Player Matchup

Danzaburou
Danzaburou
Platinum IV
GhostlyWorms
Danzaburou
Platinum IV
Level 140
God Stats
7W - 1L
1,987 SR
Queue Stats
311W - 297L
1,652 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
K A I N V76
Baron Samedi
Gold III
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 104L
1,673 MMR
Party 1
Ganesha
Ganesha
Gold I
PepePempFrog
Ganesha
Gold I
Level 149
God Stats
28W - 23L
1,724 SR
Queue Stats
320W - 316L
1,595 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,737 SR
1,640 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,302 SR
1,662 MMR
Morgan Le Fay
Morgan Le Fay
Platinum IV
Emeraldpig87
Morgan Le Fay
Platinum IV
Level 136
God Stats
0W - 3L
1,186 SR
Queue Stats
37W - 38L
1,731 MMR
Party 2
Cupid
Cupid
Bronze V
LeGrandPoulet04
Cupid
Bronze V
Level 126
God Stats
1W - 1L
1,424 SR
Queue Stats
3W - 3L
1,525 MMR
Solo
Cerberus
Cerberus
Platinum IV
opcommander1
Cerberus
Platinum IV
Level 147
God Stats
0W - 2L
1,295 SR
Queue Stats
37W - 38L
1,731 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GhostlyWorms
Danzaburou
16
7 / 1 / 5
11,727
838
13,784
11,354
4,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
K A I N V76
Baron Samedi
16
4 / 2 / 8
10,740
767
9,071
9,446
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
PepePempFrog
Ganesha
17
2 / 1 / 11
10,284
735
9,322
11,356
10,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
KuzenboAchillesAgniThothCthulhu

VS

Bans
PersephoneNe ZhaCabrakanBastetArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Emeraldpig87
Morgan Le Fay
15
3 / 4 / 1
10,119
723
14,328
9,784
2,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 5 / 3
8,818
630
4,006
9,974
2,396
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cerberus
opcommander1
Cerberus
13
1 / 4 / 3
8,948
639
5,911
16,096
15,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
13
Kills
4
4
Deaths
13
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Emeraldpig87
Morgan Le Fay
3
4
1
0.88
W
Danzaburou
GhostlyWorms
Danzaburou
7
1
5
9.5
W
Baron Samedi
K A I N V76
Baron Samedi
4
2
8
4
L
0
5
3
0.3
W
Ganesha
PepePempFrog
Ganesha
2
1
11
7.5
L
Cerberus
opcommander1
Cerberus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,177
Damage
24,245
32,156
Taken
35,854
19,355
Mitigated
21,079
9,210
Healing
7,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Emeraldpig87
Morgan Le Fay
14,328
411
0
1,107
9,784
2,823
0
4,697
4,776
51,592
853
W
Danzaburou
GhostlyWorms
Danzaburou
13,784
3,698
0
2,646
11,354
4,093
1,741
7,538
3,774
0
65,889
W
Baron Samedi
K A I N V76
Baron Samedi
9,071
50
1,796
2,869
9,446
4,793
288
5,989
3,450
48,055
0
L
4,006
1,775
208
1,530
9,974
2,396
0
5,000
4,750
0
21,129
W
Ganesha
PepePempFrog
Ganesha
9,322
160
0
1,899
11,356
10,469
199
6,168
5,174
21,482
1,734
L
Cerberus
opcommander1
Cerberus
5,911
112
0
4,496
16,096
15,860
0
7,433
8,234
19,837
401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,751
Gold Earned
27,885
200
Minions Killed
174
0
Camps Cleared
0
833,661
Distance Traveled
771,908
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,119
723
77
6
0
259,112
1
W
Danzaburou
11,727
838
101
7
0
260,116
0
W
Baron Samedi
10,740
767
96
7
0
275,862
0
L
Cupid
8,818
630
55
4
0
245,622
0
W
Ganesha
10,284
735
3
0
0
297,683
0
L
Cerberus
8,948
639
42
3
0
267,174
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role