Player Matchup

Izanami
Izanami
DIPPINTHEDRIZZLE
Izanami
Level 126
God Stats
5W - 6L
1,547 SR
Queue Stats
146W - 128L
1,493 Elo+
Party 3
Sun Wukong
Sun Wukong
NeymaJr11
Sun Wukong
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,509 Elo+
Solo
Poseidon
Poseidon
WarDarkAngel
Poseidon
Level 115
God Stats
1W - 2L
1,583 SR
Queue Stats
18W - 28L
1,423 Elo+
Solo
Nemesis
Nemesis
koolblu92
Nemesis
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 85L
1,488 Elo+
Solo
Cthulhu
Cthulhu
webbyninja
Cthulhu
Level 154
God Stats
3W - 7L
1,591 SR
Queue Stats
148W - 118L
1,562 Elo+
Party 3
Team Averages
Level 133
1,544 SR
1,495 Elo+

VS

Team Averages
Level 95
1,561 SR
1,534 Elo+
Bacchus
Bacchus
 
Bacchus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Blakroze11
Nu Wa
Level 192
God Stats
13W - 5L
1,738 SR
Queue Stats
177W - 163L
1,482 Elo+
Party 1
Mulan
Mulan
MoleJack
Mulan
Level 104
God Stats
1W - 3L
1,568 SR
Queue Stats
175W - 153L
1,569 Elo+
Party 2
Erlang Shen
Erlang Shen
SaucyFazo
Erlang Shen
Level 87
God Stats
4W - 5L
1,500 SR
Queue Stats
25W - 27L
1,541 Elo+
Solo
Danzaburou
Danzaburou
alldayp
Danzaburou
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 5L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,343
669
1,306
2,841
813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
NeymaJr11
Sun Wukong
8
2 / 0 / 0
4,359
872
2,076
3,823
2,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
WarDarkAngel
Poseidon
8
1 / 0 / 0
3,853
771
756
2,662
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nemesis
koolblu92
Nemesis
1
0 / 0 / 0
2,576
515
0
271
53
Cthulhu
webbyninja
Cthulhu
6
0 / 0 / 0
3,682
736
1,995
4,661
2,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 2
3,929
786
1,731
4,323
2,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
7
0 / 0 / 0
4,192
838
2,440
829
217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
MoleJack
Mulan
6
0 / 2 / 0
3,607
721
1,338
5,292
1,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Erlang Shen
SaucyFazo
Erlang Shen
6
1 / 2 / 0
3,460
692
576
3,924
1,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
alldayp
Danzaburou
6
1 / 0 / 0
3,902
780
2,391
2,451
823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
2
2
Deaths
4
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
2
1
W
Nu Wa
0
0
0
0
L
0
2
0
0
W
Mulan
MoleJack
Mulan
0
2
0
0
L
Sun Wukong
NeymaJr11
Sun Wukong
2
0
0
2
W
Erlang Shen
SaucyFazo
Erlang Shen
1
2
0
0.5
L
Poseidon
WarDarkAngel
Poseidon
1
0
0
1
W
Danzaburou
alldayp
Danzaburou
1
0
0
1
L
Nemesis
koolblu92
Nemesis
0
0
0
0
L
Cthulhu
webbyninja
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,133
Damage
8,476
14,258
Taken
16,819
5,995
Mitigated
7,160
4,190
Healing
6,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,731
453
0
1,730
4,323
2,843
0
755
3,568
8,409
0
W
Nu Wa
2,440
376
0
455
829
217
3
344
485
26,081
909
L
1,306
755
0
330
2,841
813
0
1,293
1,476
0
16,052
W
Mulan
MoleJack
Mulan
1,338
338
0
1,665
5,292
1,888
0
0
5,292
0
18,613
L
Sun Wukong
NeymaJr11
Sun Wukong
2,076
535
0
1,292
3,823
2,383
0
183
3,568
0
22,945
W
Erlang Shen
SaucyFazo
Erlang Shen
576
282
0
904
3,924
1,389
0
456
3,468
0
19,854
L
Poseidon
WarDarkAngel
Poseidon
756
74
0
625
2,662
692
0
1,235
1,242
25,517
461
W
Danzaburou
alldayp
Danzaburou
2,391
1,188
0
1,526
2,451
823
0
1,160
1,291
0
23,899
L
Nemesis
koolblu92
Nemesis
0
0
0
0
271
53
0
199
0
0
0
L
Cthulhu
webbyninja
Cthulhu
1,995
253
494
1,449
4,661
2,054
0
788
3,801
15,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,813
Gold Earned
19,090
149
Minions Killed
179
0
Camps Cleared
0
446,049
Distance Traveled
560,915
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,929
786
11
2
0
124,719
2
W
Nu Wa
4,192
838
56
11
0
92,054
0
L
Izanami
3,343
669
40
8
0
100,151
0
W
Mulan
3,607
721
36
7
0
104,922
0
L
Sun Wukong
4,359
872
47
9
0
126,383
1
W
Erlang Shen
3,460
692
35
7
0
126,940
0
L
Poseidon
3,853
771
43
9
0
112,264
0
W
Danzaburou
3,902
780
41
8
0
112,280
0
L
Nemesis
2,576
515
0
0
0
0
0
L
Cthulhu
3,682
736
19
4
0
107,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role