Player Matchup

Chang'e
Chang'e
Leonard04
Chang'e
Level 105
God Stats
10W - 10L
1,584 SR
Queue Stats
395W - 418L
1,523 Elo+
Party 1
King Arthur
King Arthur
Mowwgly
King Arthur
Level 127
God Stats
18W - 35L
1,308 SR
Queue Stats
281W - 308L
1,505 Elo+
Party 2
Bacchus
Bacchus
RyZexRed
Bacchus
Level 156
God Stats
6W - 11L
1,375 SR
Queue Stats
256W - 304L
1,499 Elo+
Party 2
Fenrir
Fenrir
SirenaSongg
Fenrir
Level 121
God Stats
10W - 14L
1,375 SR
Queue Stats
252W - 262L
1,546 Elo+
Party 1
Xbalanque
Xbalanque
iJoraaa
Xbalanque
Level 4
God Stats
8W - 5L
1,736 SR
Queue Stats
108W - 95L
1,821 Elo+
Party 1
Team Averages
Level 103
1,476 SR
1,579 Elo+

VS

Team Averages
Level 118
1,638 SR
1,562 Elo+
Mulan
Mulan
DiMari
Mulan
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 14L
1,605 Elo+
Solo
Medusa
Medusa
OrtizMandela
Medusa
Level 62
God Stats
28W - 17L
1,665 SR
Queue Stats
89W - 73L
1,539 Elo+
Solo
Lancelot
Lancelot
ScotterCB
Lancelot
Level 213
God Stats
3W - 2L
1,722 SR
Queue Stats
90W - 70L
1,665 Elo+
Solo
Charon
Charon
ScuzzyZZ
Charon
Level 123
God Stats
2W - 0L
1,812 SR
Queue Stats
289W - 269L
1,474 Elo+
Solo
Merlin
Merlin
derio24
Merlin
Level 154
God Stats
9W - 14L
1,492 SR
Queue Stats
211W - 219L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Leonard04
Chang'e
14
5 / 5 / 4
8,126
542
12,508
12,104
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Mowwgly
King Arthur
13
1 / 5 / 2
7,639
509
6,609
14,648
12,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
RyZexRed
Bacchus
13
2 / 2 / 5
8,326
555
5,169
10,374
9,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
13
3 / 4 / 4
7,199
480
4,458
12,896
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
iJoraaa
Xbalanque
14
0 / 5 / 2
7,601
507
6,616
10,639
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DiMari
Mulan
16
8 / 3 / 0
10,686
712
15,354
14,644
13,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
17
3 / 2 / 2
9,945
663
5,335
7,685
2,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
ScotterCB
Lancelot
16
7 / 2 / 2
9,758
651
7,886
13,777
6,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charon
ScuzzyZZ
Charon
12
2 / 2 / 7
8,505
567
7,100
11,185
8,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
derio24
Merlin
14
1 / 2 / 6
8,996
600
8,546
7,896
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
11
Kills
21
21
Deaths
11
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mulan
DiMari
Mulan
8
3
0
2.67
L
Chang'e
Leonard04
Chang'e
5
5
4
1.4
L
King Arthur
Mowwgly
King Arthur
1
5
2
0.4
W
Medusa
3
2
2
2
L
Bacchus
RyZexRed
Bacchus
2
2
5
2.25
W
Lancelot
ScotterCB
Lancelot
7
2
2
4
W
Charon
ScuzzyZZ
Charon
2
2
7
2.75
L
Fenrir
3
4
4
1.25
W
Merlin
derio24
Merlin
1
2
6
2
L
Xbalanque
iJoraaa
Xbalanque
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,360
Damage
44,221
60,661
Taken
55,187
33,607
Mitigated
32,403
18,061
Healing
12,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
DiMari
Mulan
15,354
2,111
0
6,539
14,644
13,712
166
2,870
11,774
59
80,728
L
Chang'e
Leonard04
Chang'e
12,508
1,392
904
3,938
12,104
3,491
0
4,718
7,337
56,671
1,366
L
King Arthur
Mowwgly
King Arthur
6,609
1,091
0
2,036
14,648
12,519
0
1,029
12,752
2,223
42,319
W
Medusa
5,335
1,297
0
3,373
7,685
2,499
2,506
1,419
6,266
0
91,218
L
Bacchus
RyZexRed
Bacchus
5,169
354
0
2,701
10,374
9,774
0
4,805
5,569
15,076
0
W
Lancelot
ScotterCB
Lancelot
7,886
1,372
0
690
13,777
6,396
0
4,932
8,845
0
88,126
W
Charon
ScuzzyZZ
Charon
7,100
1,927
0
1,808
11,185
8,090
0
5,065
6,120
20,882
0
L
Fenrir
4,458
1,244
0
4,499
12,896
4,649
0
2,714
10,028
0
43,415
W
Merlin
derio24
Merlin
8,546
986
0
500
7,896
1,706
75
5,039
2,857
61,246
0
L
Xbalanque
iJoraaa
Xbalanque
6,616
4,144
0
3,983
10,639
3,174
0
2,439
8,200
0
67,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,891
Gold Earned
47,890
416
Minions Killed
569
0
Camps Cleared
0
1,503,130
Distance Traveled
1,597,887
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,686
712
141
9
0
296,597
0
L
Chang'e
8,126
542
114
8
0
317,904
0
L
King Arthur
7,639
509
83
6
0
264,013
0
W
Medusa
9,945
663
158
11
0
308,869
4
L
Bacchus
8,326
555
18
1
0
310,455
6
W
Lancelot
9,758
651
130
9
0
396,178
4
W
Charon
8,505
567
19
1
0
295,876
3
L
Fenrir
7,199
480
88
6
0
331,255
4
W
Merlin
8,996
600
121
8
0
300,367
4
L
Xbalanque
7,601
507
113
8
0
279,503
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role