Player Matchup

Khepri
Khepri
Gold I
 
Khepri
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Platinum V
CheerryD
Cupid
Platinum V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 126L
1,697 MMR
Party 1
Surtr
Surtr
Platinum V
LucasAleksandr
Surtr
Platinum V
Level 179
God Stats
1W - 0L
1,388 SR
Queue Stats
43W - 35L
1,688 MMR
Solo
Thor
Thor
Gold I
aleixcc
Thor
Gold I
Level 127
God Stats
1W - 2L
1,352 SR
Queue Stats
88W - 65L
1,653 MMR
Party 1
He Bo
He Bo
Platinum V
edirama
He Bo
Platinum V
Level 60
God Stats
12W - 8L
1,500 SR
Queue Stats
96W - 77L
1,846 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,448 SR
1,677 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,530 SR
1,665 MMR
Nike
Nike
Platinum III
 
Nike
Platinum III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold I
MichaelPordan
Athena
Gold I
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 19L
1,715 MMR
Solo
Anubis
Anubis
Gold I
Wodiana
Anubis
Gold I
Level 159
God Stats
2W - 7L
1,453 SR
Queue Stats
293W - 298L
1,724 MMR
Solo
Arachne
Arachne
Gold I
ZeceTsuron
Arachne
Gold I
Level 64
God Stats
7W - 8L
1,887 SR
Queue Stats
239W - 243L
1,715 MMR
Solo
Danzaburou
Danzaburou
Platinum II
moiiiz
Danzaburou
Platinum II
Level 108
God Stats
7W - 2L
1,307 SR
Queue Stats
265W - 252L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 2 / 9
7,344
565
3,707
7,186
4,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cupid
CheerryD
Cupid
13
3 / 4 / 3
7,992
615
7,738
9,114
2,823
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 3 / 1
7,630
587
7,625
13,289
6,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thor
aleixcc
Thor
15
7 / 1 / 4
8,625
663
9,380
10,551
4,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
edirama
He Bo
16
8 / 1 / 3
9,172
706
10,460
8,470
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
Ao KuangAchillesOsirisScylla

VS

Bans
SusanoMulanThanatosFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
2 / 1 / 1
7,328
564
10,203
12,791
11,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 3
7,059
543
4,138
11,423
10,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Anubis
Wodiana
Anubis
12
1 / 8 / 0
6,536
503
5,318
10,533
3,992
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
ZeceTsuron
Arachne
12
2 / 4 / 3
6,666
513
5,326
13,208
4,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
moiiiz
Danzaburou
14
4 / 5 / 2
7,904
608
9,476
11,973
4,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
19
Kills
11
11
Deaths
19
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
2
9
2.25
L
Nike
 
Nike
2
1
1
2.5
W
Cupid
CheerryD
Cupid
3
4
3
1.13
W
1
3
1
0.5
L
2
1
3
3.5
L
Anubis
Wodiana
Anubis
1
8
0
0.13
L
Arachne
ZeceTsuron
Arachne
2
4
3
0.88
W
Thor
aleixcc
Thor
7
1
4
9
W
He Bo
edirama
He Bo
8
1
3
9.5
L
Danzaburou
moiiiz
Danzaburou
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,910
Damage
34,461
48,610
Taken
59,928
20,462
Mitigated
34,447
13,008
Healing
16,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,707
273
0
2,163
7,186
4,941
0
1,647
5,492
18,519
1,488
L
Nike
 
Nike
10,203
382
0
4,108
12,791
11,564
0
565
11,349
2,506
53,740
W
Cupid
CheerryD
Cupid
7,738
4,253
85
3,356
9,114
2,823
432
1,763
7,351
0
56,570
W
7,625
2,456
0
3,992
13,289
6,278
0
883
11,420
2,041
50,159
L
4,138
1,940
332
2,683
11,423
10,505
18
1,519
9,904
24,515
0
L
Anubis
Wodiana
Anubis
5,318
123
0
2,583
10,533
3,992
0
6,614
3,874
48,185
947
L
Arachne
ZeceTsuron
Arachne
5,326
3,795
0
3,546
13,208
4,245
0
4,776
8,387
0
45,888
W
Thor
aleixcc
Thor
9,380
3,149
0
744
10,551
4,204
0
2,691
7,860
0
68,328
W
He Bo
edirama
He Bo
10,460
281
0
2,668
8,470
2,216
0
3,395
5,028
81,573
0
L
Danzaburou
moiiiz
Danzaburou
9,476
3,995
0
3,209
11,973
4,141
0
1,219
10,754
0
60,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,763
Gold Earned
35,493
475
Minions Killed
398
0
Camps Cleared
0
1,423,754
Distance Traveled
1,358,426
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,344
565
17
1
0
295,017
5
L
Nike
7,328
564
92
7
0
261,343
3
W
Cupid
7,992
615
118
9
0
256,854
4
W
Surtr
7,630
587
85
7
0
269,986
4
L
Athena
7,059
543
38
3
0
328,324
4
L
Anubis
6,536
503
89
7
0
241,119
0
L
Arachne
6,666
513
72
6
0
277,591
0
W
Thor
8,625
663
118
9
0
315,973
0
W
He Bo
9,172
706
137
11
0
285,924
2
L
Danzaburou
7,904
608
107
8
0
250,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role