Player Matchup

Sobek
Sobek
Gold V
DoYouSwipe
Sobek
Gold V
Level 85
God Stats
11W - 15L
1,571 SR
Queue Stats
84W - 99L
1,284 MMR
Solo
Osiris
Osiris
Silver I
HeaIer RoIe
Osiris
Silver I
Level 114
God Stats
54W - 54L
1,653 SR
Queue Stats
658W - 676L
1,208 MMR
Solo
Da Ji
Da Ji
Gold V
ItsxShaman
Da Ji
Gold V
Level 125
God Stats
39W - 33L
1,636 SR
Queue Stats
167W - 174L
1,269 MMR
Solo
Nu Wa
Nu Wa
Gold V
Miami Canes 907
Nu Wa
Gold V
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 137L
1,206 MMR
Solo
The Morrigan
The Morrigan
Silver I
hawkoua
The Morrigan
Silver I
Level 129
God Stats
5W - 13L
1,400 SR
Queue Stats
322W - 360L
1,268 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,552 SR
1,247 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,502 SR
1,247 MMR
Tsukuyomi
Tsukuyomi
Gold I
AlejandroFx
Tsukuyomi
Gold I
Level 160
God Stats
23W - 26L
1,264 SR
Queue Stats
390W - 390L
1,280 MMR
Solo
Skadi
Skadi
Silver I
JegaECU
Skadi
Silver I
Level 149
God Stats
10W - 8L
1,601 SR
Queue Stats
98W - 94L
1,242 MMR
Solo
Cthulhu
Cthulhu
Silver I
NJDevil66
Cthulhu
Silver I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,199 MMR
Solo
Vulcan
Vulcan
Silver I
S1L3NtKnIgHtz
Vulcan
Silver I
Level 184
God Stats
29W - 21L
1,597 SR
Queue Stats
727W - 742L
1,251 MMR
Solo
Surtr
Surtr
Gold V
elitesigmadr
Surtr
Gold V
Level 122
God Stats
62W - 57L
1,548 SR
Queue Stats
712W - 740L
1,261 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
4 / 2 / 2
7,302
562
2,394
10,670
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
12
1 / 5 / 3
7,000
538
9,045
16,452
14,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
12
5 / 3 / 4
7,191
553
6,453
12,266
4,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 3
7,080
545
5,325
5,758
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

The Morrigan
hawkoua
The Morrigan
10
0 / 4 / 2
5,801
446
2,277
6,514
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Sun WukongAthenaArachneHun Batz

VS

Bans
ScyllaAresMercuryThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AlejandroFx
Tsukuyomi
14
2 / 1 / 2
7,568
582
4,343
9,286
3,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
JegaECU
Skadi
14
5 / 1 / 1
8,368
644
6,964
6,449
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
NJDevil66
Cthulhu
11
0 / 2 / 5
7,375
567
6,303
13,034
12,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 4 / 1
7,069
544
4,174
6,215
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 3 / 0
9,390
722
15,170
17,365
9,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
11
Kills
15
15
Deaths
11
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AlejandroFx
Tsukuyomi
2
1
2
3
L
Sobek
4
2
2
2.5
L
Osiris
1
5
3
0.5
L
Da Ji
5
3
4
2.33
W
Skadi
JegaECU
Skadi
5
1
1
5.5
L
1
1
3
2.5
W
Cthulhu
NJDevil66
Cthulhu
0
2
5
1.25
W
0
4
1
0.13
W
8
3
0
2.67
L
The Morrigan
hawkoua
The Morrigan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,494
Damage
36,954
51,660
Taken
52,349
33,701
Mitigated
30,533
17,076
Healing
15,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AlejandroFx
Tsukuyomi
4,343
773
0
4,853
9,286
3,719
0
1,514
7,620
0
67,498
L
Sobek
2,394
166
0
2,935
10,670
9,800
0
3,913
6,757
13,967
0
L
Osiris
9,045
4,193
0
6,750
16,452
14,369
0
1,431
15,021
0
50,841
L
Da Ji
6,453
2,060
0
5,316
12,266
4,980
0
3,011
9,255
0
47,807
W
Skadi
JegaECU
Skadi
6,964
2,312
0
700
6,449
2,281
1,278
948
5,461
0
72,553
L
5,325
1,343
0
630
5,758
2,153
286
1,936
3,822
54,420
2,698
W
Cthulhu
NJDevil66
Cthulhu
6,303
628
0
2,190
13,034
12,278
0
4,044
8,794
29,069
0
W
4,174
41
0
100
6,215
2,571
247
925
5,184
58,082
1,192
W
15,170
6,176
0
7,400
17,365
9,684
56
2,348
14,122
932
70,341
L
The Morrigan
hawkoua
The Morrigan
2,277
754
0
1,445
6,514
2,399
0
892
5,622
37,016
1,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,374
Gold Earned
39,770
340
Minions Killed
447
0
Camps Cleared
0
1,274,588
Distance Traveled
1,349,809
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,568
582
96
7
0
324,381
2
L
Sobek
7,302
562
23
2
0
282,411
6
L
Osiris
7,000
538
87
7
0
248,334
2
L
Da Ji
7,191
553
61
5
0
309,089
0
W
Skadi
8,368
644
117
9
0
248,623
0
L
Nu Wa
7,080
545
113
9
0
240,421
0
W
Cthulhu
7,375
567
33
3
0
268,660
8
W
Vulcan
7,069
544
93
7
0
264,540
0
W
Surtr
9,390
722
108
8
0
243,605
0
L
The Morrigan
5,801
446
56
4
0
194,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role