Player Matchup

Merlin
Merlin
 
Merlin
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Daicarrus
Horus
Level 207
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 96L
1,581 Elo+
Solo
Sol
Sol
GovernorToast
Sol
Level 149
God Stats
3W - 1L
1,032 SR
Queue Stats
67W - 49L
1,716 Elo+
Party 3
Thanatos
Thanatos
MeekoBombay
Thanatos
Level 172
God Stats
9W - 1L
1,692 SR
Queue Stats
249W - 227L
1,551 Elo+
Solo
Cu Chulainn
Cu Chulainn
Sol0Zoro
Cu Chulainn
Level 155
God Stats
0W - 1L
1,299 SR
Queue Stats
68W - 52L
1,729 Elo+
Party 3
Team Averages
Level 177
1,404 SR
1,615 Elo+

VS

Team Averages
Level 142
1,711 SR
1,564 Elo+
Cupid
Cupid
 
Cupid
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
LeperEmperor
Hera
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,564 Elo+
Party 1
Ymir
Ymir
TenaciousNutmeg
Ymir
Level 159
God Stats
12W - 3L
1,944 SR
Queue Stats
31W - 18L
1,550 Elo+
Solo
Kali
Kali
ZESPUD
Kali
Level 159
God Stats
5W - 3L
1,793 SR
Queue Stats
220W - 191L
1,583 Elo+
Party 1
Mulan
Mulan
xXSunnyDelightXx
Mulan
Level 138
God Stats
3W - 0L
1,816 SR
Queue Stats
370W - 326L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 2 / 3
6,163
560
6,147
5,370
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Daicarrus
Horus
10
3 / 0 / 3
6,201
564
5,333
8,565
6,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 1 / 2
6,563
597
6,149
6,744
1,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thanatos
MeekoBombay
Thanatos
11
5 / 4 / 2
6,368
579
3,633
9,891
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Sol0Zoro
Cu Chulainn
10
0 / 7 / 0
5,632
512
3,551
14,329
5,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
1 / 3 / 0
6,208
564
5,529
7,491
2,078
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 2
5,736
521
4,449
6,033
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 3
5,077
462
2,663
8,575
4,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kali
ZESPUD
Kali
12
4 / 2 / 2
6,356
578
4,422
8,649
2,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
8 / 0 / 2
8,129
739
12,252
7,957
4,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
10
Kills
14
14
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
3
1.25
W
Cupid
 
Cupid
1
3
0
0.33
L
Horus
Daicarrus
Horus
3
0
3
4.5
L
1
1
2
2
W
0
4
2
0.25
L
Thanatos
MeekoBombay
Thanatos
5
4
2
1.5
L
Cu Chulainn
Sol0Zoro
Cu Chulainn
0
7
0
0
W
1
1
3
2.5
W
Kali
ZESPUD
Kali
4
2
2
2.5
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,813
Damage
29,315
44,899
Taken
38,705
18,654
Mitigated
14,467
17,745
Healing
13,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,147
501
0
1,095
5,370
1,815
0
2,367
3,003
39,994
1,526
W
Cupid
 
Cupid
5,529
3,465
58
2,907
7,491
2,078
0
4,002
3,489
0
45,240
L
Horus
Daicarrus
Horus
5,333
1,360
244
4,676
8,565
6,290
0
2,198
6,367
6,190
11,461
L
6,149
3,464
0
3,391
6,744
1,681
0
349
6,395
50,687
0
W
4,449
1,066
0
727
6,033
1,274
0
2,288
3,467
33,428
1,823
L
Thanatos
MeekoBombay
Thanatos
3,633
230
0
5,596
9,891
3,648
0
2,049
7,842
0
33,489
L
Cu Chulainn
Sol0Zoro
Cu Chulainn
3,551
481
0
2,743
14,329
5,220
0
0
14,329
0
39,356
W
2,663
724
0
1,794
8,575
4,082
0
3,900
4,454
14,542
0
W
Kali
ZESPUD
Kali
4,422
2,064
0
2,939
8,649
2,900
0
2,013
6,368
0
41,718
W
12,252
1,859
0
5,054
7,957
4,133
0
702
7,255
0
63,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,927
Gold Earned
31,506
317
Minions Killed
360
0
Camps Cleared
0
1,124,510
Distance Traveled
1,165,657
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,163
560
84
8
0
221,654
1
W
Cupid
6,208
564
98
9
0
216,418
3
L
Horus
6,201
564
7
1
0
244,982
0
L
Sol
6,563
597
104
9
0
200,607
2
W
Hera
5,736
521
74
7
0
230,895
0
L
Thanatos
6,368
579
54
5
0
262,468
0
L
Cu Chulainn
5,632
512
68
6
0
194,799
2
W
Ymir
5,077
462
6
1
0
221,389
0
W
Kali
6,356
578
77
7
0
272,062
1
W
Mulan
8,129
739
105
10
0
224,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role