Player Matchup

Ra
Ra
 
Ra
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CpasMonCompte
Gilgamesh
Level 103
God Stats
19W - 14L
1,681 SR
Queue Stats
277W - 263L
1,482 Elo+
Solo
Ymir
Ymir
SlashNes
Ymir
Level 60
God Stats
5W - 4L
1,191 SR
Queue Stats
168W - 157L
1,483 Elo+
Party 1
Cernunnos
Cernunnos
Slay Izuna
Cernunnos
Level 61
God Stats
18W - 9L
1,663 SR
Queue Stats
101W - 86L
1,486 Elo+
Party 1
Bakasura
Bakasura
Spymix
Bakasura
Level 101
God Stats
15W - 15L
1,515 SR
Queue Stats
91W - 80L
1,525 Elo+
Party 1
Team Averages
Level 102
1,510 SR
1,495 Elo+

VS

Team Averages
Level 74
1,524 SR
1,503 Elo+
Serqet
Serqet
FindingMoneyPC
Serqet
Level 36
God Stats
1W - 2L
1,492 SR
Queue Stats
27W - 32L
1,402 Elo+
Solo
Geb
Geb
HueLight
Geb
Level 80
God Stats
17W - 17L
1,615 SR
Queue Stats
210W - 192L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Raggy
Cthulhu
Level 41
God Stats
3W - 3L
1,685 SR
Queue Stats
14W - 12L
1,558 Elo+
Solo
Heimdallr
Heimdallr
X-KAOS-
Heimdallr
Level 156
God Stats
38W - 42L
1,538 SR
Queue Stats
921W - 882L
1,509 Elo+
Solo
Kukulkan
Kukulkan
chitzobili
Kukulkan
Level 57
God Stats
1W - 3L
1,289 SR
Queue Stats
183W - 167L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 0 / 2
7,166
717
2,349
4,768
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gilgamesh
CpasMonCompte
Gilgamesh
12
2 / 0 / 2
6,945
695
3,878
7,620
4,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
10
3 / 0 / 7
6,388
639
4,789
8,218
6,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
Slay Izuna
Cernunnos
11
4 / 1 / 5
6,265
627
4,617
5,316
1,622
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bakasura
Spymix
Bakasura
12
6 / 1 / 3
6,439
644
6,259
9,033
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
4,622
462
4,042
8,194
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 1
4,733
473
3,889
7,598
4,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Raggy
Cthulhu
9
0 / 2 / 0
4,919
492
4,011
6,582
2,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
X-KAOS-
Heimdallr
8
1 / 5 / 0
4,946
495
4,240
6,208
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
chitzobili
Kukulkan
12
0 / 2 / 1
5,646
565
2,019
4,099
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
16
Kills
2
2
Deaths
16
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
2
2
W
Gilgamesh
CpasMonCompte
Gilgamesh
2
0
2
3
L
1
4
0
0.25
L
0
3
1
0.17
L
Cthulhu
Raggy
Cthulhu
0
2
0
0
W
Ymir
3
0
7
6.5
W
Cernunnos
Slay Izuna
Cernunnos
4
1
5
6.5
W
Bakasura
Spymix
Bakasura
6
1
3
7.5
L
Heimdallr
X-KAOS-
Heimdallr
1
5
0
0.2
L
Kukulkan
chitzobili
Kukulkan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,892
Damage
18,201
34,955
Taken
32,681
17,360
Mitigated
13,286
16,312
Healing
6,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,349
283
265
3,072
4,768
1,818
0
1,412
3,356
55,773
2,512
W
Gilgamesh
CpasMonCompte
Gilgamesh
3,878
1,104
0
3,558
7,620
4,180
0
3,017
3,869
0
42,783
L
4,042
995
0
1,658
8,194
2,577
0
918
6,572
0
23,177
L
3,889
245
0
1,874
7,598
4,738
0
2,057
5,324
15,304
0
L
Cthulhu
Raggy
Cthulhu
4,011
661
0
2,147
6,582
2,824
0
457
5,538
27,661
0
W
Ymir
4,789
911
0
3,030
8,218
6,052
0
1,754
6,299
19,047
1,043
W
Cernunnos
Slay Izuna
Cernunnos
4,617
2,190
0
2,673
5,316
1,622
527
1,726
3,587
0
35,901
W
Bakasura
Spymix
Bakasura
6,259
4,201
0
3,714
9,033
3,688
0
1,450
7,427
0
32,923
L
Heimdallr
X-KAOS-
Heimdallr
4,240
1,843
0
190
6,208
1,909
0
2,197
3,981
0
27,474
L
Kukulkan
chitzobili
Kukulkan
2,019
137
0
496
4,099
1,238
0
1,036
2,494
44,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,203
Gold Earned
24,866
383
Minions Killed
252
0
Camps Cleared
0
1,057,572
Distance Traveled
962,586
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,166
717
121
12
0
203,938
4
W
Gilgamesh
6,945
695
86
9
0
187,120
0
L
Serqet
4,622
462
52
5
0
212,525
2
L
Geb
4,733
473
11
1
0
210,213
4
L
Cthulhu
4,919
492
49
5
0
189,779
0
W
Ymir
6,388
639
36
4
0
206,086
3
W
Cernunnos
6,265
627
65
7
0
217,441
3
W
Bakasura
6,439
644
75
8
0
242,987
2
L
Heimdallr
4,946
495
49
5
0
169,779
0
L
Kukulkan
5,646
565
91
9
0
180,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role