Player Matchup

King Arthur
King Arthur
Platinum II
 
King Arthur
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold II
 
Vulcan
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold I
Exodus3002
He Bo
Gold I
Level 95
God Stats
0W - 2L
1,289 SR
Queue Stats
208W - 223L
1,676 MMR
Solo
Rama
Rama
Gold V
Pupperplease
Rama
Gold V
Level 148
God Stats
6W - 4L
1,670 SR
Queue Stats
39W - 33L
1,731 MMR
Solo
Horus
Horus
Gold III
xBIGCHEEFAx
Horus
Gold III
Level 67
God Stats
44W - 31L
1,583 SR
Queue Stats
169W - 170L
1,710 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,509 SR
1,623 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,594 SR
1,726 MMR
Kukulkan
Kukulkan
Platinum V
BBWsimp
Kukulkan
Platinum V
Level 156
God Stats
22W - 18L
1,670 SR
Queue Stats
69W - 60L
1,823 MMR
Solo
Athena
Athena
Platinum V
Super Walnut23
Athena
Platinum V
Level 146
God Stats
7W - 0L
1,689 SR
Queue Stats
148W - 148L
1,675 MMR
Solo
Mercury
Mercury
Platinum III
oBoLegendoCo
Mercury
Platinum III
Level 188
God Stats
3W - 0L
1,641 SR
Queue Stats
172W - 151L
1,796 MMR
Party 1
Skadi
Skadi
Gold I
oBoOmegaoCo
Skadi
Gold I
Level 155
God Stats
5W - 2L
1,500 SR
Queue Stats
160W - 157L
1,639 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
yairwoods
Cu Chulainn
Gold I
Level 156
God Stats
39W - 38L
1,471 SR
Queue Stats
616W - 604L
1,697 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
1 / 0 / 1
3,640
728
1,281
3,852
1,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vulcan
 
Vulcan
1
0 / 0 / 0
917
183
0
0
0
He Bo
7
1 / 1 / 1
3,732
746
1,098
3,317
709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
1 / 0 / 0
3,449
690
2,166
2,832
617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
0 / 3 / 1
3,340
668
1,204
5,588
2,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
HeimdallrHerculesLancelotThor

VS

Bans
MedusaChang'eAo KuangKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BBWsimp
Kukulkan
7
0 / 0 / 0
3,923
785
407
602
185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
1 / 1 / 2
3,727
745
1,505
3,743
2,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
oBoLegendoCo
Mercury
6
0 / 1 / 2
3,275
655
908
3,326
938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
3 / 0 / 1
3,666
733
4,286
2,135
406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
yairwoods
Cu Chulainn
7
0 / 1 / 0
3,819
764
1,395
3,532
1,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
4
4
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
0
1
1.5
L
Vulcan
 
Vulcan
0
0
0
0
W
Kukulkan
BBWsimp
Kukulkan
0
0
0
0
L
He Bo
1
1
1
1.5
L
1
0
0
1
W
1
1
2
2
W
Mercury
oBoLegendoCo
Mercury
0
1
2
1
W
3
0
1
3.5
L
0
3
1
0.17
W
Cu Chulainn
yairwoods
Cu Chulainn
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,749
Damage
8,501
15,589
Taken
13,338
5,638
Mitigated
5,226
6,819
Healing
4,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,281
141
0
1,779
3,852
1,878
0
0
3,852
0
17,906
L
Vulcan
 
Vulcan
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
BBWsimp
Kukulkan
407
46
0
140
602
185
164
77
525
22,216
58
L
He Bo
1,098
146
0
2,144
3,317
709
0
606
2,711
17,692
390
L
2,166
1,988
0
1,179
2,832
617
0
376
2,456
0
16,058
W
1,505
495
0
1,144
3,743
2,275
0
122
3,621
7,955
1,576
W
Mercury
oBoLegendoCo
Mercury
908
339
0
440
3,326
938
0
615
2,711
0
13,547
W
4,286
1,727
0
1,237
2,135
406
0
163
1,972
0
18,739
L
1,204
573
71
1,646
5,588
2,434
0
830
4,758
0
8,200
W
Cu Chulainn
yairwoods
Cu Chulainn
1,395
325
0
1,219
3,532
1,422
0
78
3,454
808
21,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,078
Gold Earned
18,410
115
Minions Killed
161
0
Camps Cleared
0
421,458
Distance Traveled
494,870
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,640
728
30
6
0
110,689
0
L
Vulcan
917
183
0
0
0
0
0
W
Kukulkan
3,923
785
43
9
0
68,932
0
L
He Bo
3,732
746
45
9
0
116,851
0
L
Rama
3,449
690
29
6
0
93,572
0
W
Athena
3,727
745
14
3
0
108,879
0
W
Mercury
3,275
655
29
6
0
127,250
0
W
Skadi
3,666
733
26
5
0
99,946
0
L
Horus
3,340
668
11
2
0
100,346
4
W
Cu Chulainn
3,819
764
49
10
0
89,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role