Player Matchup

Chaac
Chaac
MegaDarkWolf
Chaac
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,181 Elo+
Party 1
Hades
Hades
Rekiec
Hades
Level 15
God Stats
0W - 2L
1,140 SR
Queue Stats
5W - 9L
1,219 Elo+
Party 1
Thanatos
Thanatos
fndshow
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 45
1,380 SR
1,300 Elo+

VS

Team Averages
Level 126
1,527 SR
1,454 Elo+
Danzaburou
Danzaburou
BrunooPaciencia
Danzaburou
Level 138
God Stats
7W - 2L
1,596 SR
Queue Stats
32W - 29L
1,524 Elo+
Party 2
Anubis
Anubis
Cpt Dirovisk
Anubis
Level 104
God Stats
5W - 5L
1,401 SR
Queue Stats
7W - 11L
1,293 Elo+
Party 2
Shiva
Shiva
Furulitess
Shiva
Level 136
God Stats
13W - 9L
1,586 SR
Queue Stats
31W - 25L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
7,675
768
7,238
10,270
8,967
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
Rekiec
Hades
10
0 / 5 / 2
6,117
612
2,837
8,022
2,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
fndshow
Thanatos
11
0 / 6 / 2
6,473
647
3,523
7,476
2,250
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrunooPaciencia
Danzaburou
14
5 / 0 / 10
8,731
873
5,848
6,762
3,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
13
6 / 2 / 8
8,700
870
8,241
5,851
2,571
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Shiva
12
4 / 2 / 10
7,875
788
6,651
10,419
7,398
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
15
15
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BrunooPaciencia
Danzaburou
5
0
10
10
W
Anubis
6
2
8
5
W
Shiva
4
2
10
4.5
L
3
4
1
0.88
L
Hades
Rekiec
Hades
0
5
2
0.2
L
Thanatos
fndshow
Thanatos
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,598
Damage
20,740
25,768
Taken
23,032
14,062
Mitigated
13,391
4,913
Healing
5,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BrunooPaciencia
Danzaburou
5,848
1,831
0
1,999
6,762
3,422
1,627
283
6,479
0
42,605
W
Anubis
8,241
83
65
1,620
5,851
2,571
389
1,123
4,728
26,761
101
W
Shiva
6,651
1,461
614
1,525
10,419
7,398
286
1,495
8,924
0
11,574
L
7,238
1,258
0
1,304
10,270
8,967
0
2,849
7,409
0
27,924
L
Hades
Rekiec
Hades
2,837
504
356
1,385
8,022
2,845
0
2,543
5,471
13,653
0
L
Thanatos
fndshow
Thanatos
3,523
1,275
0
1,868
7,476
2,250
0
2,844
4,628
0
12,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,265
Gold Earned
25,306
96
Minions Killed
129
0
Camps Cleared
0
475,280
Distance Traveled
551,516
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,731
873
76
8
0
184,363
8
W
Anubis
8,700
870
38
4
0
182,462
0
W
Shiva
7,875
788
15
2
0
184,691
0
L
Chaac
7,675
768
43
4
0
182,116
0
L
Hades
6,117
612
28
3
0
142,526
0
L
Thanatos
6,473
647
25
3
0
150,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role