Player Matchup

Jormungandr
Jormungandr
AKing_247
Jormungandr
Level 57
God Stats
2W - 1L
1,520 SR
Queue Stats
44W - 31L
1,560 Elo+
Party 1
Rama
Rama
Agmanide
Rama
Level 129
God Stats
3W - 2L
1,519 SR
Queue Stats
8W - 7L
1,667 Elo+
Solo
Scylla
Scylla
CanadianMops
Scylla
Level 89
God Stats
1W - 2L
1,212 SR
Queue Stats
68W - 67L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
DAWIGGLER79
Nu Wa
Level 209
God Stats
76W - 46L
1,581 SR
Queue Stats
362W - 334L
1,529 Elo+
Solo
Arachne
Arachne
Unknown_Silence8
Arachne
Level 108
God Stats
12W - 11L
1,475 SR
Queue Stats
67W - 73L
1,442 Elo+
Party 1
Team Averages
Level 118
1,461 SR
1,538 Elo+

VS

Team Averages
Level 172
1,517 SR
1,517 Elo+
Ullr
Ullr
BulkCoyote59820
Ullr
Level 118
God Stats
2W - 3L
1,338 SR
Queue Stats
90W - 82L
1,523 Elo+
Solo
Artio
Artio
Erebospinyin
Artio
Level 158
God Stats
3W - 6L
1,256 SR
Queue Stats
410W - 413L
1,524 Elo+
Solo
Anubis
Anubis
UnrealMarley
Anubis
Level 168
God Stats
14W - 7L
1,646 SR
Queue Stats
304W - 291L
1,504 Elo+
Solo
Bastet
Bastet
WinterFlower
Bastet
Level 159
God Stats
7W - 10L
1,723 SR
Queue Stats
76W - 72L
1,510 Elo+
Party 2
Zhong Kui
Zhong Kui
catpizzas
Zhong Kui
Level 256
God Stats
6W - 9L
1,624 SR
Queue Stats
207W - 210L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AKing_247
Jormungandr
9
0 / 2 / 5
5,767
577
5,085
7,605
4,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
11
6 / 1 / 1
6,943
694
5,051
6,088
2,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
11
2 / 3 / 3
6,253
625
5,359
3,801
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 1
6,738
674
5,770
4,519
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 2 / 4
6,801
680
5,462
13,082
4,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,739
474
2,986
5,641
1,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
1 / 3 / 3
5,043
504
3,316
9,036
4,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
11
2 / 3 / 5
6,682
668
4,753
6,067
2,350
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bastet
11
5 / 3 / 2
6,351
635
7,117
9,283
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
catpizzas
Zhong Kui
11
0 / 2 / 0
6,198
620
3,233
7,208
5,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
14
Kills
8
8
Deaths
14
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AKing_247
Jormungandr
0
2
5
1.25
W
Rama
6
1
1
6.5
L
0
3
1
0.17
W
Scylla
2
3
3
1.17
W
1
0
1
1.5
L
1
3
3
0.83
W
5
2
4
3.5
L
Anubis
2
3
5
1.5
L
Bastet
5
3
2
2
L
Zhong Kui
catpizzas
Zhong Kui
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,727
Damage
21,405
35,095
Taken
37,235
13,156
Mitigated
16,571
12,028
Healing
12,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AKing_247
Jormungandr
5,085
862
0
1,879
7,605
4,163
0
4,056
3,549
19,448
0
W
Rama
5,051
3,976
0
2,737
6,088
2,037
1,101
1,163
4,925
0
45,881
L
2,986
592
0
756
5,641
1,426
0
1,196
4,349
0
30,597
W
Scylla
5,359
930
0
435
3,801
905
0
746
3,055
41,619
0
W
5,770
1,009
0
2,000
4,519
1,302
0
2,413
2,106
43,371
828
L
3,316
425
320
2,498
9,036
4,874
0
4,542
4,216
10,085
0
W
5,462
3,612
0
4,977
13,082
4,749
0
2,589
10,493
0
38,235
L
Anubis
4,753
295
0
2,694
6,067
2,350
172
3,604
2,197
47,531
319
L
Bastet
7,117
1,714
0
2,871
9,283
2,737
0
2,240
6,918
0
35,757
L
Zhong Kui
catpizzas
Zhong Kui
3,233
1,012
0
3,354
7,208
5,184
0
3,291
3,366
44,679
9,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,502
Gold Earned
29,013
361
Minions Killed
325
0
Camps Cleared
0
1,005,182
Distance Traveled
934,196
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,767
577
26
3
0
200,037
0
W
Rama
6,943
694
84
8
0
195,921
2
L
Ullr
4,739
474
46
5
0
153,553
2
W
Scylla
6,253
625
90
9
0
197,592
0
W
Nu Wa
6,738
674
97
10
0
180,118
1
L
Artio
5,043
504
10
1
0
196,502
3
W
Arachne
6,801
680
64
6
0
231,514
0
L
Anubis
6,682
668
99
10
0
175,920
2
L
Bastet
6,351
635
65
7
0
242,733
0
L
Zhong Kui
6,198
620
105
11
0
165,488
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role