Player Matchup

Morgan Le Fay
Morgan Le Fay
Masters
 
Morgan Le Fay
Masters
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Masters
BarbellRow
Thor
Masters
Level 120
God Stats
1W - 1L
1,750 SR
Queue Stats
142W - 117L
2,754 MMR
Solo
Fafnir
Fafnir
Diamond II
NeedKitten
Fafnir
Diamond II
Level 158
God Stats
0W - 1L
1,551 SR
Queue Stats
101W - 94L
2,351 MMR
Solo
Jing Wei
Jing Wei
Platinum II
PoroDespair
Jing Wei
Platinum II
Level 40
God Stats
13W - 10L
1,510 SR
Queue Stats
59W - 56L
2,174 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
cWoz
Amaterasu
Diamond IV
Level 199
God Stats
17W - 21L
1,607 SR
Queue Stats
467W - 420L
2,209 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,584 SR
2,197 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 186
1,603 SR
2,322 MMR
Nut
Nut
Diamond II
 
Nut
Diamond II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Diamond IV
ChasubleRouge
Scylla
Diamond IV
Level 105
God Stats
13W - 5L
1,827 SR
Queue Stats
146W - 84L
2,260 MMR
Party 2
Sylvanus
Sylvanus
Diamond III
Neyouno
Sylvanus
Diamond III
Level 164
God Stats
9W - 17L
1,472 SR
Queue Stats
770W - 774L
2,108 MMR
Party 1
Lancelot
Lancelot
Masters
Roхas
Lancelot
Masters
Level 145
God Stats
24W - 20L
1,451 SR
Queue Stats
112W - 90L
2,376 MMR
Party 2
Jormungandr
Jormungandr
Grandmaster
SorHades
Jormungandr
Grandmaster
Level 321
God Stats
195W - 108L
1,764 SR
Queue Stats
451W - 356L
3,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
0 / 3 / 0
6,835
526
5,161
7,507
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 1
5,947
457
4,043
11,344
3,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
NeedKitten
Fafnir
9
0 / 5 / 1
5,976
460
4,017
14,319
11,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
PoroDespair
Jing Wei
14
1 / 2 / 0
7,264
559
5,581
9,773
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
cWoz
Amaterasu
13
1 / 3 / 0
7,199
554
6,208
17,530
11,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
HerculesAo KuangAwilixAres

VS

Bans
SkadiSusanoSobekHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
2 / 0 / 5
8,365
643
10,156
10,448
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 0 / 6
9,097
700
7,893
5,320
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
Neyouno
Sylvanus
12
3 / 1 / 7
7,641
588
6,435
10,069
6,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Roхas
Lancelot
15
9 / 0 / 3
8,726
671
9,700
8,428
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
SorHades
Jormungandr
14
0 / 1 / 4
8,598
661
11,234
9,881
8,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
17
17
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
3
0
0
W
Nut
 
Nut
2
0
5
4.5
L
0
4
1
0.13
W
3
0
6
6
L
Fafnir
NeedKitten
Fafnir
0
5
1
0.1
W
Sylvanus
Neyouno
Sylvanus
3
1
7
6.5
L
Jing Wei
PoroDespair
Jing Wei
1
2
0
0.5
W
Lancelot
Roхas
Lancelot
9
0
3
10.5
W
Jormungandr
SorHades
Jormungandr
0
1
4
2
L
Amaterasu
cWoz
Amaterasu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,010
Damage
45,418
60,473
Taken
44,146
30,708
Mitigated
23,721
16,625
Healing
24,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,161
504
0
841
7,507
1,779
0
3,950
3,293
54,712
1,417
W
Nut
 
Nut
10,156
6,631
0
7,912
10,448
3,556
411
1,120
9,320
0
78,337
L
4,043
1,185
0
1,370
11,344
3,764
0
1,485
9,859
0
45,944
W
7,893
1,041
0
1,572
5,320
1,366
0
3,489
1,465
83,163
0
L
Fafnir
NeedKitten
Fafnir
4,017
1,339
0
2,691
14,319
11,289
0
6,675
7,433
14,392
0
W
Sylvanus
Neyouno
Sylvanus
6,435
1,618
2,062
5,140
10,069
6,961
0
3,033
6,992
25,279
3,253
L
Jing Wei
PoroDespair
Jing Wei
5,581
3,679
0
2,930
9,773
2,755
0
1,580
8,193
0
68,015
W
Lancelot
Roхas
Lancelot
9,700
2,366
0
4,386
8,428
3,381
0
1,119
7,243
0
47,423
W
Jormungandr
SorHades
Jormungandr
11,234
3,368
0
3,854
9,881
8,457
0
143
9,738
69,147
1,504
L
Amaterasu
cWoz
Amaterasu
6,208
3,880
0
8,793
17,530
11,121
0
10,818
6,712
0
54,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,221
Gold Earned
42,427
466
Minions Killed
513
0
Camps Cleared
0
1,334,377
Distance Traveled
1,462,884
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,835
526
130
10
0
274,405
0
W
Nut
8,365
643
125
10
0
256,554
2
L
Thor
5,947
457
73
6
0
235,668
0
W
Scylla
9,097
700
165
13
0
299,921
1
L
Fafnir
5,976
460
17
1
0
272,822
4
W
Sylvanus
7,641
588
44
3
0
287,643
2
L
Jing Wei
7,264
559
131
10
0
272,139
0
W
Lancelot
8,726
671
72
6
0
369,505
0
W
Jormungandr
8,598
661
107
8
0
249,261
2
L
Amaterasu
7,199
554
115
9
0
279,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role