Player Matchup

Mercury
Mercury
Acareless
Mercury
Level 150
God Stats
27W - 3L
2,037 SR
Queue Stats
1,740W - 205L
2,005 Elo+
Party 1
Charybdis
Charybdis
m繁星一点点m
Charybdis
Level 156
God Stats
12W - 6L
1,704 SR
Queue Stats
748W - 206L
1,811 Elo+
Party 1
Aphrodite
Aphrodite
m繁花一束束m
Aphrodite
Level 68
God Stats
3W - 3L
1,817 SR
Queue Stats
321W - 138L
1,748 Elo+
Party 1
Charon
Charon
专业公猪产后护理师成哥
Charon
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
322W - 44L
1,908 Elo+
Party 1
Nu Wa
Nu Wa
白长长长长长长安
Nu Wa
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
135W - 26L
1,855 Elo+
Party 1
Team Averages
Level 132
1,712 SR
1,865 Elo+

VS

Team Averages
Level 116
1,474 SR
1,519 Elo+
Yemoja
Yemoja
Aldrezzy
Yemoja
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 77L
1,545 Elo+
Solo
Xing Tian
Xing Tian
AnDROC89
Xing Tian
Level 153
God Stats
5W - 8L
1,309 SR
Queue Stats
554W - 563L
1,503 Elo+
Solo
Lancelot
Lancelot
Jbarker0
Lancelot
Level 50
God Stats
2W - 5L
1,514 SR
Queue Stats
291W - 303L
1,516 Elo+
Solo
Persephone
Persephone
WadeWilsonGQ
Persephone
Level 152
God Stats
1W - 1L
1,715 SR
Queue Stats
111W - 108L
1,559 Elo+
Solo
Chernobog
Chernobog
bingboom231
Chernobog
Level 119
God Stats
3W - 7L
1,331 SR
Queue Stats
180W - 184L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Acareless
Mercury
17
10 / 2 / 9
10,575
961
15,832
11,710
6,966
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
4 / 2 / 12
9,839
894
21,596
7,576
3,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 1 / 12
8,882
807
6,456
8,081
4,959
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
4 / 2 / 15
10,262
933
9,824
13,456
12,202
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 0 / 17
10,181
926
18,123
8,332
4,318
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aldrezzy
Yemoja
14
0 / 2 / 2
8,241
749
3,615
11,203
8,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Xing Tian
AnDROC89
Xing Tian
14
2 / 4 / 2
7,806
710
5,816
19,437
17,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
Jbarker0
Lancelot
14
1 / 5 / 1
7,674
698
6,255
21,084
12,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Persephone
WadeWilsonGQ
Persephone
14
1 / 5 / 1
8,045
731
12,052
11,487
3,342
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
bingboom231
Chernobog
14
0 / 4 / 1
7,485
680
10,098
12,186
4,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
11
20
Kills
4
7
Deaths
20
65
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
Acareless
Mercury
10
2
9
7.25
L
Yemoja
Aldrezzy
Yemoja
0
2
2
0.5
L
Xing Tian
AnDROC89
Xing Tian
2
4
2
0.75
L
Lancelot
Jbarker0
Lancelot
1
5
1
0.3
L
Persephone
WadeWilsonGQ
Persephone
1
5
1
0.3
L
Chernobog
bingboom231
Chernobog
0
4
1
0.13
W
4
2
12
5
W
1
1
12
7
W
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,831
Damage
37,836
49,155
Taken
75,397
31,853
Mitigated
45,862
27,355
Healing
27,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Acareless
Mercury
15,832
4,331
997
2,980
11,710
6,966
808
2,780
8,930
0
24,212
L
Yemoja
Aldrezzy
Yemoja
3,615
969
11,593
3,284
11,203
8,837
0
4,199
6,956
9,332
0
L
Xing Tian
AnDROC89
Xing Tian
5,816
260
989
2,001
19,437
17,125
0
8,488
10,491
13,962
1,605
L
Lancelot
Jbarker0
Lancelot
6,255
643
241
4,375
21,084
12,296
0
10,702
10,004
0
21,518
L
Persephone
WadeWilsonGQ
Persephone
12,052
594
209
1,961
11,487
3,342
0
6,039
5,197
29,360
0
L
Chernobog
bingboom231
Chernobog
10,098
2,611
633
1,845
12,186
4,262
0
4,971
6,625
0
39,275
W
21,596
8,543
1,203
1,638
7,576
3,408
3,683
3,103
4,473
0
46,616
W
6,456
674
6,946
5,420
8,081
4,959
517
4,835
3,246
9,643
0
W
9,824
1,250
2,097
3,051
13,456
12,202
28
5,276
8,180
19,920
0
W
18,123
7,692
847
2,176
8,332
4,318
1,088
4,496
3,836
30,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,739
Gold Earned
39,251
149
Minions Killed
142
0
Camps Cleared
0
1,242,702
Distance Traveled
992,963
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,575
961
33
3
0
281,230
0
L
Yemoja
8,241
749
11
1
0
197,954
0
L
Xing Tian
7,806
710
15
1
0
203,495
0
L
Lancelot
7,674
698
22
2
0
212,363
0
L
Persephone
8,045
731
39
4
0
192,265
0
L
Chernobog
7,485
680
55
5
0
186,886
0
W
Charybdis
9,839
894
70
6
0
213,244
0
W
Aphrodite
8,882
807
7
1
0
239,302
0
W
Charon
10,262
933
17
2
0
243,873
0
W
Nu Wa
10,181
926
22
2
0
265,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role