Player Matchup

Arachne
Arachne
AlexDG1
Arachne
Level 125
God Stats
16W - 24L
1,700 SR
Queue Stats
463W - 490L
1,547 Elo+
Solo
Ra
Ra
DoppEFX
Ra
Level 107
God Stats
2W - 6L
1,619 SR
Queue Stats
169W - 147L
1,517 Elo+
Solo
Ymir
Ymir
Foxtrot21
Ymir
Level 198
God Stats
8W - 8L
1,564 SR
Queue Stats
154W - 161L
1,534 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Randompeople7
Tsukuyomi
Level 146
God Stats
2W - 2L
1,733 SR
Queue Stats
78W - 88L
1,524 Elo+
Party 1
Hachiman
Hachiman
Rex361z
Hachiman
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 231L
1,498 Elo+
Solo
Team Averages
Level 141
1,623 SR
1,524 Elo+

VS

Team Averages
Level 145
1,504 SR
1,528 Elo+
Cupid
Cupid
 
Cupid
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
F1LTH UNLEASHED
Raijin
Level 145
God Stats
3W - 5L
1,386 SR
Queue Stats
93W - 101L
1,527 Elo+
Solo
Fenrir
Fenrir
Mr Realo Man
Fenrir
Level 157
God Stats
12W - 15L
1,412 SR
Queue Stats
341W - 359L
1,586 Elo+
Solo
Kuzenbo
Kuzenbo
YUCKJACK
Kuzenbo
Level 124
God Stats
7W - 9L
1,626 SR
Queue Stats
231W - 209L
1,498 Elo+
Solo
Osiris
Osiris
mexican fear
Osiris
Level 139
God Stats
35W - 27L
1,596 SR
Queue Stats
217W - 205L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlexDG1
Arachne
12
1 / 1 / 4
6,188
476
6,838
11,654
5,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 2 / 2
6,795
523
5,782
7,352
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
10
2 / 3 / 5
6,571
505
8,743
13,927
13,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Randompeople7
Tsukuyomi
12
1 / 5 / 0
6,742
519
6,556
11,914
6,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Rex361z
Hachiman
12
1 / 1 / 0
6,875
529
2,880
6,182
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
2 / 1 / 1
7,553
581
4,036
7,320
2,867
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
3 / 2 / 2
7,746
596
8,914
7,612
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
5 / 0 / 2
8,642
665
7,868
13,244
9,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kuzenbo
YUCKJACK
Kuzenbo
10
0 / 2 / 3
6,230
479
4,950
11,489
10,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
13
2 / 2 / 4
7,153
550
4,498
13,882
10,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
7
Kills
12
12
Deaths
7
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
1
1
2.5
L
Arachne
AlexDG1
Arachne
1
1
4
3
L
2
2
2
1.5
W
3
2
2
2
L
Ymir
2
3
5
1.5
W
Fenrir
5
0
2
6
L
Tsukuyomi
Randompeople7
Tsukuyomi
1
5
0
0.2
L
Hachiman
Rex361z
Hachiman
1
1
0
1
W
Kuzenbo
YUCKJACK
Kuzenbo
0
2
3
0.75
W
Osiris
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,799
Damage
30,266
51,029
Taken
53,547
31,739
Mitigated
35,748
17,329
Healing
20,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,036
2,934
0
3,103
7,320
2,867
466
642
6,678
0
63,304
L
Arachne
AlexDG1
Arachne
6,838
5,728
0
4,864
11,654
5,656
0
3,670
7,984
0
35,615
L
5,782
286
960
3,177
7,352
2,975
0
3,787
3,565
65,206
0
W
8,914
495
0
500
7,612
3,104
0
4,075
3,403
61,219
1,269
L
Ymir
8,743
1,898
0
1,953
13,927
13,891
0
5,045
8,687
28,959
3,913
W
Fenrir
7,868
1,649
0
5,180
13,244
9,123
0
1,969
10,564
0
59,765
L
Tsukuyomi
Randompeople7
Tsukuyomi
6,556
1,391
0
3,793
11,914
6,846
0
498
10,972
0
48,224
L
Hachiman
Rex361z
Hachiman
2,880
1,389
0
2,582
6,182
2,371
0
589
5,593
0
54,665
W
Kuzenbo
YUCKJACK
Kuzenbo
4,950
1,705
1,368
3,735
11,489
10,181
0
4,168
7,121
16,871
0
W
Osiris
4,498
1,509
0
6,386
13,882
10,473
0
2,919
10,850
0
67,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,171
Gold Earned
37,324
403
Minions Killed
439
0
Camps Cleared
0
1,313,352
Distance Traveled
1,319,274
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,553
581
100
8
0
249,254
2
L
Arachne
6,188
476
63
5
0
327,192
0
L
Ra
6,795
523
118
9
0
281,932
0
W
Raijin
7,746
596
102
8
0
240,445
0
L
Ymir
6,571
505
41
3
0
250,812
3
W
Fenrir
8,642
665
103
8
0
264,228
0
L
Tsukuyomi
6,742
519
79
6
0
254,176
0
L
Hachiman
6,875
529
102
8
0
199,240
0
W
Kuzenbo
6,230
479
25
2
0
265,587
2
W
Osiris
7,153
550
109
8
0
299,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role