Player Matchup

Maui
Maui
Gold IV
 
Maui
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold II
UngorrTheBoss
Hachiman
Gold II
Level 123
God Stats
6W - 4L
1,883 SR
Queue Stats
97W - 98L
1,593 MMR
Solo
Ra
Ra
Platinum I
bwcaddict
Ra
Platinum I
Level 159
God Stats
1W - 6L
1,406 SR
Queue Stats
280W - 279L
1,810 MMR
Party 2
Shiva
Shiva
Gold III
cIonkk
Shiva
Gold III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 43L
1,611 MMR
Party 1
Mercury
Mercury
Gold IV
iEZblutch
Mercury
Gold IV
Level 140
God Stats
6W - 10L
1,567 SR
Queue Stats
140W - 143L
1,413 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,571 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,570 SR
1,575 MMR
Medusa
Medusa
Silver I
Aimbotilux
Medusa
Silver I
Level 119
God Stats
2W - 1L
1,621 SR
Queue Stats
17W - 13L
1,563 MMR
Solo
Agni
Agni
Platinum IV
Big Team Rush
Agni
Platinum IV
Level 189
God Stats
2W - 1L
1,629 SR
Queue Stats
131W - 125L
1,629 MMR
Solo
Fenrir
Fenrir
Gold II
CholoFino
Fenrir
Gold II
Level 124
God Stats
12W - 8L
1,656 SR
Queue Stats
70W - 74L
1,603 MMR
Solo
Bacchus
Bacchus
Gold III
Merseilless
Bacchus
Gold III
Level 175
God Stats
32W - 21L
1,417 SR
Queue Stats
294W - 307L
1,521 MMR
Solo
Achilles
Achilles
Gold III
romealot98
Achilles
Gold III
Level 146
God Stats
11W - 18L
1,529 SR
Queue Stats
216W - 227L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
2 / 5 / 5
6,545
503
2,665
9,385
5,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
UngorrTheBoss
Hachiman
10
2 / 4 / 1
6,230
479
6,420
6,820
1,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 5 / 2
7,871
605
8,397
9,778
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
cIonkk
Shiva
13
2 / 4 / 1
7,183
553
7,691
11,482
7,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
iEZblutch
Mercury
13
1 / 2 / 2
6,552
504
3,130
8,854
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThorCthulhuSurtrNut

VS

Bans
ThanatosAo KuangLokiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aimbotilux
Medusa
13
6 / 3 / 4
8,037
618
10,380
9,092
2,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 2
7,516
578
5,350
5,936
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
CholoFino
Fenrir
13
6 / 3 / 3
7,574
583
6,931
11,358
4,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Merseilless
Bacchus
11
4 / 0 / 4
7,113
547
2,824
7,246
5,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
romealot98
Achilles
13
3 / 2 / 1
7,198
554
4,653
10,254
5,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
10
Kills
20
20
Deaths
10
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
5
5
0.9
W
Medusa
Aimbotilux
Medusa
6
3
4
2.67
W
1
2
2
1
W
Fenrir
CholoFino
Fenrir
6
3
3
2.5
W
Bacchus
Merseilless
Bacchus
4
0
4
6
L
Hachiman
UngorrTheBoss
Hachiman
2
4
1
0.63
L
3
5
2
0.8
L
Shiva
cIonkk
Shiva
2
4
1
0.63
L
Mercury
iEZblutch
Mercury
1
2
2
1
W
Achilles
romealot98
Achilles
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,303
Damage
30,138
46,319
Taken
43,886
22,350
Mitigated
19,041
10,458
Healing
7,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,665
1,008
0
2,337
9,385
5,832
0
1,857
7,459
11,546
437
W
Medusa
Aimbotilux
Medusa
10,380
3,878
0
1,600
9,092
2,277
513
2,399
6,621
0
55,160
W
5,350
109
0
500
5,936
1,661
0
2,555
3,064
61,862
0
W
Fenrir
CholoFino
Fenrir
6,931
1,657
0
750
11,358
4,215
0
2,066
9,017
0
43,283
W
Bacchus
Merseilless
Bacchus
2,824
322
0
2,253
7,246
5,094
0
1,626
5,502
20,742
0
L
Hachiman
UngorrTheBoss
Hachiman
6,420
4,309
0
1,946
6,820
1,832
0
903
5,917
0
36,642
L
8,397
876
438
3,774
9,778
3,580
0
3,760
5,817
63,364
0
L
Shiva
cIonkk
Shiva
7,691
661
0
1,073
11,482
7,904
0
187
10,890
0
44,690
L
Mercury
iEZblutch
Mercury
3,130
1,216
0
890
8,854
3,202
0
1,551
7,213
0
51,676
W
Achilles
romealot98
Achilles
4,653
1,025
0
2,802
10,254
5,794
0
1,621
8,189
833
35,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,381
Gold Earned
37,438
374
Minions Killed
365
0
Camps Cleared
0
1,276,738
Distance Traveled
1,258,763
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,545
503
17
1
0
227,906
6
W
Medusa
8,037
618
90
7
0
267,515
4
W
Agni
7,516
578
115
9
0
271,766
0
W
Fenrir
7,574
583
65
5
0
291,383
4
W
Bacchus
7,113
547
40
3
0
233,784
0
L
Hachiman
6,230
479
68
5
0
201,386
0
L
Ra
7,871
605
113
9
0
270,870
4
L
Shiva
7,183
553
88
7
0
265,540
0
L
Mercury
6,552
504
88
7
0
311,036
0
W
Achilles
7,198
554
55
4
0
194,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role