Player Matchup

Thanatos
Thanatos
BatSHADOW777
Thanatos
Level 118
God Stats
6W - 5L
1,444 SR
Queue Stats
370W - 348L
1,502 Elo+
Solo
Surtr
Surtr
Primarys4reason
Surtr
Level 159
God Stats
8W - 7L
1,306 SR
Queue Stats
314W - 290L
1,520 Elo+
Solo
Medusa
Medusa
PurpleAlchemist
Medusa
Level 135
God Stats
24W - 10L
1,862 SR
Queue Stats
122W - 103L
1,630 Elo+
Party 1
Bacchus
Bacchus
SirFred2TheMovie
Bacchus
Level 88
God Stats
3W - 3L
1,686 SR
Queue Stats
90W - 79L
1,536 Elo+
Party 1
Janus
Janus
lainon1205
Janus
Level 112
God Stats
4W - 2L
1,615 SR
Queue Stats
82W - 100L
1,514 Elo+
Solo
Team Averages
Level 122
1,583 SR
1,541 Elo+

VS

Team Averages
Level 142
1,457 SR
1,535 Elo+
Jing Wei
Jing Wei
Elaments4
Jing Wei
Level 168
God Stats
0W - 2L
1,502 SR
Queue Stats
124W - 104L
1,582 Elo+
Solo
Aphrodite
Aphrodite
Juincy
Aphrodite
Level 142
God Stats
3W - 2L
1,723 SR
Queue Stats
148W - 124L
1,495 Elo+
Solo
King Arthur
King Arthur
V7 Drip
King Arthur
Level 119
God Stats
1W - 1L
1,335 SR
Queue Stats
59W - 58L
1,492 Elo+
Solo
Ne Zha
Ne Zha
Walmart_hisoka
Ne Zha
Level 109
God Stats
0W - 3L
1,260 SR
Queue Stats
137W - 128L
1,528 Elo+
Solo
Nu Wa
Nu Wa
astralfaerie
Nu Wa
Level 172
God Stats
8W - 9L
1,467 SR
Queue Stats
708W - 625L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BatSHADOW777
Thanatos
9
1 / 2 / 4
5,491
549
5,183
8,380
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 2
7,360
736
8,435
9,499
4,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 2 / 0
6,246
625
5,617
6,660
1,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 4
5,851
585
3,050
6,092
4,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
13
9 / 1 / 0
7,678
768
6,327
5,178
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Elaments4
Jing Wei
11
3 / 1 / 1
6,245
625
5,922
7,474
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
Juincy
Aphrodite
8
0 / 2 / 2
4,928
493
2,411
6,060
2,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
V7 Drip
King Arthur
9
0 / 3 / 1
4,895
490
5,034
10,790
7,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 5 / 3
4,858
486
3,006
8,348
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 3 / 0
6,028
603
6,437
6,423
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
14
Kills
6
6
Deaths
14
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BatSHADOW777
Thanatos
1
2
4
1.5
L
Jing Wei
Elaments4
Jing Wei
3
1
1
3.5
L
Aphrodite
Juincy
Aphrodite
0
2
2
0.5
W
3
1
2
4
W
1
2
0
0.5
W
0
0
4
2
L
King Arthur
V7 Drip
King Arthur
0
3
1
0.17
L
0
5
3
0.3
L
3
3
0
1
W
Janus
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,612
Damage
22,810
35,809
Taken
39,095
15,330
Mitigated
15,941
13,294
Healing
8,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BatSHADOW777
Thanatos
5,183
1,377
0
4,417
8,380
2,606
0
2,121
6,259
0
32,846
L
Jing Wei
Elaments4
Jing Wei
5,922
4,834
0
1,948
7,474
2,017
0
529
6,945
0
46,358
L
Aphrodite
Juincy
Aphrodite
2,411
323
1,895
2,437
6,060
2,709
0
1,422
4,637
14,795
0
W
8,435
2,945
0
3,758
9,499
4,680
24
1,295
8,204
2,438
49,402
W
5,617
1,681
0
1,539
6,660
1,936
52
479
6,181
0
53,103
W
3,050
388
0
2,867
6,092
4,668
0
1,785
4,307
13,173
0
L
King Arthur
V7 Drip
King Arthur
5,034
250
0
750
10,790
7,152
0
1,440
9,335
0
34,533
L
3,006
1,155
0
519
8,348
2,511
0
2,827
5,429
0
25,384
L
6,437
1,325
0
1,416
6,423
1,552
0
3,789
2,434
37,131
1,282
W
Janus
6,327
376
0
713
5,178
1,440
0
3,107
2,071
51,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,626
Gold Earned
26,954
359
Minions Killed
301
0
Camps Cleared
0
1,168,461
Distance Traveled
1,062,091
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,491
549
52
5
0
262,979
0
L
Jing Wei
6,245
625
92
9
0
224,771
0
L
Aphrodite
4,928
493
29
3
0
208,332
1
W
Surtr
7,360
736
91
9
0
204,124
0
W
Medusa
6,246
625
96
10
0
201,472
0
W
Bacchus
5,851
585
14
1
0
249,860
1
L
King Arthur
4,895
490
57
6
0
185,130
0
L
Ne Zha
4,858
486
41
4
0
239,427
0
L
Nu Wa
6,028
603
82
8
0
204,431
3
W
Janus
7,678
768
106
11
0
250,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role