Player Matchup

Izanami
Izanami
FemurGES
Izanami
Level 61
God Stats
1W - 2L
1,373 SR
Queue Stats
50W - 54L
1,481 Elo+
Party 2
Ao Kuang
Ao Kuang
HansPulze
Ao Kuang
Level 109
God Stats
12W - 12L
1,363 SR
Queue Stats
132W - 133L
1,504 Elo+
Party 2
Scylla
Scylla
Lord PHOENlX
Scylla
Level 124
God Stats
2W - 5L
1,395 SR
Queue Stats
104W - 125L
1,456 Elo+
Party 2
Fafnir
Fafnir
PhoenixKing5585
Fafnir
Level 156
God Stats
7W - 9L
1,534 SR
Queue Stats
185W - 175L
1,509 Elo+
Solo
Osiris
Osiris
So Ezz Bro
Osiris
Level 149
God Stats
2W - 3L
1,801 SR
Queue Stats
173W - 163L
1,521 Elo+
Solo
Team Averages
Level 120
1,493 SR
1,494 Elo+

VS

Team Averages
Level 159
1,648 SR
1,439 Elo+
Osiris
Osiris
BoydM_M
Osiris
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 22L
1,353 Elo+
Party 1
Ra
Ra
FirexIceDragon
Ra
Level 153
God Stats
13W - 11L
1,586 SR
Queue Stats
236W - 222L
1,444 Elo+
Solo
Janus
Janus
OGChurchill_CwNP
Janus
Level 121
God Stats
2W - 0L
1,895 SR
Queue Stats
23W - 29L
1,283 Elo+
Party 1
Fafnir
Fafnir
banannaballs
Fafnir
Level 154
God Stats
4W - 0L
1,759 SR
Queue Stats
67W - 45L
1,629 Elo+
Solo
Izanami
Izanami
f1ipbabyt00th
Izanami
Level 219
God Stats
2W - 1L
1,500 SR
Queue Stats
264W - 249L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FemurGES
Izanami
13
1 / 4 / 2
7,740
484
3,175
7,132
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
HansPulze
Ao Kuang
15
2 / 2 / 2
8,376
524
4,011
13,240
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
14
1 / 1 / 0
7,503
469
2,796
4,892
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 5 / 2
7,452
466
6,097
17,103
18,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
So Ezz Bro
Osiris
13
0 / 6 / 2
7,760
485
6,774
16,095
10,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BoydM_M
Osiris
15
6 / 1 / 3
10,013
626
11,718
14,709
10,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 1 / 1
9,645
603
4,918
8,054
2,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 1 / 2
8,940
559
5,588
7,761
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
14
4 / 1 / 6
8,685
543
10,698
8,372
6,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
15
3 / 3 / 6
8,833
552
6,700
9,443
3,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
7
Kills
18
18
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Osiris
BoydM_M
Osiris
6
1
3
7.5
L
Izanami
FemurGES
Izanami
1
4
2
0.5
W
1
1
1
1.5
L
Ao Kuang
HansPulze
Ao Kuang
2
2
2
1.5
L
Scylla
1
1
0
1
W
4
1
2
5
L
3
5
2
0.8
L
Osiris
So Ezz Bro
Osiris
0
6
2
0.17
W
Fafnir
4
1
6
7
W
Izanami
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,853
Damage
39,622
58,462
Taken
48,339
37,290
Mitigated
26,392
16,664
Healing
22,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BoydM_M
Osiris
11,718
5,070
0
6,629
14,709
10,990
51
2,415
12,107
0
65,908
L
Izanami
FemurGES
Izanami
3,175
1,639
0
1,158
7,132
1,856
0
3,940
2,924
0
51,724
W
4,918
182
1,353
4,721
8,054
2,965
710
3,243
4,811
95,487
999
L
Ao Kuang
HansPulze
Ao Kuang
4,011
974
0
6,773
13,240
4,487
0
4,105
8,854
64,531
1,804
L
Scylla
2,796
220
0
550
4,892
1,519
0
2,163
2,574
46,619
1,010
W
5,588
349
0
3,578
7,761
2,543
259
1,139
6,578
69,231
0
L
6,097
1,539
0
2,636
17,103
18,913
0
5,939
10,493
22,910
0
L
Osiris
So Ezz Bro
Osiris
6,774
2,459
0
5,547
16,095
10,515
0
3,378
12,623
0
48,890
W
Fafnir
10,698
2,926
168
2,987
8,372
6,700
201
3,061
4,956
28,269
1,217
W
Izanami
6,700
4,476
0
2,728
9,443
3,194
683
2,625
6,514
0
67,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,831
Gold Earned
46,116
443
Minions Killed
541
0
Camps Cleared
0
1,561,665
Distance Traveled
1,664,890
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,013
626
106
7
0
304,257
2
L
Izanami
7,740
484
113
7
0
330,713
3
W
Ra
9,645
603
165
10
0
342,746
0
L
Ao Kuang
8,376
524
119
7
0
320,716
0
L
Scylla
7,503
469
99
6
0
334,706
0
W
Janus
8,940
559
115
7
0
373,955
6
L
Fafnir
7,452
466
33
2
0
294,448
0
L
Osiris
7,760
485
79
5
0
281,082
0
W
Fafnir
8,685
543
42
3
0
330,299
2
W
Izanami
8,833
552
113
7
0
313,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role