Player Matchup

Pele
Pele
 
Pele
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
CarelessCarnage
Baron Samedi
Level 157
God Stats
13W - 10L
1,754 SR
Queue Stats
453W - 406L
1,514 Elo+
Solo
Cthulhu
Cthulhu
DexGen51
Cthulhu
Level 84
God Stats
373W - 294L
1,599 SR
Queue Stats
626W - 580L
1,551 Elo+
Solo
Anhur
Anhur
LethalCannoneer
Anhur
Level 158
God Stats
12W - 13L
1,580 SR
Queue Stats
316W - 283L
1,541 Elo+
Solo
Team Averages
Level 137
1,587 SR
1,521 Elo+

VS

Team Averages
Level 154
1,730 SR
1,522 Elo+
Izanami
Izanami
Cassiopee4134
Izanami
Level 53
God Stats
18W - 24L
1,433 SR
Queue Stats
50W - 82L
1,356 Elo+
Solo
Guan Yu
Guan Yu
Daicarrus
Guan Yu
Level 207
God Stats
8W - 2L
1,924 SR
Queue Stats
112W - 96L
1,570 Elo+
Solo
Xing Tian
Xing Tian
DarkReave
Xing Tian
Level 156
God Stats
5W - 6L
1,585 SR
Queue Stats
325W - 343L
1,546 Elo+
Solo
Ra
Ra
ImÐead
Ra
Level 187
God Stats
2W - 1L
1,928 SR
Queue Stats
88W - 62L
1,604 Elo+
Solo
Ne Zha
Ne Zha
JeanGuyRbberBoot
Ne Zha
Level 169
God Stats
0W - 1L
1,779 SR
Queue Stats
20W - 19L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
3 / 2 / 0
7,196
554
6,156
10,633
3,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
 
Mercury
11
0 / 5 / 0
6,553
504
1,855
9,413
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
CarelessCarnage
Baron Samedi
11
1 / 0 / 7
7,104
546
5,496
9,349
6,528
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
DexGen51
Cthulhu
12
0 / 2 / 3
7,050
542
5,211
8,988
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 1 / 2
8,801
677
6,420
7,444
2,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
6
0 / 3 / 0
4,907
377
1,036
3,208
600
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Guan Yu
Daicarrus
Guan Yu
16
6 / 0 / 0
9,546
734
8,550
8,748
9,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
DarkReave
Xing Tian
11
0 / 2 / 4
6,759
520
3,195
10,468
6,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 3 / 0
7,488
576
7,842
8,104
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 4
6,857
527
7,404
9,808
3,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
9
Kills
10
10
Deaths
9
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
2
0
1.5
W
Mercury
 
Mercury
0
5
0
0
W
Baron Samedi
CarelessCarnage
Baron Samedi
1
0
7
4.5
L
Izanami
0
3
0
0
L
Guan Yu
Daicarrus
Guan Yu
6
0
0
6
L
Xing Tian
DarkReave
Xing Tian
0
2
4
1
W
Cthulhu
DexGen51
Cthulhu
0
2
3
0.75
L
3
3
0
1
L
1
1
4
3
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,138
Damage
28,027
45,827
Taken
40,336
18,656
Mitigated
23,127
18,403
Healing
15,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,156
1,036
0
5,179
10,633
3,170
0
1,509
8,930
0
62,578
W
Mercury
 
Mercury
1,855
233
0
1,600
9,413
3,365
0
0
9,413
0
40,555
W
Baron Samedi
CarelessCarnage
Baron Samedi
5,496
964
724
4,519
9,349
6,528
0
1,958
7,179
18,439
0
L
Izanami
1,036
751
0
748
3,208
600
0
1,304
1,904
0
13,778
L
Guan Yu
Daicarrus
Guan Yu
8,550
924
272
3,659
8,748
9,942
369
1,321
7,427
0
71,822
L
Xing Tian
DarkReave
Xing Tian
3,195
302
0
1,417
10,468
6,971
0
3,739
6,729
21,013
0
W
Cthulhu
DexGen51
Cthulhu
5,211
0
242
1,819
8,988
2,923
0
3,921
4,614
51,824
405
L
7,842
328
662
2,543
8,104
2,394
0
1,504
6,600
61,518
549
L
7,404
2,631
0
5,788
9,808
3,220
0
2,839
6,969
0
48,772
W
6,420
3,407
0
4,320
7,444
2,670
347
2,698
4,668
0
70,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,704
Gold Earned
35,557
456
Minions Killed
384
0
Camps Cleared
0
1,448,902
Distance Traveled
1,239,371
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,196
554
99
8
0
310,971
4
W
Mercury
6,553
504
83
6
0
276,834
0
W
Baron Samedi
7,104
546
18
1
0
291,386
2
L
Izanami
4,907
377
35
3
0
102,632
0
L
Guan Yu
9,546
734
121
9
0
288,150
2
L
Xing Tian
6,759
520
29
2
0
249,688
2
W
Cthulhu
7,050
542
117
9
0
315,205
0
L
Ra
7,488
576
118
9
0
286,858
3
L
Ne Zha
6,857
527
81
6
0
312,043
1
W
Anhur
8,801
677
139
11
0
254,506
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role