Player Matchup

Horus
Horus
Cobracon07
Horus
Level 170
God Stats
8W - 8L
1,284 SR
Queue Stats
341W - 402L
1,433 Elo+
Solo
Cerberus
Cerberus
Gns4Shw
Cerberus
Level 121
God Stats
10W - 4L
1,748 SR
Queue Stats
290W - 291L
1,449 Elo+
Party 2
Tsukuyomi
Tsukuyomi
HydraVega
Tsukuyomi
Level 88
God Stats
2W - 1L
1,131 SR
Queue Stats
67W - 55L
1,497 Elo+
Party 2
Izanami
Izanami
SebasValen14
Izanami
Level 199
God Stats
2W - 2L
1,711 SR
Queue Stats
195W - 202L
1,484 Elo+
Solo
Maui
Maui
Shade7x3
Maui
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 56L
1,434 Elo+
Party 2
Team Averages
Level 141
1,475 SR
1,459 Elo+

VS

Team Averages
Level 125
1,500 SR
1,551 Elo+
Achilles
Achilles
 
Achilles
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
GBCTHRAXXX
Mercury
Level 56
God Stats
0W - 2L
1,309 SR
Queue Stats
32W - 23L
1,625 Elo+
Party 1
Xbalanque
Xbalanque
InstaDC
Xbalanque
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 28L
1,637 Elo+
Party 1
Sol
Sol
Jn6x
Sol
Level 119
God Stats
5W - 2L
1,691 SR
Queue Stats
264W - 245L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
3 / 2 / 17
8,392
839
11,738
17,018
17,755
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
Gns4Shw
Cerberus
15
6 / 2 / 14
9,006
901
12,752
19,136
25,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
HydraVega
Tsukuyomi
16
10 / 3 / 10
9,599
960
18,614
12,857
7,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
SebasValen14
Izanami
14
2 / 4 / 14
8,347
835
12,942
10,975
5,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maui
17
3 / 0 / 21
9,542
954
6,988
14,249
10,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 3 / 4
7,687
769
6,352
17,876
16,229
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
 
Sylvanus
14
2 / 6 / 6
7,656
766
7,989
16,021
14,155
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
GBCTHRAXXX
Mercury
12
3 / 8 / 5
7,585
759
7,041
11,399
4,019
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
InstaDC
Xbalanque
14
1 / 4 / 8
8,125
813
19,730
13,290
5,754
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Jn6x
Sol
16
2 / 3 / 3
8,287
829
13,019
11,185
4,474
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
36
24
Kills
10
11
Deaths
24
76
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
4
1.33
L
Sylvanus
 
Sylvanus
2
6
6
0.83
W
Horus
3
2
17
5.75
L
Mercury
GBCTHRAXXX
Mercury
3
8
5
0.69
W
Cerberus
Gns4Shw
Cerberus
6
2
14
6.5
W
Tsukuyomi
HydraVega
Tsukuyomi
10
3
10
5
L
Xbalanque
InstaDC
Xbalanque
1
4
8
1.25
L
Sol
Jn6x
Sol
2
3
3
1.17
W
Izanami
SebasValen14
Izanami
2
4
14
2.25
W
Maui
3
0
21
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,034
Damage
54,131
74,235
Taken
69,771
67,166
Mitigated
44,631
40,338
Healing
24,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,352
929
202
7,042
17,876
16,229
0
3,256
14,314
0
8,762
L
Sylvanus
 
Sylvanus
7,989
1,600
4,398
3,283
16,021
14,155
0
4,207
11,502
13,284
1,080
W
Horus
11,738
5,830
8,565
7,606
17,018
17,755
369
4,814
12,118
0
15,452
L
Mercury
GBCTHRAXXX
Mercury
7,041
1,788
0
332
11,399
4,019
101
2,836
8,425
0
10,801
W
Cerberus
Gns4Shw
Cerberus
12,752
1,171
534
8,135
19,136
25,627
243
4,870
13,876
20,168
3,165
W
Tsukuyomi
HydraVega
Tsukuyomi
18,614
3,325
1,158
2,382
12,857
7,240
371
2,844
9,926
0
33,987
L
Xbalanque
InstaDC
Xbalanque
19,730
11,697
0
4,260
13,290
5,754
236
3,244
9,951
0
32,824
L
Sol
Jn6x
Sol
13,019
2,243
356
4,277
11,185
4,474
110
4,204
6,809
30,253
0
W
Izanami
SebasValen14
Izanami
12,942
7,005
540
1,800
10,975
5,852
1,904
3,597
7,151
0
23,881
W
Maui
6,988
1,453
1,775
7,843
14,249
10,692
28
4,616
9,306
11,700
1,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,886
Gold Earned
39,340
108
Minions Killed
102
0
Camps Cleared
0
1,016,993
Distance Traveled
888,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,687
769
4
0
0
191,385
0
L
Sylvanus
7,656
766
18
2
0
167,414
0
W
Horus
8,392
839
7
1
0
208,442
0
L
Mercury
7,585
759
11
1
0
173,027
0
W
Cerberus
9,006
901
19
2
0
202,575
0
W
Tsukuyomi
9,599
960
27
3
0
212,905
0
L
Xbalanque
8,125
813
30
3
0
174,950
0
L
Sol
8,287
829
39
4
0
181,518
0
W
Izanami
8,347
835
39
4
0
163,006
0
W
Maui
9,542
954
16
2
0
230,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role