Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Edson160800
Ymir
Level 100
God Stats
21W - 11L
1,659 SR
Queue Stats
239W - 243L
1,486 Elo+
Party 1
Cerberus
Cerberus
HaRmKruW
Cerberus
Level 100
God Stats
8W - 2L
1,658 SR
Queue Stats
27W - 22L
1,545 Elo+
Solo
Medusa
Medusa
Interledger
Medusa
Level 77
God Stats
7W - 3L
1,542 SR
Queue Stats
152W - 141L
1,479 Elo+
Solo
King Arthur
King Arthur
Len01
King Arthur
Level 28
God Stats
2W - 2L
1,395 SR
Queue Stats
23W - 19L
1,493 Elo+
Party 1
Team Averages
Level 74
1,551 SR
1,501 Elo+

VS

Team Averages
Level 71
1,622 SR
1,449 Elo+
Merlin
Merlin
 
Merlin
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Alpha28
Tsukuyomi
Level 121
God Stats
16W - 10L
1,654 SR
Queue Stats
170W - 151L
1,490 Elo+
Party 2
Artemis
Artemis
Diamondhair
Artemis
Level 39
God Stats
191W - 215L
1,448 SR
Queue Stats
191W - 217L
1,386 Elo+
Solo
Guan Yu
Guan Yu
iron_xLotus
Guan Yu
Level 88
God Stats
55W - 48L
1,603 SR
Queue Stats
118W - 121L
1,455 Elo+
Solo
Ganesha
Ganesha
trustyopossum
Ganesha
Level 44
God Stats
0W - 1L
1,904 SR
Queue Stats
56W - 77L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
7 / 3 / 2
10,111
562
11,887
8,196
2,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 2 / 6
9,600
533
9,672
12,604
6,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
HaRmKruW
Cerberus
15
3 / 5 / 1
8,775
488
6,646
16,124
8,955
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
15
1 / 0 / 3
9,446
525
5,605
6,164
2,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Len01
King Arthur
14
0 / 2 / 2
8,533
474
8,042
12,294
10,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 3 / 2
8,968
498
8,892
10,135
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
Alpha28
Tsukuyomi
13
4 / 5 / 2
8,120
451
5,849
12,202
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Diamondhair
Artemis
14
0 / 3 / 0
8,176
454
3,480
11,195
3,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
iron_xLotus
Guan Yu
15
3 / 3 / 1
9,162
509
6,516
19,448
14,796
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
8
1 / 1 / 1
6,485
360
1,996
8,619
3,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
14
Kills
10
12
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
3
2
2.67
L
Merlin
 
Merlin
2
3
2
1
L
Tsukuyomi
Alpha28
Tsukuyomi
4
5
2
1
L
Artemis
Diamondhair
Artemis
0
3
0
0
W
3
2
6
3
W
Cerberus
HaRmKruW
Cerberus
3
5
1
0.7
W
Medusa
1
0
3
2.5
W
King Arthur
Len01
King Arthur
0
2
2
0.5
L
Guan Yu
iron_xLotus
Guan Yu
3
3
1
1.17
L
Ganesha
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,852
Damage
26,733
55,382
Taken
61,599
30,513
Mitigated
27,398
11,182
Healing
13,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,887
2,466
0
2,241
8,196
2,626
393
3,559
4,015
53,372
1,176
L
Merlin
 
Merlin
8,892
291
9
1,839
10,135
2,500
288
6,287
3,581
56,943
1,099
L
Tsukuyomi
Alpha28
Tsukuyomi
5,849
1,373
0
2,980
12,202
2,993
0
5,874
6,068
0
38,749
L
Artemis
Diamondhair
Artemis
3,480
1,255
0
0
11,195
3,276
997
3,736
7,315
0
62,989
W
9,672
1,351
0
1,421
12,604
6,358
268
3,121
9,244
75,535
0
W
Cerberus
HaRmKruW
Cerberus
6,646
553
144
4,373
16,124
8,955
1,526
2,246
13,840
51,834
961
W
Medusa
5,605
1,291
0
2,773
6,164
2,085
4,982
876
5,228
0
76,204
W
King Arthur
Len01
King Arthur
8,042
1,078
0
230
12,294
10,489
31
320
11,920
0
50,270
L
Guan Yu
iron_xLotus
Guan Yu
6,516
1,541
216
6,054
19,448
14,796
0
8,483
10,795
0
57,170
L
Ganesha
1,996
225
0
2,177
8,619
3,833
0
2,634
5,845
14,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,465
Gold Earned
40,911
468
Minions Killed
434
0
Camps Cleared
0
1,700,738
Distance Traveled
1,418,153
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,111
562
87
5
0
318,250
6
L
Merlin
8,968
498
119
7
0
330,686
0
L
Tsukuyomi
8,120
451
67
4
0
326,441
0
L
Artemis
8,176
454
120
7
0
315,877
0
W
Ymir
9,600
533
103
6
0
408,419
6
W
Cerberus
8,775
488
108
6
0
310,311
0
W
Medusa
9,446
525
114
6
0
346,839
4
W
King Arthur
8,533
474
56
3
0
316,919
1
L
Guan Yu
9,162
509
117
7
0
280,705
0
L
Ganesha
6,485
360
11
1
0
164,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role