Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
EmAlex08
Camazotz
Level 124
God Stats
16W - 24L
1,541 SR
Queue Stats
138W - 212L
1,449 Elo+
Party 1
Amaterasu
Amaterasu
Itz_Aquarius
Amaterasu
Level 105
God Stats
2W - 4L
1,572 SR
Queue Stats
142W - 228L
1,444 Elo+
Party 1
Cabrakan
Cabrakan
JohnnyLaburo
Cabrakan
Level 48
God Stats
1W - 3L
1,260 SR
Queue Stats
116W - 190L
1,440 Elo+
Party 1
Anhur
Anhur
rojo59
Anhur
Level 107
God Stats
3W - 11L
1,337 SR
Queue Stats
130W - 202L
1,443 Elo+
Party 1
Team Averages
Level 99
1,442 SR
1,455 Elo+

VS

Team Averages
Level 131
1,490 SR
1,491 Elo+
Rama
Rama
 
Rama
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Canariasgringo
Kuzenbo
Level 70
God Stats
7W - 6L
1,375 SR
Queue Stats
103W - 101L
1,440 Elo+
Solo
Scylla
Scylla
Marne1bobTTV
Scylla
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 82L
1,571 Elo+
Solo
Nut
Nut
Sevrange
Nut
Level 146
God Stats
7W - 6L
1,544 SR
Queue Stats
41W - 38L
1,457 Elo+
Solo
Pele
Pele
SτarDusk
Pele
Level 152
God Stats
6W - 3L
1,528 SR
Queue Stats
154W - 149L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
0 / 1 / 3
5,218
474
2,082
5,074
1,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Camazotz
EmAlex08
Camazotz
13
3 / 2 / 0
7,246
659
4,419
7,962
2,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Itz_Aquarius
Amaterasu
12
2 / 1 / 0
6,557
596
5,269
9,692
7,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cabrakan
JohnnyLaburo
Cabrakan
8
0 / 3 / 2
5,441
495
2,218
6,932
4,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
rojo59
Anhur
11
2 / 4 / 0
6,261
569
6,116
7,848
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 2 / 1
5,787
526
5,164
8,957
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 0 / 4
6,634
603
3,759
5,559
4,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
12
1 / 2 / 0
6,133
558
2,580
5,847
1,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 2 / 1
5,678
516
6,432
7,756
1,385
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
12
4 / 1 / 2
6,132
557
5,121
6,661
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
7
Kills
11
11
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
1
3
1.5
W
Rama
 
Rama
0
2
1
0.25
W
3
0
4
5
L
Camazotz
EmAlex08
Camazotz
3
2
0
1.5
L
Amaterasu
Itz_Aquarius
Amaterasu
2
1
0
2
L
Cabrakan
JohnnyLaburo
Cabrakan
0
3
2
0.33
W
Scylla
1
2
0
0.5
W
3
2
1
1.75
W
Pele
4
1
2
5
L
Anhur
rojo59
Anhur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,104
Damage
23,056
37,508
Taken
34,780
18,298
Mitigated
10,853
12,058
Healing
13,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,082
215
0
2,446
5,074
1,435
0
472
4,562
0
25,964
W
Rama
 
Rama
5,164
3,672
0
4,638
8,957
2,501
0
321
8,636
0
39,896
W
3,759
2,017
0
2,022
5,559
4,070
0
893
4,666
18,470
0
L
Camazotz
EmAlex08
Camazotz
4,419
551
0
3,373
7,962
2,350
602
2,681
5,141
0
61,370
L
Amaterasu
Itz_Aquarius
Amaterasu
5,269
1,998
0
3,748
9,692
7,259
0
340
9,352
0
47,377
L
Cabrakan
JohnnyLaburo
Cabrakan
2,218
461
0
1,322
6,932
4,780
0
2,160
4,772
9,972
0
W
Scylla
2,580
460
0
1,315
5,847
1,174
0
0
5,847
44,418
741
W
6,432
4,361
0
2,586
7,756
1,385
0
614
7,142
0
36,609
W
Pele
5,121
1,553
0
3,383
6,661
1,723
0
390
6,271
0
43,853
L
Anhur
rojo59
Anhur
6,116
3,923
0
1,169
7,848
2,474
0
462
7,386
0
48,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,723
Gold Earned
30,364
339
Minions Killed
333
0
Camps Cleared
0
1,074,651
Distance Traveled
1,026,207
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,218
474
58
5
0
204,059
2
W
Rama
5,787
526
75
7
0
152,139
2
W
Kuzenbo
6,634
603
31
3
0
211,657
3
L
Camazotz
7,246
659
105
10
0
229,947
0
L
Amaterasu
6,557
596
79
7
0
226,909
0
L
Cabrakan
5,441
495
12
1
0
226,013
2
W
Scylla
6,133
558
86
8
0
201,880
0
W
Nut
5,678
516
68
6
0
199,704
3
W
Pele
6,132
557
73
7
0
260,827
1
L
Anhur
6,261
569
85
8
0
187,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role