Player Matchup

King Arthur
King Arthur
CrazyJames_247
King Arthur
Level 124
God Stats
1W - 3L
1,394 SR
Queue Stats
53W - 60L
1,410 Elo+
Party 1
Janus
Janus
MAGEyuLOOK
Janus
Level 124
God Stats
5W - 13L
1,356 SR
Queue Stats
648W - 655L
1,429 Elo+
Solo
Surtr
Surtr
Perc30mg3624
Surtr
Level 18
God Stats
15W - 18L
1,272 SR
Queue Stats
21W - 29L
1,351 Elo+
Party 1
Team Averages
Level 89
1,340 SR
1,397 Elo+

VS

Team Averages
Level 108
1,494 SR
1,486 Elo+
Cupid
Cupid
 
Cupid
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
WidgeMongler
Bellona
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,553 Elo+
Solo
Baron Samedi
Baron Samedi
alfredorecus
Baron Samedi
Level 121
God Stats
34W - 29L
1,481 SR
Queue Stats
176W - 192L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrazyJames_247
King Arthur
12
3 / 3 / 0
8,027
730
10,811
10,552
10,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
13
1 / 5 / 2
7,911
719
9,532
7,977
2,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 3 / 1
7,175
652
5,259
10,177
7,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
5 / 1 / 5
9,150
832
7,005
11,274
3,985
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
WidgeMongler
Bellona
13
2 / 2 / 7
8,438
767
6,402
10,874
9,473
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Baron Samedi
alfredorecus
Baron Samedi
14
4 / 2 / 6
8,631
785
8,309
8,611
3,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
11
11
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
5
1
5
7.5
L
King Arthur
CrazyJames_247
King Arthur
3
3
0
1
L
Janus
1
5
2
0.4
L
1
3
1
0.5
W
Bellona
WidgeMongler
Bellona
2
2
7
2.75
W
Baron Samedi
alfredorecus
Baron Samedi
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,602
Damage
21,716
28,706
Taken
30,759
19,777
Mitigated
16,858
2,519
Healing
12,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,005
3,496
57
5,834
11,274
3,985
623
4,070
6,964
0
33,336
L
King Arthur
CrazyJames_247
King Arthur
10,811
405
0
500
10,552
10,054
0
2,392
8,144
2,573
27,460
L
Janus
9,532
153
196
804
7,977
2,608
0
2,849
5,120
30,884
595
L
5,259
1,690
0
1,019
10,177
7,115
0
3,255
6,902
412
20,098
W
Bellona
WidgeMongler
Bellona
6,402
1,764
0
624
10,874
9,473
360
3,110
7,461
691
23,784
W
Baron Samedi
alfredorecus
Baron Samedi
8,309
309
2,340
3,310
8,611
3,400
367
3,436
5,131
29,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,113
Gold Earned
26,219
113
Minions Killed
152
0
Camps Cleared
0
581,282
Distance Traveled
581,840
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,150
832
68
6
0
195,120
0
L
King Arthur
8,027
730
34
3
0
210,233
0
L
Janus
7,911
719
49
4
0
173,222
0
L
Surtr
7,175
652
30
3
0
197,827
0
W
Bellona
8,438
767
37
3
0
200,869
0
W
Baron Samedi
8,631
785
47
4
0
185,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role