Player Matchup

Maui
Maui
BastianWicks
Maui
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 73L
1,480 Elo+
Solo
Xbalanque
Xbalanque
Death-Masta3
Xbalanque
Level 148
God Stats
1W - 5L
1,184 SR
Queue Stats
425W - 442L
1,520 Elo+
Solo
Olorun
Olorun
Sumadent
Olorun
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,606 Elo+
Solo
Jing Wei
Jing Wei
Treedge
Jing Wei
Level 143
God Stats
1W - 5L
1,747 SR
Queue Stats
279W - 287L
1,560 Elo+
Solo
Hun Batz
Hun Batz
pinbacker
Hun Batz
Level 158
God Stats
0W - 2L
1,248 SR
Queue Stats
269W - 276L
1,548 Elo+
Solo
Team Averages
Level 141
1,436 SR
1,543 Elo+

VS

Team Averages
Level 135
1,602 SR
1,517 Elo+
Chiron
Chiron
 
Chiron
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ImHoudini
Olorun
Level 137
God Stats
4W - 2L
1,812 SR
Queue Stats
303W - 228L
1,585 Elo+
Solo
Freya
Freya
SlobZombie
Freya
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
276W - 261L
1,554 Elo+
Party 1
Nike
Nike
Steamy Demon
Nike
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 45L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
xXSkRibLeXx
Cthulhu
Level 158
God Stats
10W - 6L
1,698 SR
Queue Stats
291W - 312L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 6
6,954
695
4,422
9,493
11,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
Death-Masta3
Xbalanque
12
2 / 7 / 3
7,564
756
14,949
11,712
5,050
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Sumadent
Olorun
14
3 / 3 / 6
7,800
780
6,311
8,439
4,332
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
Treedge
Jing Wei
15
3 / 2 / 6
8,003
800
7,130
8,185
4,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
pinbacker
Hun Batz
16
0 / 0 / 8
7,699
770
7,732
8,798
4,993
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
3 / 1 / 2
9,008
901
7,578
8,449
3,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
ImHoudini
Olorun
17
4 / 0 / 4
9,947
995
10,785
7,303
4,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Freya
15
2 / 3 / 5
8,255
826
7,424
9,559
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 9
7,897
790
6,281
12,758
12,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
xXSkRibLeXx
Cthulhu
14
4 / 2 / 7
8,384
838
11,069
10,138
11,567
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
41
9
Kills
14
14
Deaths
9
29
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
1
2
4
L
1
2
6
2
L
Xbalanque
Death-Masta3
Xbalanque
2
7
3
0.5
W
Olorun
ImHoudini
Olorun
4
0
4
6
W
Freya
2
3
5
1.5
W
1
3
9
1.83
L
Olorun
Sumadent
Olorun
3
3
6
2
L
Jing Wei
Treedge
Jing Wei
3
2
6
3
L
Hun Batz
pinbacker
Hun Batz
0
0
8
4
W
Cthulhu
xXSkRibLeXx
Cthulhu
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,544
Damage
43,137
46,627
Taken
48,207
29,870
Mitigated
35,970
16,586
Healing
23,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
7,578
1,533
1,725
1,775
8,449
3,474
432
2,089
6,360
0
16,989
L
4,422
758
1,027
1,171
9,493
11,320
0
5,240
4,097
6,890
1,548
L
Xbalanque
Death-Masta3
Xbalanque
14,949
4,478
404
959
11,712
5,050
0
8,176
3,228
0
24,758
W
Olorun
ImHoudini
Olorun
10,785
3,582
7,312
4,160
7,303
4,127
684
1,036
6,267
35,874
767
W
Freya
7,424
2,115
775
3,088
9,559
4,188
293
1,710
7,849
18,201
0
W
6,281
136
1,449
1,470
12,758
12,614
13
2,709
10,049
0
8,521
L
Olorun
Sumadent
Olorun
6,311
1,401
1,988
1,798
8,439
4,332
0
6,107
2,174
12,668
380
L
Jing Wei
Treedge
Jing Wei
7,130
5,711
323
1,444
8,185
4,175
0
4,646
3,403
0
23,430
L
Hun Batz
pinbacker
Hun Batz
7,732
309
2,910
4,562
8,798
4,993
0
3,966
4,644
0
19,709
W
Cthulhu
xXSkRibLeXx
Cthulhu
11,069
583
343
1,409
10,138
11,567
0
2,548
7,590
17,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,020
Gold Earned
43,491
111
Minions Killed
148
0
Camps Cleared
0
929,046
Distance Traveled
1,004,031
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,008
901
21
2
0
196,064
0
L
Maui
6,954
695
10
1
0
163,118
0
L
Xbalanque
7,564
756
21
2
0
167,182
0
W
Olorun
9,947
995
97
10
0
218,027
0
W
Freya
8,255
826
14
1
0
181,390
0
W
Nike
7,897
790
5
1
0
192,146
0
L
Olorun
7,800
780
17
2
0
187,211
0
L
Jing Wei
8,003
800
42
4
0
200,291
0
L
Hun Batz
7,699
770
21
2
0
211,244
0
W
Cthulhu
8,384
838
11
1
0
216,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role