Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Scylla
Scylla
FirexIceDragon
Scylla
Level 153
God Stats
3W - 8L
1,518 SR
Queue Stats
236W - 222L
1,515 Elo+
Solo
Guan Yu
Guan Yu
MxOiE
Guan Yu
Level 159
God Stats
87W - 53L
1,735 SR
Queue Stats
388W - 366L
1,603 Elo+
Party 3
Fenrir
Fenrir
THCBlurr
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,523 Elo+
Party 4
Fafnir
Fafnir
TheRubyWeapon
Fafnir
Level 166
God Stats
17W - 19L
1,650 SR
Queue Stats
291W - 278L
1,531 Elo+
Party 3
Team Averages
Level 152
1,580 SR
1,534 Elo+

VS

Team Averages
Level 132
1,585 SR
1,515 Elo+
Medusa
Medusa
PatienceAtWork
Medusa
Level 152
God Stats
2W - 0L
1,822 SR
Queue Stats
129W - 71L
1,628 Elo+
Party 1
Bellona
Bellona
ScrewySlayer07
Bellona
Level 93
God Stats
1W - 0L
1,471 SR
Queue Stats
24W - 21L
1,395 Elo+
Party 1
Artio
Artio
Slsde
Artio
Level 181
God Stats
9W - 9L
1,510 SR
Queue Stats
90W - 100L
1,532 Elo+
Party 2
Ra
Ra
Tsumerius
Ra
Level 106
God Stats
103W - 101L
1,573 SR
Queue Stats
335W - 299L
1,502 Elo+
Solo
Da Ji
Da Ji
Tweatledoo
Da Ji
Level 130
God Stats
6W - 5L
1,549 SR
Queue Stats
112W - 122L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
0 / 2 / 0
4,356
436
2,510
4,068
1,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 3 / 0
5,364
536
3,391
5,738
1,694
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Guan Yu
MxOiE
Guan Yu
11
2 / 1 / 0
6,274
627
2,970
6,090
5,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
THCBlurr
Fenrir
7
0 / 2 / 3
4,471
447
1,730
5,500
1,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 3 / 0
5,480
548
3,080
7,218
6,649
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 1
7,168
717
6,500
4,020
1,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
1 / 1 / 1
6,268
627
1,584
6,501
4,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
Slsde
Artio
9
0 / 1 / 6
5,574
557
1,715
7,627
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 2 / 2
6,667
667
2,865
4,411
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
11
3 / 1 / 5
6,082
608
5,293
7,234
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
11
11
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
L
2
3
0
0.67
L
Guan Yu
MxOiE
Guan Yu
2
1
0
2
W
5
0
1
5.5
W
1
1
1
1.5
W
Artio
Slsde
Artio
0
1
6
3
L
Fenrir
THCBlurr
Fenrir
0
2
3
0.75
L
1
3
0
0.33
W
2
2
2
1.5
W
Da Ji
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,681
Damage
17,957
28,614
Taken
29,793
16,266
Mitigated
14,240
8,461
Healing
13,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,510
1,319
0
1,243
4,068
1,016
0
493
3,575
0
20,491
L
3,391
395
0
1,300
5,738
1,694
0
851
4,887
31,734
357
L
Guan Yu
MxOiE
Guan Yu
2,970
323
80
2,238
6,090
5,346
0
359
5,501
1,341
44,997
W
6,500
2,371
0
1,107
4,020
1,290
2,326
1,710
2,284
0
52,910
W
1,584
481
0
3,278
6,501
4,041
0
283
6,218
0
38,613
W
Artio
Slsde
Artio
1,715
144
320
2,493
7,627
5,264
0
2,210
5,392
12,800
2,312
L
Fenrir
THCBlurr
Fenrir
1,730
220
0
1,664
5,500
1,561
0
979
4,521
0
17,773
L
3,080
803
0
1,936
7,218
6,649
0
1,725
5,452
12,267
0
W
2,865
490
746
1,610
4,411
1,384
258
1,345
3,065
40,920
849
W
Da Ji
5,293
973
0
3,914
7,234
2,261
97
974
6,260
0
42,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,945
Gold Earned
31,759
236
Minions Killed
357
0
Camps Cleared
0
851,864
Distance Traveled
988,246
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,356
436
41
4
0
115,513
2
L
Scylla
5,364
536
76
8
0
180,258
0
L
Guan Yu
6,274
627
78
8
0
193,667
0
W
Medusa
7,168
717
101
10
0
172,393
2
W
Bellona
6,268
627
80
8
0
203,232
2
W
Artio
5,574
557
26
3
0
196,424
4
L
Fenrir
4,471
447
32
3
0
156,629
0
L
Fafnir
5,480
548
9
1
0
205,797
0
W
Ra
6,667
667
79
8
0
197,439
0
W
Da Ji
6,082
608
71
7
0
218,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role