Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
ChappiePlez
Cupid
Level 159
God Stats
3W - 2L
1,825 SR
Queue Stats
229W - 207L
1,580 Elo+
Party 1
Sobek
Sobek
NATURALBORNK1LA
Sobek
Level 131
God Stats
13W - 11L
1,610 SR
Queue Stats
173W - 161L
1,560 Elo+
Party 1
King Arthur
King Arthur
SUP3RO23
King Arthur
Level 128
God Stats
8W - 8L
1,453 SR
Queue Stats
155W - 160L
1,444 Elo+
Solo
Loki
Loki
jorgelcuriosohp
Loki
Level 128
God Stats
28W - 14L
1,652 SR
Queue Stats
35W - 23L
1,557 Elo+
Party 3
Team Averages
Level 141
1,608 SR
1,528 Elo+

VS

Team Averages
Level 117
1,589 SR
1,576 Elo+
Mercury
Mercury
Emperor-Bakugo
Mercury
Level 87
God Stats
3W - 2L
1,712 SR
Queue Stats
126W - 99L
1,570 Elo+
Solo
Ares
Ares
JimothyBunion
Ares
Level 103
God Stats
3W - 6L
1,239 SR
Queue Stats
326W - 284L
1,658 Elo+
Party 2
Zhong Kui
Zhong Kui
Nedaq
Zhong Kui
Level 89
God Stats
8W - 11L
1,565 SR
Queue Stats
123W - 109L
1,592 Elo+
Party 2
Achilles
Achilles
Rxzor-VG-
Achilles
Level 128
God Stats
8W - 7L
1,821 SR
Queue Stats
136W - 134L
1,559 Elo+
Solo
Ullr
Ullr
iBlezing
Ullr
Level 178
God Stats
16W - 15L
1,607 SR
Queue Stats
242W - 238L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 2 / 1
6,080
507
3,328
6,525
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 2
7,044
587
7,900
6,089
2,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
2 / 0 / 5
6,945
579
4,448
12,025
9,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
SUP3RO23
King Arthur
13
3 / 3 / 0
7,965
664
6,057
11,180
8,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 4 / 5
6,413
534
4,414
11,080
3,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
6,482
540
2,970
10,534
4,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 2 / 3
6,246
521
7,679
9,566
8,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Nedaq
Zhong Kui
10
1 / 4 / 0
5,625
469
5,010
6,794
5,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Rxzor-VG-
Achilles
9
3 / 1 / 2
6,090
508
6,266
8,407
5,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
13
2 / 1 / 1
7,359
613
5,938
7,323
2,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
11
Kills
10
10
Deaths
11
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
2
1
0.25
W
5
1
2
6
L
4
3
1
1.5
L
0
2
3
0.75
W
2
0
5
4.5
L
Zhong Kui
Nedaq
Zhong Kui
1
4
0
0.25
L
Achilles
Rxzor-VG-
Achilles
3
1
2
4
W
King Arthur
SUP3RO23
King Arthur
3
3
0
1
L
Ullr
2
1
1
2.5
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,147
Damage
27,863
46,899
Taken
42,624
25,307
Mitigated
25,289
19,197
Healing
11,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,328
638
1,344
3,414
6,525
2,375
0
772
5,753
43,946
0
W
7,900
5,101
942
3,437
6,089
2,102
657
3,088
3,001
0
60,532
L
2,970
490
0
2,325
10,534
4,276
0
2,026
8,508
0
47,795
L
7,679
557
0
1,638
9,566
8,017
0
2,955
6,611
22,157
1,252
W
4,448
323
0
5,054
12,025
9,091
0
6,466
5,559
19,728
0
L
Zhong Kui
Nedaq
Zhong Kui
5,010
1,146
0
1,484
6,794
5,114
0
634
6,160
28,179
7,870
L
Achilles
Rxzor-VG-
Achilles
6,266
1,605
0
5,186
8,407
5,163
0
0
8,407
0
29,632
W
King Arthur
SUP3RO23
King Arthur
6,057
1,173
0
2,247
11,180
8,313
145
393
10,203
187
53,153
L
Ullr
5,938
2,198
0
1,315
7,323
2,719
176
2,246
5,077
0
63,710
W
4,414
728
0
2,759
11,080
3,426
0
1,324
9,714
0
39,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,447
Gold Earned
31,802
387
Minions Killed
340
0
Camps Cleared
0
1,144,663
Distance Traveled
1,086,460
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,080
507
78
7
0
203,311
5
W
Cupid
7,044
587
109
9
0
214,293
2
L
Mercury
6,482
540
92
8
0
257,258
0
L
Ares
6,246
521
22
2
0
221,072
2
W
Sobek
6,945
579
28
2
0
255,315
1
L
Zhong Kui
5,625
469
59
5
0
225,279
0
L
Achilles
6,090
508
59
5
0
143,060
1
W
King Arthur
7,965
664
103
9
0
209,885
2
L
Ullr
7,359
613
108
9
0
239,791
0
W
Loki
6,413
534
69
6
0
261,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role