Player Matchup

Lancelot
Lancelot
Gold I
 
Lancelot
Gold I
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
Mr_Stay_Fresh25
Ix Chel
Platinum IV
Level 170
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 110L
1,639 MMR
Solo
Horus
Horus
Gold I
OdyIsMyDog
Horus
Gold I
Level 111
God Stats
14W - 15L
1,529 SR
Queue Stats
49W - 47L
1,554 MMR
Party 2
Kukulkan
Kukulkan
Platinum IV
PirateMarocain
Kukulkan
Platinum IV
Level 120
God Stats
7W - 4L
1,768 SR
Queue Stats
145W - 139L
1,685 MMR
Party 2
Hachiman
Hachiman
Silver I
TryJairo
Hachiman
Silver I
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 66L
1,636 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,559 SR
1,603 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 166
1,590 SR
1,572 MMR
Thoth
Thoth
Platinum V
 
Thoth
Platinum V
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum III
 
Thor
Platinum III
Level 264
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum III
DirtyBirdZay
Cthulhu
Platinum III
Level 156
God Stats
7W - 6L
1,628 SR
Queue Stats
296W - 284L
1,620 MMR
Party 1
Charybdis
Charybdis
Platinum V
IceWingAngel
Charybdis
Platinum V
Level 128
God Stats
39W - 45L
1,545 SR
Queue Stats
139W - 132L
1,635 MMR
Solo
Chaac
Chaac
Gold III
Incvgnito
Chaac
Gold III
Level 88
God Stats
4W - 1L
1,779 SR
Queue Stats
32W - 34L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
0 / 2 / 1
5,152
429
3,494
6,996
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 0
5,912
493
3,395
9,425
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
10
1 / 2 / 3
6,457
538
3,824
11,401
6,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
13
0 / 2 / 0
6,648
554
1,059
5,411
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
TryJairo
Hachiman
12
5 / 1 / 1
7,174
598
9,682
7,812
2,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
LokiThanatosAmaterasuMorgan Le Fay

VS

Bans
MedusaDanzaburouBake KujiraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
3 / 0 / 1
7,660
638
4,614
2,982
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
 
Thor
11
3 / 1 / 1
6,060
505
7,286
6,756
2,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
DirtyBirdZay
Cthulhu
13
1 / 0 / 2
7,576
631
4,326
8,753
5,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
IceWingAngel
Charybdis
11
1 / 5 / 3
6,081
507
6,135
9,682
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Incvgnito
Chaac
11
3 / 1 / 2
5,784
482
5,565
9,301
6,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
7
Kills
11
11
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
2
1
0.25
W
Thoth
 
Thoth
3
0
1
3.5
W
Thor
 
Thor
3
1
1
3.5
W
Cthulhu
DirtyBirdZay
Cthulhu
1
0
2
2
W
Charybdis
IceWingAngel
Charybdis
1
5
3
0.5
W
Chaac
Incvgnito
Chaac
3
1
2
4
L
1
4
0
0.25
L
Horus
1
2
3
1.25
L
Kukulkan
0
2
0
0
L
Hachiman
TryJairo
Hachiman
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,454
Damage
27,926
41,045
Taken
37,474
16,912
Mitigated
17,159
17,214
Healing
13,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,494
884
0
3,722
6,996
2,335
0
949
6,047
0
30,876
W
Thoth
 
Thoth
4,614
180
0
733
2,982
887
130
820
2,162
62,852
0
W
Thor
 
Thor
7,286
1,031
0
2,749
6,756
2,107
0
607
6,095
0
40,319
W
Cthulhu
DirtyBirdZay
Cthulhu
4,326
206
0
2,993
8,753
5,087
0
2,473
5,780
52,342
2,051
W
Charybdis
IceWingAngel
Charybdis
6,135
2,246
0
3,857
9,682
2,136
0
0
9,682
0
41,798
W
Chaac
Incvgnito
Chaac
5,565
1,047
0
3,178
9,301
6,942
0
0
9,301
0
19,923
L
3,395
161
0
2,396
9,425
3,554
0
4,151
5,274
29,373
0
L
Horus
3,824
1,137
1,789
5,381
11,401
6,619
0
918
10,483
0
13,131
L
Kukulkan
1,059
172
0
777
5,411
1,694
0
2,747
2,664
67,753
180
L
Hachiman
TryJairo
Hachiman
9,682
6,192
0
3,149
7,812
2,710
0
0
7,812
0
60,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,343
Gold Earned
33,161
375
Minions Killed
413
0
Camps Cleared
0
1,105,404
Distance Traveled
1,201,913
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,152
429
69
6
0
198,133
0
W
Thoth
7,660
638
121
10
0
244,134
3
W
Thor
6,060
505
73
6
0
255,226
0
W
Cthulhu
7,576
631
108
9
0
220,287
2
W
Charybdis
6,081
507
80
7
0
221,442
1
W
Chaac
5,784
482
31
3
0
260,824
6
L
Ix Chel
5,912
493
59
5
0
215,424
1
L
Horus
6,457
538
14
1
0
256,420
3
L
Kukulkan
6,648
554
126
11
0
228,141
0
L
Hachiman
7,174
598
107
9
0
207,286
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role