke
Nox
10
0 / 2 / 0
5,672
436
2,391
5,619
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
Master3van
Achilles
12
1 / 3 / 0
7,019
540
8,676
15,029
9,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
Whitewolf2016
Ah Muzen Cab
11
1 / 3 / 1
6,121
471
4,037
7,946
2,399
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 4 / 1
5,968
459
3,487
12,841
4,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
16
Kills
4
4
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
1
1
1.5
L
Fafnir
Astrayed-
Fafnir
0
4
2
0.25
W
Fenrir
DaGallis
Fenrir
10
0
1
10.5
L
Nox
Doke
Nox
0
2
0
0
W
Cthulhu
EduWar_2099
Cthulhu
0
0
4
2
W
Surtr
Mary_0105
Surtr
3
1
2
4
L
Achilles
Master3van
Achilles
1
3
0
0.33
W
Danzaburou
Meriiik_
Danzaburou
2
2
1
1.25
L
Ah Muzen Cab
Whitewolf2016
Ah Muzen Cab
1
3
1
0.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,471
Damage
24,383
41,273
Taken
54,881
22,431
Mitigated
30,828
17,064
Healing
13,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,446
0
592
3,570
4,845
1,423
0
2,391
2,454
46,324
1,793
L
Fafnir
Astrayed-
Fafnir
5,792
1,380
0
2,389
13,446
12,093
0
3,685
9,761
23,284
2,370
W
Fenrir
DaGallis
Fenrir
7,523
1,803
0
2,390
9,160
4,106
0
2,182
6,978
0
60,858
L
Nox
Doke
Nox
2,391
478
0
850
5,619
1,555
0
2,925
2,260
32,764
0
W
Cthulhu
EduWar_2099
Cthulhu
6,640
788
1,220
2,094
7,383
4,355
0
1,978
5,405
24,117
0
W
Surtr
Mary_0105
Surtr
11,054
3,523
0
5,242
12,751
9,782
0
113
12,638
1,601
61,052
L
Achilles
Master3van
Achilles
8,676
2,076
0
5,374
15,029
9,953
0
780
13,249
0
58,493
W
Danzaburou
Meriiik_
Danzaburou
5,808
1,929
0
1,956
7,134
2,765
0
1,458
5,676
0
52,629
L
Ah Muzen Cab
Whitewolf2016
Ah Muzen Cab
4,037
2,126
0
1,532
7,946
2,399
0
1,530
6,416
0
40,175
L
3,487
2,237
0
3,731
12,841
4,828
0
1,495
11,239
0
42,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,905
Gold Earned
30,716
463
Minions Killed
380
0
Camps Cleared
0
1,303,384
Distance Traveled
1,207,536
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,788
599
111
9
0
232,509
6
L
Fafnir
5,936
457
53
4
0
249,561
0
W
Fenrir
8,485
653
95
7
0
310,515
0
L
Nox
5,672
436
64
5
0
186,567
0
W
Cthulhu
6,677
514
28
2
0
280,972
2
W
Surtr
8,460
651
120
9
0
232,297
0
L
Achilles
7,019
540
125
10
0
264,460
0
W
Danzaburou
7,495
577
109
8
0
247,091
0
L
Ah Muzen Cab
6,121
471
78
6
0
247,578
0
L
Arachne
5,968
459
60
5
0
259,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role