Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DonxNikex
Ix Chel
Level 128
God Stats
6W - 5L
1,500 SR
Queue Stats
236W - 224L
1,437 Elo+
Party 2
Bellona
Bellona
NobleLunacy
Bellona
Level 158
God Stats
2W - 4L
1,505 SR
Queue Stats
56W - 50L
1,484 Elo+
Solo
Bacchus
Bacchus
mropus1
Bacchus
Level 109
God Stats
4W - 2L
1,685 SR
Queue Stats
174W - 148L
1,536 Elo+
Solo
Skadi
Skadi
queenxdimplesx
Skadi
Level 108
God Stats
2W - 2L
1,308 SR
Queue Stats
214W - 207L
1,426 Elo+
Party 2
Team Averages
Level 128
1,500 SR
1,477 Elo+

VS

Team Averages
Level 146
1,569 SR
1,476 Elo+
Pele
Pele
HomeiIkazuchi
Pele
Level 199
God Stats
1W - 2L
1,712 SR
Queue Stats
120W - 208L
1,405 Elo+
Party 1
Persephone
Persephone
Tamisha Iman
Persephone
Level 155
God Stats
0W - 1L
1,521 SR
Queue Stats
75W - 75L
1,526 Elo+
Solo
Khepri
Khepri
Toe clapper
Khepri
Level 85
God Stats
5W - 8L
1,367 SR
Queue Stats
186W - 206L
1,459 Elo+
Party 1
Cupid
Cupid
Verkher
Cupid
Level 155
God Stats
1W - 2L
1,707 SR
Queue Stats
25W - 17L
1,564 Elo+
Solo
Da Ji
Da Ji
knightrider345
Da Ji
Level 138
God Stats
2W - 4L
1,540 SR
Queue Stats
81W - 127L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 0 / 1
5,492
687
2,848
6,275
4,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
DonxNikex
Ix Chel
9
3 / 1 / 2
5,474
684
2,358
2,638
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
NobleLunacy
Bellona
10
6 / 2 / 3
5,792
724
3,981
6,662
3,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
mropus1
Bacchus
8
1 / 1 / 4
5,035
629
4,373
5,644
4,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 2 / 2
4,848
606
6,164
5,436
1,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,939
617
2,374
5,979
1,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Persephone
Tamisha Iman
Persephone
5
0 / 4 / 2
4,198
525
2,028
3,368
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Khepri
8
0 / 3 / 2
4,542
568
1,756
8,249
4,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
Verkher
Cupid
9
2 / 3 / 1
4,993
624
6,663
6,670
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
4 / 2 / 1
5,689
711
2,599
5,773
2,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
13
Kills
6
6
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
0
1
0.5
W
Ix Chel
DonxNikex
Ix Chel
3
1
2
4
L
0
1
0
0
W
Bellona
NobleLunacy
Bellona
6
2
3
3.75
L
Persephone
Tamisha Iman
Persephone
0
4
2
0.25
L
Khepri
0
3
2
0.33
L
Cupid
Verkher
Cupid
2
3
1
0.83
L
4
2
1
2.25
W
Bacchus
mropus1
Bacchus
1
1
4
3
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,724
Damage
15,420
26,655
Taken
30,039
14,296
Mitigated
10,428
9,596
Healing
7,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
2,848
1,181
0
3,631
6,275
4,307
0
0
6,275
0
35,714
W
Ix Chel
DonxNikex
Ix Chel
2,358
172
50
715
2,638
708
0
1,507
1,131
24,102
668
L
2,374
1,074
0
2,049
5,979
1,461
0
0
5,979
0
32,734
W
Bellona
NobleLunacy
Bellona
3,981
1,135
0
1,915
6,662
3,312
0
690
5,972
0
33,315
L
Persephone
Tamisha Iman
Persephone
2,028
39
0
603
3,368
748
0
1,488
1,632
12,320
0
L
Khepri
1,756
121
0
1,673
8,249
4,084
0
2,030
6,219
11,280
2,445
L
Cupid
Verkher
Cupid
6,663
3,975
172
3,026
6,670
2,117
0
2,035
4,635
0
28,721
L
2,599
559
0
0
5,773
2,018
0
892
4,827
0
29,223
W
Bacchus
mropus1
Bacchus
4,373
950
0
1,674
5,644
4,732
0
706
4,938
15,482
0
W
6,164
2,053
0
1,611
5,436
1,237
0
625
4,811
0
30,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,641
Gold Earned
24,361
228
Minions Killed
209
0
Camps Cleared
0
859,920
Distance Traveled
766,608
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
5,492
687
67
8
0
175,019
0
W
Ix Chel
5,474
684
39
5
0
165,690
1
L
Pele
4,939
617
62
8
0
148,080
0
W
Bellona
5,792
724
58
7
0
189,161
0
L
Persephone
4,198
525
23
3
0
92,635
1
L
Khepri
4,542
568
16
2
0
173,094
1
L
Cupid
4,993
624
50
6
0
160,015
0
L
Da Ji
5,689
711
58
7
0
192,784
0
W
Bacchus
5,035
629
18
2
0
172,845
2
W
Skadi
4,848
606
46
6
0
157,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role