Player Matchup

Baron Samedi
Baron Samedi
Gold I
Texas Ruthless
Baron Samedi
Gold I
Level 156
God Stats
6W - 2L
1,582 SR
Queue Stats
360W - 335L
1,482 MMR
Party 2
Cerberus
Cerberus
Silver I
The Wood lnc
Cerberus
Silver I
Level 115
God Stats
27W - 21L
1,693 SR
Queue Stats
88W - 88L
1,260 MMR
Party 2
Medusa
Medusa
Gold II
vicalbo
Medusa
Gold II
Level 124
God Stats
7W - 5L
1,352 SR
Queue Stats
113W - 98L
1,407 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,542 SR
1,383 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 92
1,412 SR
1,371 MMR
Cthulhu
Cthulhu
Bronze IV
Amir_Ali_2003
Cthulhu
Bronze IV
Level 111
God Stats
2W - 5L
1,157 SR
Queue Stats
6W - 11L
1,288 MMR
Party 1
Skadi
Skadi
Silver III
jniktamereMTL
Skadi
Silver III
Level 107
God Stats
69W - 69L
1,579 SR
Queue Stats
73W - 82L
1,368 MMR
Solo
Odin
Odin
Bronze III
mojimojix
Odin
Bronze III
Level 59
God Stats
19W - 17L
1,500 SR
Queue Stats
45W - 59L
1,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Texas Ruthless
Baron Samedi
16
7 / 0 / 10
10,805
831
9,024
7,566
6,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
The Wood lnc
Cerberus
14
5 / 3 / 9
9,956
766
6,799
14,267
10,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
vicalbo
Medusa
16
6 / 1 / 12
10,716
824
19,006
9,683
3,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ne ZhaAchillesThothMulanKuzenbo

VS

Bans
GilgameshMorgan Le FayKumbhakarnaVulcanCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
2 / 4 / 2
8,427
648
10,890
15,388
11,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 8 / 1
8,439
649
5,509
11,827
3,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
12
1 / 6 / 2
7,863
605
6,160
12,801
10,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
18
Kills
4
4
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
4
2
0.75
W
Baron Samedi
Texas Ruthless
Baron Samedi
7
0
10
12
W
Cerberus
The Wood lnc
Cerberus
5
3
9
3.17
L
1
8
1
0.19
L
Odin
1
6
2
0.33
W
Medusa
vicalbo
Medusa
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,829
Damage
22,559
31,516
Taken
40,016
21,050
Mitigated
26,114
11,580
Healing
2,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
10,890
397
0
1,087
15,388
11,800
28
4,421
10,639
33,380
664
W
Baron Samedi
Texas Ruthless
Baron Samedi
9,024
1,031
2,067
3,087
7,566
6,626
652
2,078
5,145
36,984
777
W
Cerberus
The Wood lnc
Cerberus
6,799
304
0
4,092
14,267
10,529
281
3,701
9,677
17,664
1,505
L
5,509
1,062
0
187
11,827
3,734
661
3,899
7,626
0
33,726
L
Odin
6,160
944
0
729
12,801
10,580
0
5,726
6,608
0
11,403
W
Medusa
vicalbo
Medusa
19,006
8,617
0
2,334
9,683
3,895
2,222
3,465
5,800
0
55,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,477
Gold Earned
24,729
150
Minions Killed
129
0
Camps Cleared
0
711,945
Distance Traveled
634,003
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,427
648
51
4
0
223,718
2
W
Baron Samedi
10,805
831
58
4
0
222,733
0
W
Cerberus
9,956
766
26
2
0
234,059
2
L
Skadi
8,439
649
67
5
0
189,428
2
L
Odin
7,863
605
11
1
0
220,857
3
W
Medusa
10,716
824
66
5
0
255,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role