Player Matchup

Kuzenbo
Kuzenbo
Gold III
TheDaleWeiser
Kuzenbo
Gold III
Level 108
God Stats
19W - 16L
1,560 SR
Queue Stats
324W - 316L
1,528 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
charleybeat
Baron Samedi
Gold II
Level 128
God Stats
11W - 10L
1,638 SR
Queue Stats
184W - 173L
1,535 MMR
Party 1
Arachne
Arachne
Platinum IV
marc_moes
Arachne
Platinum IV
Level 121
God Stats
128W - 94L
1,643 SR
Queue Stats
336W - 316L
1,867 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,614 SR
1,643 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,591 SR
1,549 MMR
Ne Zha
Ne Zha
Gold III
GanixxRS
Ne Zha
Gold III
Level 97
God Stats
13W - 5L
1,683 SR
Queue Stats
36W - 31L
1,595 MMR
Party 2
Ix Chel
Ix Chel
Gold V
MrCheezel
Ix Chel
Gold V
Level 131
God Stats
16W - 9L
1,542 SR
Queue Stats
23W - 20L
1,545 MMR
Party 2
Anhur
Anhur
Gold IV
thiccpapaseuss
Anhur
Gold IV
Level 141
God Stats
16W - 12L
1,547 SR
Queue Stats
43W - 35L
1,506 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
0 / 4 / 5
9,549
597
11,970
22,002
27,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
charleybeat
Baron Samedi
16
2 / 7 / 1
10,429
652
10,924
17,106
9,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
marc_moes
Arachne
16
3 / 4 / 3
11,520
720
10,185
21,669
16,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
OdinAchillesAthenaCthulhuThoth

VS

Bans
AresMulanHorusBacchusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GanixxRS
Ne Zha
15
0 / 3 / 10
10,231
639
10,336
16,664
19,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
MrCheezel
Ix Chel
18
5 / 1 / 8
12,265
767
18,933
10,733
5,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
10 / 2 / 5
13,358
835
21,914
17,252
8,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
5
Kills
15
15
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
GanixxRS
Ne Zha
0
3
10
1.67
W
Ix Chel
MrCheezel
Ix Chel
5
1
8
9
L
Kuzenbo
0
4
5
0.63
L
Baron Samedi
charleybeat
Baron Samedi
2
7
1
0.36
L
Arachne
marc_moes
Arachne
3
4
3
1.13
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,079
Damage
51,183
60,777
Taken
44,649
53,050
Mitigated
34,128
12,554
Healing
18,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
GanixxRS
Ne Zha
10,336
2,772
0
2,861
16,664
19,232
236
7,538
8,862
0
40,601
W
Ix Chel
MrCheezel
Ix Chel
18,933
2,606
2,009
4,217
10,733
5,947
573
4,957
5,724
68,169
1,923
L
Kuzenbo
11,970
3,459
0
2,909
22,002
27,255
186
5,400
15,946
26,782
1,233
L
Baron Samedi
charleybeat
Baron Samedi
10,924
619
1,617
4,970
17,106
9,542
236
5,254
11,348
47,845
0
L
Arachne
marc_moes
Arachne
10,185
7,830
0
3,058
21,669
16,253
75
6,435
14,591
0
37,549
W
21,914
13,600
0
9,755
17,252
8,949
1,431
10,146
6,992
0
77,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,498
Gold Earned
35,854
150
Minions Killed
276
0
Camps Cleared
0
828,073
Distance Traveled
889,632
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,231
639
46
3
0
305,298
0
W
Ix Chel
12,265
767
117
7
0
313,250
2
L
Kuzenbo
9,549
597
25
2
0
279,983
0
L
Baron Samedi
10,429
652
77
5
0
239,916
4
L
Arachne
11,520
720
48
3
0
308,174
0
W
Anhur
13,358
835
113
7
0
271,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role