Player Matchup

Mulan
Mulan
 
Mulan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Dandiesttulip
Kuzenbo
Level 28
God Stats
2W - 4L
1,476 SR
Queue Stats
169W - 146L
1,541 Elo+
Party 3
Eset
Eset
OpportuneHook9
Eset
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
223W - 218L
1,528 Elo+
Party 3
Horus
Horus
Soulblaze1025
Horus
Level 143
God Stats
16W - 14L
1,437 SR
Queue Stats
270W - 249L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
WolvesAreChil
Danzaburou
Level 149
God Stats
6W - 7L
1,470 SR
Queue Stats
339W - 330L
1,560 Elo+
Party 2
Team Averages
Level 124
1,477 SR
1,536 Elo+

VS

Team Averages
Level 140
1,591 SR
1,544 Elo+
Scylla
Scylla
Lastfreefool
Scylla
Level 157
God Stats
3W - 3L
1,238 SR
Queue Stats
163W - 155L
1,524 Elo+
Party 4
Sun Wukong
Sun Wukong
MrFreezy30
Sun Wukong
Level 144
God Stats
3W - 5L
1,600 SR
Queue Stats
149W - 149L
1,540 Elo+
Party 1
Cabrakan
Cabrakan
Wolfdogtyt
Cabrakan
Level 157
God Stats
3W - 3L
1,825 SR
Queue Stats
172W - 153L
1,535 Elo+
Party 1
Ares
Ares
ZephyrLee
Ares
Level 65
God Stats
9W - 5L
1,782 SR
Queue Stats
308W - 279L
1,565 Elo+
Party 4
Anhur
Anhur
hinomaru
Anhur
Level 179
God Stats
42W - 37L
1,512 SR
Queue Stats
425W - 379L
1,556 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
12 / 2 / 3
8,882
634
11,233
10,688
4,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Kuzenbo
12
2 / 2 / 3
7,215
515
8,274
10,663
10,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 1 / 2
8,207
586
4,631
4,413
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 11
8,544
610
7,190
11,090
6,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
WolvesAreChil
Danzaburou
12
2 / 6 / 7
7,382
527
5,172
9,398
2,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 3 / 1
7,291
521
2,868
6,478
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
MrFreezy30
Sun Wukong
10
0 / 2 / 2
6,424
459
4,763
12,892
7,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
Wolfdogtyt
Cabrakan
12
1 / 5 / 2
6,668
476
4,169
11,613
6,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
11
1 / 6 / 4
7,303
522
4,939
13,181
10,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anhur
hinomaru
Anhur
15
9 / 7 / 0
9,375
670
11,961
9,908
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
23
Kills
13
13
Deaths
23
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
12
2
3
6.75
W
Kuzenbo
2
2
3
1.75
L
Scylla
2
3
1
0.83
L
Sun Wukong
MrFreezy30
Sun Wukong
0
2
2
0.5
W
3
1
2
4
W
4
2
11
4.75
L
Cabrakan
Wolfdogtyt
Cabrakan
1
5
2
0.4
W
Danzaburou
WolvesAreChil
Danzaburou
2
6
7
0.92
L
Ares
1
6
4
0.5
L
Anhur
hinomaru
Anhur
9
7
0
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,500
Damage
28,700
46,252
Taken
54,072
25,729
Mitigated
29,807
13,614
Healing
12,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,233
2,498
0
3,262
10,688
4,908
29
3,510
7,118
0
58,260
W
Kuzenbo
8,274
2,481
0
1,680
10,663
10,693
67
1,927
8,688
35,560
1,888
L
Scylla
2,868
558
0
1,156
6,478
2,098
0
3,232
3,200
48,004
937
L
Sun Wukong
MrFreezy30
Sun Wukong
4,763
766
0
3,959
12,892
7,473
0
5,363
6,907
0
35,365
W
4,631
289
0
1,153
4,413
1,369
229
1,696
2,597
56,655
0
W
7,190
4,011
1,225
4,833
11,090
6,691
142
3,422
7,668
0
29,141
L
Cabrakan
Wolfdogtyt
Cabrakan
4,169
486
0
4,234
11,613
6,757
69
1,525
9,968
50,591
0
W
Danzaburou
WolvesAreChil
Danzaburou
5,172
2,684
0
1,461
9,398
2,068
997
1,116
8,282
0
43,573
L
Ares
4,939
1,343
0
1,029
13,181
10,916
366
1,698
11,483
20,480
481
L
Anhur
hinomaru
Anhur
11,961
6,468
0
2,561
9,908
2,563
548
50
9,858
0
58,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,230
Gold Earned
37,061
339
Minions Killed
386
0
Camps Cleared
0
1,379,034
Distance Traveled
1,289,627
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,882
634
78
6
0
299,097
0
W
Kuzenbo
7,215
515
56
4
0
282,526
2
L
Scylla
7,291
521
107
8
0
269,834
3
L
Sun Wukong
6,424
459
77
6
0
238,274
0
W
Eset
8,207
586
89
6
0
287,583
5
W
Horus
8,544
610
42
3
0
283,633
0
L
Cabrakan
6,668
476
77
6
0
274,692
0
W
Danzaburou
7,382
527
74
5
0
226,195
1
L
Ares
7,303
522
26
2
0
263,170
1
L
Anhur
9,375
670
99
7
0
243,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role