Player Matchup

Hachiman
Hachiman
HyruleianWarlord
Hachiman
Level 29
God Stats
7W - 3L
1,969 SR
Queue Stats
32W - 34L
1,454 Elo+
Party 3
Pele
Pele
THICCawilix
Pele
Level 42
God Stats
2W - 7L
1,351 SR
Queue Stats
60W - 78L
1,469 Elo+
Solo
Kukulkan
Kukulkan
Taimiauwette
Kukulkan
Level 48
God Stats
1W - 1L
1,567 SR
Queue Stats
57W - 50L
1,554 Elo+
Party 1
Tyr
Tyr
irvhas
Tyr
Level 48
God Stats
2W - 1L
1,651 SR
Queue Stats
67W - 59L
1,550 Elo+
Party 1
Horus
Horus
spacecowboybruh
Horus
Level 42
God Stats
1W - 3L
1,524 SR
Queue Stats
74W - 78L
1,456 Elo+
Party 3
Team Averages
Level 42
1,612 SR
1,497 Elo+

VS

Team Averages
Level 66
1,570 SR
1,511 Elo+
Arachne
Arachne
Addxm
Arachne
Level 60
God Stats
6W - 8L
1,340 SR
Queue Stats
51W - 65L
1,439 Elo+
Solo
King Arthur
King Arthur
GekkosDad
King Arthur
Level 78
God Stats
6W - 5L
1,662 SR
Queue Stats
76W - 66L
1,568 Elo+
Party 2
Anubis
Anubis
Handles04
Anubis
Level 27
God Stats
9W - 4L
1,797 SR
Queue Stats
61W - 54L
1,574 Elo+
Party 2
Scylla
Scylla
Lake_crush
Scylla
Level 120
God Stats
3W - 2L
1,416 SR
Queue Stats
58W - 53L
1,493 Elo+
Solo
Artemis
Artemis
dadbodrauseo
Artemis
Level 45
God Stats
29W - 19L
1,638 SR
Queue Stats
231W - 211L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 5
7,099
444
5,439
14,694
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 3 / 2
9,778
611
13,673
14,711
4,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
Taimiauwette
Kukulkan
14
0 / 4 / 1
7,995
500
3,739
7,746
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
irvhas
Tyr
13
2 / 3 / 4
8,125
508
8,830
17,103
14,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 5 / 2
7,230
452
3,733
12,549
6,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Addxm
Arachne
15
3 / 3 / 7
8,309
519
8,243
15,424
5,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
GekkosDad
King Arthur
15
3 / 1 / 2
8,916
557
9,917
12,986
11,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
Handles04
Anubis
14
5 / 3 / 9
8,716
545
11,379
9,622
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
Lake_crush
Scylla
14
5 / 1 / 4
8,798
550
9,653
6,529
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
dadbodrauseo
Artemis
14
9 / 3 / 9
9,812
613
13,667
11,359
4,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
11
Kills
25
25
Deaths
11
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Arachne
Addxm
Arachne
3
3
7
2.17
W
King Arthur
GekkosDad
King Arthur
3
1
2
4
W
Anubis
Handles04
Anubis
5
3
9
3.17
L
0
10
5
0.25
W
Scylla
Lake_crush
Scylla
5
1
4
7
L
8
3
2
3
L
Kukulkan
Taimiauwette
Kukulkan
0
4
1
0.13
W
Artemis
dadbodrauseo
Artemis
9
3
9
4.5
L
Tyr
irvhas
Tyr
2
3
4
1.33
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,414
Damage
52,859
66,803
Taken
55,920
30,819
Mitigated
27,031
15,973
Healing
15,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Addxm
Arachne
8,243
5,567
0
6,602
15,424
5,388
0
283
15,141
0
65,198
W
King Arthur
GekkosDad
King Arthur
9,917
945
0
1,730
12,986
11,900
73
700
12,286
78
54,244
W
Anubis
Handles04
Anubis
11,379
186
0
3,181
9,622
3,745
220
517
9,105
55,784
791
L
5,439
2,664
0
1,236
14,694
3,074
0
4,129
10,431
0
29,768
W
Scylla
Lake_crush
Scylla
9,653
1,809
0
712
6,529
1,947
585
1,475
5,054
53,442
215
L
13,673
2,627
0
5,015
14,711
4,223
1,328
4,687
9,962
0
76,290
L
Kukulkan
Taimiauwette
Kukulkan
3,739
314
0
382
7,746
2,437
0
3,371
4,269
54,152
0
W
Artemis
dadbodrauseo
Artemis
13,667
8,726
0
3,685
11,359
4,051
466
764
10,595
0
51,781
L
Tyr
irvhas
Tyr
8,830
748
0
5,848
17,103
14,514
73
3,277
13,812
0
48,665
L
3,733
1,499
970
2,522
12,549
6,571
0
4,920
7,425
0
13,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,227
Gold Earned
44,551
403
Minions Killed
452
0
Camps Cleared
0
1,548,293
Distance Traveled
1,597,610
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,309
519
93
6
0
348,109
0
W
King Arthur
8,916
557
93
6
0
313,742
3
W
Anubis
8,716
545
75
5
0
307,412
10
L
Hachiman
7,099
444
46
3
0
272,886
0
W
Scylla
8,798
550
105
7
0
332,304
0
L
Pele
9,778
611
119
7
0
334,126
0
L
Kukulkan
7,995
500
130
8
0
302,406
4
W
Artemis
9,812
613
86
5
0
296,043
4
L
Tyr
8,125
508
85
5
0
310,146
0
L
Horus
7,230
452
23
1
0
328,729
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role