Player Matchup

Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
JinSime
Danzaburou
Level 142
God Stats
6W - 3L
1,341 SR
Queue Stats
137W - 105L
1,602 Elo+
Party 1
He Bo
He Bo
LuCiF3Rx
He Bo
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 129L
1,397 Elo+
Party 2
Sol
Sol
jkp0327k
Sol
Level 102
God Stats
5W - 5L
1,343 SR
Queue Stats
324W - 289L
1,594 Elo+
Party 1
Team Averages
Level 150
1,437 SR
1,519 Elo+

VS

Team Averages
Level 158
1,567 SR
1,470 Elo+
Fafnir
Fafnir
 
Fafnir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Kirchnerista
Ishtar
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,412 Elo+
Party 3
Cerberus
Cerberus
MatrizHessiana
Cerberus
Level 173
God Stats
0W - 1L
1,710 SR
Queue Stats
47W - 35L
1,412 Elo+
Party 3
Hachiman
Hachiman
P0MBAGIRA
Hachiman
Level 151
God Stats
8W - 5L
1,623 SR
Queue Stats
412W - 411L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
5 / 0 / 11
7,734
1,105
5,702
3,479
1,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
 
Sun Wukong
13
3 / 1 / 12
7,077
1,011
6,034
9,329
8,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
JinSime
Danzaburou
12
4 / 2 / 5
7,092
1,013
9,113
5,633
2,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
LuCiF3Rx
He Bo
12
2 / 1 / 11
6,997
1,000
4,806
4,562
1,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 1 / 10
7,489
1,070
8,388
6,467
3,475
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
2 / 3 / 0
6,480
926
4,871
8,054
6,219
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
 
Sun Wukong
10
1 / 2 / 1
5,904
843
1,410
3,977
2,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ishtar
10
1 / 5 / 1
5,558
794
3,228
6,994
2,612
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
11
0 / 4 / 4
6,064
866
4,288
10,487
8,532
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
P0MBAGIRA
Hachiman
11
0 / 5 / 4
6,002
857
5,265
7,473
2,843
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
19
Kills
4
5
Deaths
19
49
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
5
0
11
10.5
W
Sun Wukong
 
Sun Wukong
3
1
12
9
L
Fafnir
 
Fafnir
2
3
0
0.67
L
Sun Wukong
 
Sun Wukong
1
2
1
0.75
W
Danzaburou
JinSime
Danzaburou
4
2
5
3.25
L
Ishtar
1
5
1
0.3
W
He Bo
LuCiF3Rx
He Bo
2
1
11
7.5
L
Cerberus
0
4
4
0.5
L
Hachiman
P0MBAGIRA
Hachiman
0
5
4
0.4
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,043
Damage
19,062
29,470
Taken
36,985
17,437
Mitigated
22,869
10,726
Healing
6,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
5,702
484
238
740
3,479
1,757
288
1,049
2,430
12,886
0
W
Sun Wukong
 
Sun Wukong
6,034
661
940
2,592
9,329
8,097
45
2,318
7,011
0
9,221
L
Fafnir
 
Fafnir
4,871
641
305
2,317
8,054
6,219
0
3,688
4,366
10,316
859
L
Sun Wukong
 
Sun Wukong
1,410
0
0
684
3,977
2,663
0
2,501
1,476
0
4,974
W
Danzaburou
JinSime
Danzaburou
9,113
2,651
581
596
5,633
2,354
120
3,259
2,374
0
24,026
L
Ishtar
3,228
2,166
73
457
6,994
2,612
0
3,635
3,359
0
8,000
W
He Bo
LuCiF3Rx
He Bo
4,806
137
2,039
1,273
4,562
1,754
128
1,116
3,446
7,339
613
L
Cerberus
4,288
61
210
2,281
10,487
8,532
0
4,934
5,553
7,706
63
L
Hachiman
P0MBAGIRA
Hachiman
5,265
1,523
0
584
7,473
2,843
0
4,053
3,420
0
16,971
W
8,388
1,862
0
1,727
6,467
3,475
974
974
5,493
16,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,389
Gold Earned
30,008
84
Minions Killed
76
0
Camps Cleared
0
745,144
Distance Traveled
564,865
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,734
1,105
18
3
0
165,183
0
W
Sun Wukong
7,077
1,011
14
2
0
162,649
0
L
Fafnir
6,480
926
13
2
0
136,218
0
L
Sun Wukong
5,904
843
10
1
0
75,850
0
W
Danzaburou
7,092
1,013
18
3
0
128,098
0
L
Ishtar
5,558
794
11
2
0
108,832
0
W
He Bo
6,997
1,000
10
1
0
153,652
0
L
Cerberus
6,064
866
16
2
0
125,094
0
L
Hachiman
6,002
857
26
4
0
118,871
0
W
Sol
7,489
1,070
24
3
0
135,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role