Player Matchup

Hachiman
Hachiman
Platinum III
 
Hachiman
Platinum III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold I
McLen777
Charon
Gold I
Level 150
God Stats
9W - 11L
1,726 SR
Queue Stats
70W - 78L
1,715 MMR
Party 1
Agni
Agni
Gold I
NORCONTA
Agni
Gold I
Level 149
God Stats
12W - 10L
1,999 SR
Queue Stats
71W - 79L
1,715 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,742 SR
1,643 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,492 SR
1,846 MMR
Horus
Horus
Platinum I
MONKEY-D-MATTHI
Horus
Platinum I
Level 133
God Stats
20W - 21L
1,592 SR
Queue Stats
376W - 397L
1,718 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond II
SenseOfJustice
Morgan Le Fay
Diamond II
Level 140
God Stats
1W - 4L
1,194 SR
Queue Stats
414W - 424L
2,274 MMR
Party 2
Chiron
Chiron
Silver I
Åkakma
Chiron
Silver I
Level 158
God Stats
2W - 0L
1,688 SR
Queue Stats
10W - 7L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 4 / 3
7,315
665
7,047
8,914
2,094
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
McLen777
Charon
12
2 / 6 / 2
7,942
722
6,112
14,841
12,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
14
2 / 8 / 2
9,316
847
8,305
8,748
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
FafnirNe ZhaAchillesCthulhuMulan

VS

Bans
KuzenboHou YiThothAnhurScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 14
9,015
820
5,424
16,180
11,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morgan Le Fay
SenseOfJustice
Morgan Le Fay
14
2 / 2 / 12
9,149
832
7,845
7,982
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chiron
Åkakma
Chiron
15
14 / 1 / 3
10,782
980
15,186
10,381
4,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
4
Kills
18
18
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
4
3
0.38
W
2
1
14
9
L
Charon
McLen777
Charon
2
6
2
0.5
L
Agni
2
8
2
0.38
W
Morgan Le Fay
SenseOfJustice
Morgan Le Fay
2
2
12
4
W
Chiron
Åkakma
Chiron
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,464
Damage
28,455
32,503
Taken
34,543
16,169
Mitigated
18,269
2,737
Healing
15,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,047
3,067
0
458
8,914
2,094
0
2,039
6,583
0
25,782
W
5,424
2,136
2,502
7,674
16,180
11,201
228
5,402
10,778
0
18,033
L
Charon
McLen777
Charon
6,112
784
0
1,919
14,841
12,023
0
3,897
10,569
17,886
0
L
Agni
8,305
359
0
360
8,748
2,052
0
1,918
6,538
37,775
0
W
Morgan Le Fay
SenseOfJustice
Morgan Le Fay
7,845
306
0
1,636
7,982
3,051
751
3,447
4,535
52,082
252
W
Chiron
Åkakma
Chiron
15,186
5,260
348
2,893
10,381
4,017
1,755
5,614
4,767
0
46,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,573
Gold Earned
28,946
117
Minions Killed
171
0
Camps Cleared
0
594,824
Distance Traveled
658,053
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,315
665
38
3
0
219,347
0
W
Horus
9,015
820
28
3
0
225,147
0
L
Charon
7,942
722
18
2
0
188,798
3
L
Agni
9,316
847
61
6
0
186,679
2
W
Morgan Le Fay
9,149
832
76
7
0
223,015
0
W
Chiron
10,782
980
67
6
0
209,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role