Player Matchup

Loki
Loki
FearlessHavok69
Loki
Level 49
God Stats
0W - 3L
1,042 SR
Queue Stats
0W - 4L
1,282 Elo+
Party 1
Erlang Shen
Erlang Shen
ManaWar02
Erlang Shen
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,282 Elo+
Party 1
Neith
Neith
MrCampinCanadian
Neith
Level 9
God Stats
0W - 3L
972 SR
Queue Stats
0W - 4L
1,282 Elo+
Party 1
Bacchus
Bacchus
MrRowdyRyan
Bacchus
Level 13
God Stats
0W - 3L
1,024 SR
Queue Stats
0W - 4L
1,282 Elo+
Party 1
Janus
Janus
TheMindzEyeTTV
Janus
Level 137
God Stats
0W - 2L
1,706 SR
Queue Stats
312W - 336L
1,499 Elo+
Solo
Team Averages
Level 43
1,249 SR
1,325 Elo+

VS

Team Averages
Level 133
1,507 SR
1,482 Elo+
Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
PartyingBubba
Geb
Level 99
God Stats
4W - 1L
1,580 SR
Queue Stats
25W - 41L
1,395 Elo+
Solo
Janus
Janus
STUNTMAN xx 32
Janus
Level 140
God Stats
27W - 21L
1,480 SR
Queue Stats
299W - 298L
1,457 Elo+
Solo
Ravana
Ravana
WizardOutWest
Ravana
Level 142
God Stats
5W - 11L
1,428 SR
Queue Stats
98W - 86L
1,549 Elo+
Solo
Sun Wukong
Sun Wukong
xconfuzze
Sun Wukong
Level 127
God Stats
2W - 5L
1,545 SR
Queue Stats
64W - 57L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
5,756
411
2,063
10,366
2,159
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
ManaWar02
Erlang Shen
8
0 / 5 / 0
5,632
402
545
7,087
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 7 / 0
5,734
410
1,555
7,312
1,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
MrRowdyRyan
Bacchus
8
0 / 8 / 1
5,707
408
1,511
9,677
6,643
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 5 / 0
7,651
547
3,609
6,725
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
18 / 0 / 1
10,148
725
13,417
5,819
2,449
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 12
8,397
600
4,433
9,971
7,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 0 / 3
9,155
654
958
3,860
1,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 0 / 5
8,415
601
6,941
5,933
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
xconfuzze
Sun Wukong
13
3 / 1 / 2
7,997
571
3,788
7,480
3,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
53
2
Kills
30
30
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
18
0
1
18.5
L
0
5
1
0.1
L
Erlang Shen
ManaWar02
Erlang Shen
0
5
0
0
L
0
7
0
0
L
Bacchus
MrRowdyRyan
Bacchus
0
8
1
0.06
W
1
1
12
7
W
1
0
3
2.5
L
2
5
0
0.4
W
7
0
5
9.5
W
Sun Wukong
xconfuzze
Sun Wukong
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,283
Damage
29,537
41,167
Taken
33,063
13,854
Mitigated
17,303
4,923
Healing
13,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,417
10,386
0
3,405
5,819
2,449
450
997
4,822
0
80,054
L
2,063
589
0
3,160
10,366
2,159
0
1,565
8,801
0
28,250
L
Erlang Shen
ManaWar02
Erlang Shen
545
64
0
586
7,087
2,053
0
338
6,749
0
13,092
L
1,555
639
0
229
7,312
1,453
112
1,107
6,205
0
24,798
L
Bacchus
MrRowdyRyan
Bacchus
1,511
285
0
499
9,677
6,643
45
1,014
8,663
12,474
0
W
4,433
591
0
1,991
9,971
7,664
0
1,634
8,193
23,048
1,699
W
958
0
0
2,786
3,860
1,273
0
690
3,082
78,823
1,478
L
3,609
192
0
449
6,725
1,546
0
1,134
5,591
51,539
0
W
6,941
1,758
0
2,916
5,933
2,316
213
1,452
4,373
0
57,973
W
Sun Wukong
xconfuzze
Sun Wukong
3,788
751
0
2,316
7,480
3,601
463
487
6,953
0
45,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,480
Gold Earned
44,112
268
Minions Killed
444
0
Camps Cleared
0
1,304,347
Distance Traveled
1,332,354
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,148
725
131
9
0
267,099
0
L
Loki
5,756
411
69
5
0
318,200
0
L
Erlang Shen
5,632
402
24
2
0
233,300
0
L
Neith
5,734
410
43
3
0
223,874
0
L
Bacchus
5,707
408
16
1
0
235,764
0
W
Geb
8,397
600
15
1
0
245,620
0
W
Janus
9,155
654
152
11
0
296,574
2
L
Janus
7,651
547
116
8
0
293,209
0
W
Ravana
8,415
601
76
5
0
365,295
0
W
Sun Wukong
7,997
571
70
5
0
157,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role