Player Matchup

Serqet
Serqet
Mazooti
Serqet
Level 90
God Stats
17W - 13L
1,624 SR
Queue Stats
144W - 104L
1,557 Elo+
Solo
Ah Puch
Ah Puch
VealParmaJawn
Ah Puch
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,486 Elo+
Party 1
Chaac
Chaac
donad21
Chaac
Level 127
God Stats
6W - 8L
1,569 SR
Queue Stats
54W - 52L
1,492 Elo+
Party 1
Ganesha
Ganesha
nikthepartyhardy
Ganesha
Level 153
God Stats
1W - 2L
1,300 SR
Queue Stats
54W - 55L
1,486 Elo+
Party 1
Medusa
Medusa
omgyaitzme
Medusa
Level 149
God Stats
7W - 7L
1,687 SR
Queue Stats
54W - 52L
1,492 Elo+
Party 1
Team Averages
Level 132
1,536 SR
1,503 Elo+

VS

Team Averages
Level 105
1,542 SR
1,546 Elo+
Skadi
Skadi
Gazamac
Skadi
Level 143
God Stats
1W - 2L
1,484 SR
Queue Stats
423W - 397L
1,527 Elo+
Solo
Horus
Horus
IITheGreatWunII
Horus
Level 81
God Stats
6W - 5L
1,649 SR
Queue Stats
35W - 31L
1,543 Elo+
Solo
Tsukuyomi
Tsukuyomi
KishinDn
Tsukuyomi
Level 107
God Stats
5W - 7L
1,579 SR
Queue Stats
136W - 120L
1,562 Elo+
Solo
Ganesha
Ganesha
T0TEML0VER
Ganesha
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,628 Elo+
Solo
Chang'e
Chang'e
joryanw
Chang'e
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 98L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Mazooti
Serqet
12
3 / 2 / 9
7,334
1,048
6,829
6,793
3,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
15
8 / 1 / 5
8,484
1,212
10,009
5,347
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
donad21
Chaac
11
1 / 2 / 9
6,937
991
3,230
11,009
8,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 0 / 12
7,514
1,073
3,146
7,353
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
omgyaitzme
Medusa
13
5 / 3 / 8
7,795
1,114
8,869
9,314
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Gazamac
Skadi
11
1 / 2 / 5
6,610
944
5,415
4,378
1,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 4 / 4
6,356
908
2,125
8,346
7,755
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
KishinDn
Tsukuyomi
13
5 / 5 / 3
7,529
1,076
9,763
10,479
4,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
T0TEML0VER
Ganesha
11
0 / 3 / 7
6,931
990
4,056
8,022
6,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
joryanw
Chang'e
12
2 / 3 / 3
6,858
980
5,527
7,912
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
17
Kills
8
8
Deaths
17
43
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Skadi
Gazamac
Skadi
1
2
5
1.75
L
0
4
4
0.5
L
Tsukuyomi
KishinDn
Tsukuyomi
5
5
3
1.3
W
Serqet
Mazooti
Serqet
3
2
9
3.75
L
Ganesha
T0TEML0VER
Ganesha
0
3
7
1.17
W
Ah Puch
8
1
5
10.5
W
Chaac
donad21
Chaac
1
2
9
2.75
L
Chang'e
joryanw
Chang'e
2
3
3
1.17
W
0
0
12
6
W
Medusa
omgyaitzme
Medusa
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,083
Damage
26,886
39,816
Taken
39,137
24,279
Mitigated
21,981
9,285
Healing
5,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Gazamac
Skadi
5,415
1,276
0
194
4,378
1,476
0
1,680
2,573
0
18,453
L
2,125
706
276
1,621
8,346
7,755
0
2,457
5,319
0
6,870
L
Tsukuyomi
KishinDn
Tsukuyomi
9,763
1,645
0
869
10,479
4,290
0
3,342
6,589
0
22,964
W
Serqet
Mazooti
Serqet
6,829
1,568
0
750
6,793
3,779
967
704
6,089
0
11,765
L
Ganesha
T0TEML0VER
Ganesha
4,056
187
0
817
8,022
6,232
0
2,117
5,575
9,872
1,390
W
Ah Puch
10,009
482
0
1,828
5,347
2,197
674
1,566
3,781
24,803
0
W
Chaac
donad21
Chaac
3,230
337
0
1,725
11,009
8,404
620
2,475
8,534
0
12,128
L
Chang'e
joryanw
Chang'e
5,527
112
640
757
7,912
2,228
0
2,347
4,913
13,194
0
W
3,146
47
0
2,272
7,353
6,324
180
2,309
5,044
13,454
332
W
Medusa
omgyaitzme
Medusa
8,869
3,814
0
2,710
9,314
3,575
365
2,231
7,083
0
19,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,064
Gold Earned
34,284
141
Minions Killed
123
0
Camps Cleared
0
779,729
Distance Traveled
681,251
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,610
944
33
5
0
117,271
0
L
Horus
6,356
908
15
2
0
144,194
0
L
Tsukuyomi
7,529
1,076
44
6
0
148,294
0
W
Serqet
7,334
1,048
21
3
0
177,103
3
L
Ganesha
6,931
990
5
1
0
126,512
0
W
Ah Puch
8,484
1,212
55
8
0
154,290
0
W
Chaac
6,937
991
29
4
0
142,653
0
L
Chang'e
6,858
980
26
4
0
144,980
0
W
Ganesha
7,514
1,073
5
1
0
159,457
0
W
Medusa
7,795
1,114
31
4
0
146,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role