Player Matchup

Amaterasu
Amaterasu
EatingApple8
Amaterasu
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
207W - 203L
1,557 Elo+
Party 3
Sylvanus
Sylvanus
KindBoii
Sylvanus
Level 69
God Stats
2W - 2L
1,707 SR
Queue Stats
110W - 87L
1,583 Elo+
Party 1
Merlin
Merlin
TheLightskinKai
Merlin
Level 124
God Stats
0W - 4L
1,105 SR
Queue Stats
111W - 124L
1,540 Elo+
Party 3
Cupid
Cupid
Zenkrix
Cupid
Level 68
God Stats
3W - 2L
1,719 SR
Queue Stats
158W - 133L
1,480 Elo+
Party 1
Hades
Hades
oSnowyz
Hades
Level 67
God Stats
3W - 2L
1,531 SR
Queue Stats
194W - 169L
1,484 Elo+
Party 1
Team Averages
Level 94
1,513 SR
1,529 Elo+

VS

Team Averages
Level 93
1,652 SR
1,532 Elo+
Sol
Sol
LuismaWTF7
Sol
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 49L
1,686 Elo+
Party 2
Fenrir
Fenrir
MR CUPPS 1
Fenrir
Level 145
God Stats
2W - 0L
1,655 SR
Queue Stats
82W - 49L
1,670 Elo+
Solo
Surtr
Surtr
TheGlitch360
Surtr
Level 57
God Stats
8W - 6L
1,969 SR
Queue Stats
185W - 159L
1,529 Elo+
Solo
Nike
Nike
david3lemus
Nike
Level 61
God Stats
16W - 7L
1,468 SR
Queue Stats
105W - 106L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
shobolano
Nu Wa
Level 53
God Stats
3W - 5L
1,665 SR
Queue Stats
86W - 84L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EatingApple8
Amaterasu
12
2 / 0 / 0
7,465
747
3,211
5,212
3,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
KindBoii
Sylvanus
9
1 / 2 / 2
5,087
509
4,615
10,165
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 1
5,151
515
1,871
3,795
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
Zenkrix
Cupid
8
2 / 4 / 0
5,008
501
2,962
8,279
2,325
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
oSnowyz
Hades
10
2 / 4 / 1
5,523
552
4,398
9,029
4,259
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 2
6,736
674
8,182
6,269
1,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
MR CUPPS 1
Fenrir
12
4 / 0 / 2
6,021
602
4,138
6,839
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
2 / 0 / 3
5,499
550
6,162
6,482
4,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

10
0 / 2 / 0
5,382
538
1,430
7,189
4,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
shobolano
Nu Wa
11
2 / 2 / 3
5,965
597
5,301
5,072
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
7
Kills
13
13
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
EatingApple8
Amaterasu
2
0
0
2
L
Sylvanus
KindBoii
Sylvanus
1
2
2
1
W
5
3
2
2
W
Fenrir
MR CUPPS 1
Fenrir
4
0
2
5
W
2
0
3
3.5
L
0
3
1
0.17
L
Cupid
Zenkrix
Cupid
2
4
0
0.5
W
0
2
0
0
L
Hades
oSnowyz
Hades
2
4
1
0.63
W
Nu Wa
shobolano
Nu Wa
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,057
Damage
25,213
36,480
Taken
31,851
16,439
Mitigated
14,241
16,724
Healing
9,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
EatingApple8
Amaterasu
3,211
1,639
0
3,130
5,212
3,969
0
280
4,650
0
55,231
L
Sylvanus
KindBoii
Sylvanus
4,615
1,837
1,095
4,328
10,165
4,979
0
4,493
5,333
16,576
6,824
W
8,182
5,027
0
3,178
6,269
1,534
354
2,189
4,080
49,568
0
W
Fenrir
MR CUPPS 1
Fenrir
4,138
1,037
0
1,164
6,839
2,652
0
1,943
4,896
0
45,826
W
6,162
1,788
0
1,441
6,482
4,068
0
2,907
3,575
1,094
24,315
L
1,871
51
0
560
3,795
907
0
2,407
1,388
26,372
434
L
Cupid
Zenkrix
Cupid
2,962
1,809
87
3,056
8,279
2,325
0
3,612
4,418
0
22,852
W
1,430
106
0
2,196
7,189
4,624
0
0
7,189
141
31,273
L
Hades
oSnowyz
Hades
4,398
1,109
290
4,178
9,029
4,259
0
3,077
5,952
42,949
0
W
Nu Wa
shobolano
Nu Wa
5,301
1,159
0
1,594
5,072
1,363
0
3,380
1,692
32,897
1,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,234
Gold Earned
29,603
343
Minions Killed
345
0
Camps Cleared
0
992,494
Distance Traveled
980,438
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,465
747
124
12
0
196,052
2
L
Sylvanus
5,087
509
45
5
0
197,934
0
W
Sol
6,736
674
82
8
0
183,197
2
W
Fenrir
6,021
602
83
8
0
244,586
0
W
Surtr
5,499
550
40
4
0
216,573
0
L
Merlin
5,151
515
58
6
0
181,252
2
L
Cupid
5,008
501
47
5
0
196,853
0
W
Nike
5,382
538
73
7
0
157,184
0
L
Hades
5,523
552
69
7
0
220,403
0
W
Nu Wa
5,965
597
67
7
0
178,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role