Player Matchup

Horus
Horus
Mαmmoth
Horus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 75L
1,664 Elo+
Solo
Arachne
Arachne
Quntake
Arachne
Level 124
God Stats
1W - 1L
1,266 SR
Queue Stats
74W - 79L
1,593 Elo+
Party 1
Freya
Freya
Rithrum
Freya
Level 207
God Stats
20W - 27L
1,476 SR
Queue Stats
180W - 178L
1,607 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Såir
Cu Chulainn
Level 148
God Stats
3W - 3L
1,479 SR
Queue Stats
83W - 87L
1,595 Elo+
Party 1
Medusa
Medusa
crág
Medusa
Level 148
God Stats
3W - 1L
1,918 SR
Queue Stats
69W - 96L
1,580 Elo+
Party 1
Team Averages
Level 157
1,528 SR
1,608 Elo+

VS

Team Averages
Level 218
1,572 SR
1,574 Elo+
Sobek
Sobek
AmericanTangents
Sobek
Level 188
God Stats
4W - 10L
1,657 SR
Queue Stats
511W - 405L
1,706 Elo+
Solo
King Arthur
King Arthur
DemiGodAugus
King Arthur
Level 205
God Stats
3W - 3L
1,685 SR
Queue Stats
257W - 222L
1,585 Elo+
Solo
Yu Huang
Yu Huang
FrostBl1tzTV
Yu Huang
Level 286
God Stats
0W - 1L
1,338 SR
Queue Stats
156W - 170L
1,519 Elo+
Party 2
Ullr
Ullr
SquishyClapper
Ullr
Level 167
God Stats
21W - 19L
1,592 SR
Queue Stats
233W - 217L
1,586 Elo+
Solo
Ne Zha
Ne Zha
flashgordo2
Ne Zha
Level 243
God Stats
9W - 11L
1,588 SR
Queue Stats
246W - 303L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Mαmmoth
Horus
14
3 / 2 / 9
9,154
572
5,763
16,737
14,879
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
Quntake
Arachne
15
5 / 2 / 4
8,799
550
6,573
18,006
5,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Freya
Rithrum
Freya
15
2 / 2 / 6
8,497
531
7,415
12,025
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Cu Chulainn
Såir
Cu Chulainn
16
1 / 3 / 1
9,517
595
11,713
17,529
16,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
crág
Medusa
18
7 / 2 / 5
10,578
661
15,068
11,981
4,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 5
7,718
482
7,106
12,745
14,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

King Arthur
DemiGodAugus
King Arthur
14
3 / 1 / 0
8,798
550
11,989
16,255
11,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
FrostBl1tzTV
Yu Huang
15
3 / 4 / 1
8,736
546
11,357
7,959
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
3 / 7 / 0
8,451
528
7,218
13,695
4,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
14
1 / 5 / 2
7,754
485
8,060
15,067
5,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
18
Kills
10
11
Deaths
18
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
5
2.5
L
King Arthur
DemiGodAugus
King Arthur
3
1
0
3
L
Yu Huang
FrostBl1tzTV
Yu Huang
3
4
1
0.88
W
Horus
Mαmmoth
Horus
3
2
9
3.75
W
Arachne
Quntake
Arachne
5
2
4
3.5
W
Freya
Rithrum
Freya
2
2
6
2.5
L
3
7
0
0.43
W
Cu Chulainn
Såir
Cu Chulainn
1
3
1
0.5
W
Medusa
crág
Medusa
7
2
5
4.75
L
Ne Zha
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,532
Damage
45,730
76,278
Taken
65,721
45,680
Mitigated
39,090
32,491
Healing
16,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,106
565
0
3,524
12,745
14,766
0
2,965
9,780
21,938
1,090
L
King Arthur
DemiGodAugus
King Arthur
11,989
1,785
0
3,800
16,255
11,592
0
0
16,255
0
64,304
L
Yu Huang
FrostBl1tzTV
Yu Huang
11,357
1,470
0
692
7,959
3,151
0
2,016
5,943
79,141
2,090
W
Horus
Mαmmoth
Horus
5,763
1,799
2,542
5,098
16,737
14,879
17
6,317
10,420
0
26,837
W
Arachne
Quntake
Arachne
6,573
3,812
0
11,511
18,006
5,780
0
4,409
13,597
0
55,607
W
Freya
Rithrum
Freya
7,415
1,919
0
5,525
12,025
4,056
0
5,830
6,195
64,363
2,668
L
7,218
1,690
0
1,534
13,695
4,063
0
448
13,247
0
62,458
W
Cu Chulainn
Såir
Cu Chulainn
11,713
2,077
0
3,911
17,529
16,107
0
281
17,248
0
82,719
W
Medusa
crág
Medusa
15,068
8,060
0
3,904
11,981
4,858
15
1,780
10,201
0
95,792
L
Ne Zha
8,060
1,388
0
7,162
15,067
5,518
0
1,914
13,153
0
67,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,545
Gold Earned
41,457
523
Minions Killed
523
0
Camps Cleared
0
1,744,272
Distance Traveled
1,584,529
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,718
482
33
2
0
319,827
5
L
King Arthur
8,798
550
118
7
0
300,504
4
L
Yu Huang
8,736
546
153
10
0
315,608
0
W
Horus
9,154
572
25
2
0
364,178
0
W
Arachne
8,799
550
87
5
0
383,886
0
W
Freya
8,497
531
127
8
0
316,545
0
L
Ullr
8,451
528
111
7
0
298,109
2
W
Cu Chulainn
9,517
595
131
8
0
310,498
0
W
Medusa
10,578
661
153
10
0
369,165
6
L
Ne Zha
7,754
485
108
7
0
350,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role