Player Matchup

Nemesis
Nemesis
Evangelyn
Nemesis
Level 182
God Stats
26W - 14L
1,612 SR
Queue Stats
205W - 175L
1,497 Elo+
Solo
Anubis
Anubis
KINGOFTHEGODS24
Anubis
Level 121
God Stats
4W - 3L
1,582 SR
Queue Stats
111W - 87L
1,494 Elo+
Party 1
Arachne
Arachne
Solar Crayfish
Arachne
Level 144
God Stats
1W - 7L
1,027 SR
Queue Stats
194W - 187L
1,508 Elo+
Solo
Geb
Geb
SxyFaceV8
Geb
Level 142
God Stats
18W - 17L
1,572 SR
Queue Stats
162W - 160L
1,490 Elo+
Party 1
Charybdis
Charybdis
WoopsiPeepwpsi
Charybdis
Level 237
God Stats
3W - 4L
1,500 SR
Queue Stats
346W - 337L
1,537 Elo+
Solo
Team Averages
Level 165
1,459 SR
1,505 Elo+

VS

Team Averages
Level 179
1,571 SR
1,482 Elo+
Loki
Loki
 
Loki
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
GoodSizeBear
Rama
Level 154
God Stats
5W - 4L
1,538 SR
Queue Stats
88W - 98L
1,448 Elo+
Party 2
Tyr
Tyr
Xonera
Tyr
Level 147
God Stats
2W - 1L
1,775 SR
Queue Stats
23W - 17L
1,526 Elo+
Solo
Fafnir
Fafnir
Yokai13
Fafnir
Level 139
God Stats
8W - 6L
1,564 SR
Queue Stats
220W - 222L
1,490 Elo+
Solo
Zhong Kui
Zhong Kui
xB0N3H34Dx9852
Zhong Kui
Level 196
God Stats
1W - 9L
1,475 SR
Queue Stats
36W - 67L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Evangelyn
Nemesis
8
2 / 0 / 0
4,837
806
2,823
3,339
1,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 3 / 0
3,602
600
2,984
3,363
1,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 2 / 0
3,532
589
838
4,693
1,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
0 / 1 / 0
3,692
615
1,970
3,899
1,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
WoopsiPeepwpsi
Charybdis
6
0 / 1 / 0
3,688
615
2,029
2,346
467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
1 / 1 / 1
3,690
615
1,011
4,186
769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 1
4,159
693
1,674
2,712
686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tyr
Xonera
Tyr
7
3 / 0 / 3
4,645
774
2,608
3,612
1,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fafnir
Yokai13
Fafnir
4
0 / 1 / 0
3,113
519
916
3,214
1,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zhong Kui
xB0N3H34Dx9852
Zhong Kui
8
2 / 0 / 3
4,274
712
3,260
3,817
2,371
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
7
7
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
1
1
1.5
W
Nemesis
Evangelyn
Nemesis
2
0
0
2
L
1
0
1
1.5
W
0
3
0
0
W
0
2
0
0
W
0
1
0
0
W
Charybdis
WoopsiPeepwpsi
Charybdis
0
1
0
0
L
Tyr
Xonera
Tyr
3
0
3
4.5
L
Fafnir
Yokai13
Fafnir
0
1
0
0
L
Zhong Kui
xB0N3H34Dx9852
Zhong Kui
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,644
Damage
9,469
17,640
Taken
17,541
6,770
Mitigated
6,504
6,785
Healing
8,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,011
197
0
1,270
4,186
769
0
1,196
2,918
0
14,219
W
Nemesis
Evangelyn
Nemesis
2,823
1,603
0
1,632
3,339
1,615
0
896
2,443
3,480
25,000
L
1,674
1,494
0
1,231
2,712
686
0
442
2,270
0
25,509
W
2,984
633
0
832
3,363
1,529
0
2,310
1,053
18,196
0
W
838
562
0
2,420
4,693
1,187
0
838
3,855
0
18,689
W
1,970
414
0
1,314
3,899
1,972
0
112
3,787
11,563
203
W
Charybdis
WoopsiPeepwpsi
Charybdis
2,029
963
0
587
2,346
467
0
0
2,346
0
21,705
L
Tyr
Xonera
Tyr
2,608
680
0
1,930
3,612
1,374
0
1,040
2,572
0
11,081
L
Fafnir
Yokai13
Fafnir
916
320
0
1,768
3,214
1,304
0
175
2,796
5,058
325
L
Zhong Kui
xB0N3H34Dx9852
Zhong Kui
3,260
566
0
2,482
3,817
2,371
0
2,270
1,547
24,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,351
Gold Earned
19,881
189
Minions Killed
162
0
Camps Cleared
0
606,709
Distance Traveled
600,504
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,690
615
44
7
0
147,536
0
W
Nemesis
4,837
806
57
10
0
126,972
0
L
Rama
4,159
693
44
7
0
111,900
0
W
Anubis
3,602
600
31
5
0
109,762
0
W
Arachne
3,532
589
39
7
0
131,172
0
W
Geb
3,692
615
7
1
0
138,774
1
W
Charybdis
3,688
615
55
9
0
100,029
0
L
Tyr
4,645
774
16
3
0
143,377
3
L
Fafnir
3,113
519
13
2
0
73,492
0
L
Zhong Kui
4,274
712
45
8
0
124,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role