Player Matchup

Thor
Thor
Zenofera
Thor
Level 47
God Stats
0W - 2L
1,254 SR
Queue Stats
24W - 33L
1,394 Elo+
Solo
Cthulhu
Cthulhu
jeremiah254
Cthulhu
Level 25
God Stats
5W - 5L
1,527 SR
Queue Stats
19W - 44L
1,300 Elo+
Party 1
Atlas
Atlas
sunshine_300
Atlas
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 196L
1,425 Elo+
Party 1
Team Averages
Level 71
1,427 SR
1,373 Elo+

VS

Team Averages
Level 122
1,662 SR
1,485 Elo+
Arachne
Arachne
 
Arachne
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ElectroScorpion
Artemis
Level 129
God Stats
3W - 0L
1,936 SR
Queue Stats
131W - 71L
1,578 Elo+
Solo
Cthulhu
Cthulhu
Enderiumthus
Cthulhu
Level 68
God Stats
17W - 11L
1,551 SR
Queue Stats
83W - 73L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 6 / 2
7,254
725
4,463
10,197
4,147
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
jeremiah254
Cthulhu
12
1 / 5 / 4
7,081
708
5,664
12,681
12,972
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 4 / 2
7,143
714
3,798
8,453
5,384
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
7 / 2 / 2
8,429
843
9,954
7,724
4,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 3 / 5
8,359
836
8,977
7,323
2,961
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Enderiumthus
Cthulhu
14
3 / 1 / 11
8,189
819
6,495
11,043
10,579
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
15
15
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
2
2
4
W
5
3
5
2.5
W
Cthulhu
Enderiumthus
Cthulhu
3
1
11
8.5
L
Thor
2
6
2
0.5
L
Cthulhu
jeremiah254
Cthulhu
1
5
4
0.6
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,925
Damage
25,426
31,331
Taken
26,090
22,503
Mitigated
18,462
671
Healing
5,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,954
7,351
0
1,897
7,724
4,922
0
2,673
5,051
0
27,688
W
8,977
3,990
0
1,237
7,323
2,961
1,650
3,003
4,320
0
33,208
W
Cthulhu
Enderiumthus
Cthulhu
6,495
438
235
2,178
11,043
10,579
2
2,909
8,134
21,377
1,289
L
Thor
4,463
1,391
0
76
10,197
4,147
0
1,497
8,541
0
22,421
L
Cthulhu
jeremiah254
Cthulhu
5,664
577
273
60
12,681
12,972
75
2,132
10,381
16,032
1,645
L
3,798
825
0
262
8,453
5,384
0
2,460
5,887
12,571
401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,478
Gold Earned
24,977
79
Minions Killed
122
0
Camps Cleared
0
423,752
Distance Traveled
490,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,429
843
39
4
0
167,423
0
W
Artemis
8,359
836
52
5
0
146,730
0
W
Cthulhu
8,189
819
31
3
0
176,057
0
L
Thor
7,254
725
39
4
0
149,503
0
L
Cthulhu
7,081
708
18
2
0
130,147
0
L
Atlas
7,143
714
22
2
0
144,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role