Player Matchup

Ix Chel
Ix Chel
HirumaYouichi90
Ix Chel
Level 129
God Stats
5W - 9L
1,514 SR
Queue Stats
191W - 171L
1,547 Elo+
Party 1
Mulan
Mulan
MorgaMagnum
Mulan
Level 137
God Stats
27W - 12L
1,755 SR
Queue Stats
143W - 120L
1,555 Elo+
Party 1
Anhur
Anhur
iCyclow
Anhur
Level 122
God Stats
5W - 3L
1,652 SR
Queue Stats
55W - 52L
1,571 Elo+
Solo
Sylvanus
Sylvanus
xArMaGUeDoNx
Sylvanus
Level 128
God Stats
13W - 6L
1,443 SR
Queue Stats
88W - 67L
1,457 Elo+
Solo
Kali
Kali
xS4MUx
Kali
Level 143
God Stats
13W - 12L
1,650 SR
Queue Stats
229W - 229L
1,536 Elo+
Party 1
Team Averages
Level 132
1,603 SR
1,533 Elo+

VS

Team Averages
Level 93
1,539 SR
1,525 Elo+
Atlas
Atlas
Cri7100
Atlas
Level 146
God Stats
12W - 9L
1,674 SR
Queue Stats
121W - 105L
1,563 Elo+
Solo
Ymir
Ymir
ItsBlack_Star
Ymir
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
PostTerms
Medusa
Level 102
God Stats
15W - 10L
1,519 SR
Queue Stats
288W - 296L
1,492 Elo+
Solo
Ra
Ra
l-_-OoOoOoOl-_-l
Ra
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
zimzoune13
Mercury
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 141L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 1
7,276
728
6,373
4,256
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 5 / 1
6,106
611
3,913
9,706
3,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
iCyclow
Anhur
11
1 / 1 / 6
6,238
624
5,101
5,626
1,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
xArMaGUeDoNx
Sylvanus
10
3 / 0 / 5
6,294
629
3,341
4,897
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kali
xS4MUx
Kali
11
4 / 0 / 6
6,747
675
3,675
8,793
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Cri7100
Atlas
11
4 / 2 / 1
6,704
670
6,767
8,973
8,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 4 / 1
4,952
495
1,902
8,299
4,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
PostTerms
Medusa
9
1 / 3 / 0
5,177
518
4,880
6,015
1,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

7
0 / 5 / 0
4,443
444
1,427
4,421
1,085
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
zimzoune13
Mercury
11
2 / 2 / 0
5,796
580
3,085
7,169
2,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
16
Kills
7
7
Deaths
16
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
Cri7100
Atlas
4
2
1
2.25
W
7
1
1
7.5
L
0
4
1
0.13
W
1
5
1
0.3
L
Medusa
PostTerms
Medusa
1
3
0
0.33
W
Anhur
iCyclow
Anhur
1
1
6
4
L
0
5
0
0
W
Sylvanus
xArMaGUeDoNx
Sylvanus
3
0
5
5.5
W
Kali
xS4MUx
Kali
4
0
6
7
L
Mercury
zimzoune13
Mercury
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,403
Damage
18,061
33,278
Taken
34,877
14,399
Mitigated
17,222
12,514
Healing
6,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Cri7100
Atlas
6,767
2,236
0
2,850
8,973
8,203
0
0
8,973
36,876
434
W
6,373
975
128
1,163
4,256
1,572
0
1,295
2,961
44,649
1,283
L
1,902
295
0
1,038
8,299
4,108
0
3,583
4,581
9,266
0
W
3,913
303
0
2,160
9,706
3,774
0
4,966
4,058
0
34,180
L
Medusa
PostTerms
Medusa
4,880
1,373
0
1,200
6,015
1,356
0
1,272
4,723
0
41,724
W
Anhur
iCyclow
Anhur
5,101
2,959
0
1,712
5,626
1,697
920
776
4,850
0
45,308
L
1,427
85
36
612
4,421
1,085
0
2,514
1,593
17,567
0
W
Sylvanus
xArMaGUeDoNx
Sylvanus
3,341
1,035
1,727
2,895
4,897
3,654
0
618
4,279
15,259
1,326
W
Kali
xS4MUx
Kali
3,675
1,555
0
2,729
8,793
3,702
0
1,312
7,308
0
40,436
L
Mercury
zimzoune13
Mercury
3,085
1,270
0
610
7,169
2,470
0
1,559
5,528
0
42,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,661
Gold Earned
27,072
312
Minions Killed
277
0
Camps Cleared
0
1,067,584
Distance Traveled
1,006,864
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,704
670
75
8
0
183,436
2
W
Ix Chel
7,276
728
80
8
0
218,946
2
L
Ymir
4,952
495
13
1
0
197,830
0
W
Mulan
6,106
611
58
6
0
209,723
3
L
Medusa
5,177
518
80
8
0
199,599
0
W
Anhur
6,238
624
94
9
0
190,063
0
L
Ra
4,443
444
28
3
0
185,952
0
W
Sylvanus
6,294
629
18
2
0
188,966
2
W
Kali
6,747
675
62
6
0
259,886
0
L
Mercury
5,796
580
81
8
0
240,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role