Player Matchup

Sun Wukong
Sun Wukong
Bronze III
AlexsGT
Sun Wukong
Bronze III
Level 127
God Stats
1W - 0L
1,403 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
DarkCyberdark
Khepri
Gold V
Level 161
God Stats
14W - 14L
1,663 SR
Queue Stats
96W - 108L
1,294 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Drenicus
Nu Wa
Gold IV
Level 124
God Stats
12W - 10L
1,429 SR
Queue Stats
187W - 195L
1,307 MMR
Solo
Pele
Pele
Gold IV
SwIhT
Pele
Gold IV
Level 184
God Stats
7W - 4L
1,816 SR
Queue Stats
309W - 326L
1,414 MMR
Solo
Nut
Nut
Silver I
pepsie
Nut
Silver I
Level 191
God Stats
29W - 41L
1,590 SR
Queue Stats
334W - 341L
1,355 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 157
1,580 SR
1,374 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,522 SR
1,386 MMR
Danzaburou
Danzaburou
Bronze III
 
Danzaburou
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
BrandinoBrandino
Sobek
Gold IV
Level 107
God Stats
0W - 4L
1,151 SR
Queue Stats
83W - 99L
1,482 MMR
Solo
Ah Puch
Ah Puch
Gold IV
El_OChelo
Ah Puch
Gold IV
Level 158
God Stats
12W - 7L
1,767 SR
Queue Stats
292W - 296L
1,441 MMR
Solo
Cliodhna
Cliodhna
Bronze III
ParaBellator
Cliodhna
Bronze III
Level 128
God Stats
8W - 5L
1,542 SR
Queue Stats
17W - 18L
1,454 MMR
Solo
Ymir
Ymir
Silver III
PeaceHonorNTruth
Ymir
Silver III
Level 127
God Stats
2W - 3L
1,649 SR
Queue Stats
68W - 81L
1,055 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AlexsGT
Sun Wukong
10
0 / 0 / 1
5,200
473
1,282
6,835
2,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 2
6,004
546
1,605
6,578
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Drenicus
Nu Wa
12
2 / 1 / 3
6,412
583
7,092
2,418
756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
SwIhT
Pele
13
8 / 1 / 1
7,792
708
9,514
9,614
3,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Nut
pepsie
Nut
13
4 / 0 / 2
7,044
640
7,945
4,825
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaMercuryMorgan Le FayBaron Samedi

VS

Bans
ThanatosCharonAgniAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 3 / 0
5,170
470
2,215
7,416
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 4 / 1
5,111
465
1,806
9,098
5,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
El_OChelo
Ah Puch
11
1 / 1 / 1
6,066
551
3,950
5,220
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
ParaBellator
Cliodhna
9
1 / 2 / 1
5,315
483
2,727
8,604
2,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 6 / 0
6,125
557
2,578
9,236
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
16
Kills
3
3
Deaths
16
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
0
0
W
Sun Wukong
AlexsGT
Sun Wukong
0
0
1
0.5
L
0
4
1
0.13
W
2
1
2
3
W
Nu Wa
Drenicus
Nu Wa
2
1
3
3.5
L
Ah Puch
El_OChelo
Ah Puch
1
1
1
1.5
L
Cliodhna
ParaBellator
Cliodhna
1
2
1
0.75
L
1
6
0
0.17
W
Pele
SwIhT
Pele
8
1
1
8.5
W
Nut
pepsie
Nut
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,438
Damage
13,276
30,270
Taken
39,574
13,751
Mitigated
14,262
15,403
Healing
10,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,215
685
0
1,529
7,416
1,919
0
944
6,472
0
29,979
W
Sun Wukong
AlexsGT
Sun Wukong
1,282
104
0
4,938
6,835
2,719
0
1,127
5,708
0
41,790
L
1,806
306
0
3,615
9,098
5,602
0
3,959
5,139
9,851
0
W
1,605
302
0
2,179
6,578
4,548
0
2,297
4,281
16,970
2,179
W
Nu Wa
Drenicus
Nu Wa
7,092
954
0
539
2,418
756
283
1,851
567
51,057
710
L
Ah Puch
El_OChelo
Ah Puch
3,950
0
0
2,304
5,220
1,327
0
2,200
3,020
46,151
0
L
Cliodhna
ParaBellator
Cliodhna
2,727
310
0
2,170
8,604
2,133
0
994
7,610
0
27,821
L
2,578
663
0
1,300
9,236
3,281
0
579
8,657
21,774
932
W
Pele
SwIhT
Pele
9,514
2,594
0
4,111
9,614
3,742
0
2,363
6,965
0
54,939
W
Nut
pepsie
Nut
7,945
4,327
0
3,636
4,825
1,986
0
372
4,453
0
56,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,452
Gold Earned
27,787
392
Minions Killed
272
0
Camps Cleared
0
1,096,357
Distance Traveled
1,043,717
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,170
470
50
5
0
204,384
2
W
Sun Wukong
5,200
473
77
7
0
238,862
0
L
Sobek
5,111
465
15
1
0
197,387
2
W
Khepri
6,004
546
40
4
0
214,383
0
W
Nu Wa
6,412
583
98
9
0
215,421
1
L
Ah Puch
6,066
551
99
9
0
195,275
1
L
Cliodhna
5,315
483
58
5
0
257,036
0
L
Ymir
6,125
557
50
5
0
189,635
0
W
Pele
7,792
708
87
8
0
224,185
2
W
Nut
7,044
640
90
8
0
203,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role