Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
KenpashyZarack
Hades
Level 230
God Stats
12W - 11L
1,522 SR
Queue Stats
133W - 123L
1,511 Elo+
Party 1
Ravana
Ravana
LuxCrowd
Ravana
Level 148
God Stats
13W - 11L
1,483 SR
Queue Stats
242W - 223L
1,479 Elo+
Party 1
Hachiman
Hachiman
Tordogony
Hachiman
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 35L
1,500 Elo+
Party 3
Team Averages
Level 115
1,501 SR
1,498 Elo+

VS

Team Averages
Level 119
1,405 SR
1,451 Elo+
Loki
Loki
Gatoporro
Loki
Level 126
God Stats
0W - 3L
1,225 SR
Queue Stats
147W - 146L
1,490 Elo+
Party 2
Athena
Athena
SmolMozi
Athena
Level 141
God Stats
1W - 2L
1,270 SR
Queue Stats
131W - 133L
1,488 Elo+
Party 2
Ymir
Ymir
byMurilx
Ymir
Level 114
God Stats
5W - 3L
1,749 SR
Queue Stats
122W - 114L
1,494 Elo+
Solo
Neith
Neith
epsilonga
Neith
Level 141
God Stats
5W - 4L
1,494 SR
Queue Stats
102W - 111L
1,476 Elo+
Party 2
Agni
Agni
tortutatu97
Agni
Level 71
God Stats
1W - 2L
1,286 SR
Queue Stats
22W - 37L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
3 / 0 / 1
4,096
819
2,446
3,956
2,280
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
 
Cthulhu
6
0 / 2 / 4
3,840
768
2,046
6,714
2,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 3
3,698
740
2,165
4,179
1,501
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ravana
LuxCrowd
Ravana
6
2 / 2 / 2
3,865
773
1,836
3,262
1,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
Tordogony
Hachiman
7
3 / 0 / 0
4,250
850
2,860
2,363
632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
6
0 / 2 / 1
3,761
752
2,904
4,378
1,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
SmolMozi
Athena
6
0 / 1 / 1
3,395
679
1,214
4,083
2,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
3
0 / 1 / 0
2,936
587
497
2,845
1,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
epsilonga
Neith
7
2 / 2 / 2
3,818
764
2,986
3,735
1,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 2 / 0
3,384
677
1,383
2,730
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
2
4
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
1
3.5
W
Cthulhu
 
Cthulhu
0
2
4
1
L
Loki
0
2
1
0.25
W
0
0
3
1.5
W
Ravana
LuxCrowd
Ravana
2
2
2
1.5
L
Athena
SmolMozi
Athena
0
1
1
0.5
W
Hachiman
Tordogony
Hachiman
3
0
0
3
L
Ymir
0
1
0
0
L
Neith
epsilonga
Neith
2
2
2
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,353
Damage
8,984
20,474
Taken
17,771
8,137
Mitigated
6,831
7,127
Healing
4,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,446
704
0
1,188
3,956
2,280
0
161
3,795
0
16,843
W
Cthulhu
 
Cthulhu
2,046
237
702
1,902
6,714
2,559
11
770
5,944
9,275
0
L
Loki
2,904
1,136
0
330
4,378
1,209
0
239
4,139
0
21,812
W
2,165
310
0
1,919
4,179
1,501
0
1,504
2,675
12,703
2,521
W
Ravana
LuxCrowd
Ravana
1,836
674
0
260
3,262
1,165
0
328
2,934
0
13,274
L
Athena
SmolMozi
Athena
1,214
640
0
1,387
4,083
2,104
0
661
3,422
13,133
5,628
W
Hachiman
Tordogony
Hachiman
2,860
1,827
0
1,156
2,363
632
24
250
2,113
0
21,929
L
Ymir
497
175
0
854
2,845
1,417
0
520
2,325
2,889
0
L
Neith
epsilonga
Neith
2,986
1,320
0
1,412
3,735
1,290
0
1,441
2,294
0
19,357
L
1,383
437
0
500
2,730
811
120
1,077
1,653
13,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,749
Gold Earned
17,294
124
Minions Killed
130
0
Camps Cleared
0
588,018
Distance Traveled
519,932
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,096
819
30
6
0
128,785
2
W
Cthulhu
3,840
768
15
3
0
121,208
1
L
Loki
3,761
752
50
10
0
108,799
0
W
Hades
3,698
740
26
5
0
117,337
0
W
Ravana
3,865
773
19
4
0
117,348
0
L
Athena
3,395
679
31
6
0
130,019
0
W
Hachiman
4,250
850
34
7
0
103,340
0
L
Ymir
2,936
587
1
0
0
61,509
1
L
Neith
3,818
764
23
5
0
106,912
0
L
Agni
3,384
677
25
5
0
112,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role